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Precog

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Everything posted by Precog

  1. I agree...nice to have the option to turn it in for both eyes.
  2. Seems fine my end
  3. Thanks mate for the review.... appreciate it. Shame you couldn't get to experience DCS with it though.
  4. Sounds like a good plan to me!
  5. Given the imminent release of these headsets to backers, probably time we make this thread a sticky?
  6. See attached file (I'm sure it was attached originally). Waypoint Auto bug.trk
  7. This sounds promising: http://forum.pimaxvr.com/t/about-60-70-performance-improved-on-rtx2080ti/9072. Coupled with DCS Vulkan implementation and some DCS VR optimisations, and it might be possible to run this thing at decent framerates.
  8. Still experiencing this behavior. Was this ever reported/confirmed as a bug?
  9. Kerman is my favourite area. Spectacular mountain scenery.
  10. You can an easily do a 180 and the missile launched at Rne isn't going to come even close. Kind of defeats the purpose of Rne.
  11. This is really cool.....if only I could run it in VR. It's absolutely punishing on framerates. This will be my test mission when Vulkan is released.
  12. Performance, particularly MSAA. Then ATC.
  13. Thanks for sharing this mate. A couple of questions: Why disable turbo boost? How do you set affinity to all processes on DCS.exe? I think only have a DCS_updater.exe in 2.5. Also, are you saying changing any in game settings can ruin the performance with this mod? or just specific ones?
  14. Not implemented yet I think
  15. Variable rate shading is also supported by Vulkan. Massive news for VR users with Turing cards! One developer said it was a dead easy to implement as well.
  16. When you first install the shaders mod it can take around 10mins for the mission to load...you need to be really patient here. Reinstall after each update...pretty easy. I prefer just a window rather than full screen. That way I can browse the internet etc while missions load and check manuals etc In game resolution is irrelevant for VR. ASW has no performance impact...it smooths out frames but does introduce some minor artifacts. Some people prefer to not use it for this reason but you get stuttering if your not hitting 90fps. I have same setup as you and have been flying VR since it first release. I'd recommend some Pixel density and also some cockpit shadows...visually this makes a big difference. At the end of the day, it's a tradeoff between performance and visuals...only you can make that decision depending on what you prefer.
  17. It's pretty awesome hey! Couple of this to get you started. Increase PD to about 1.3 for your GPU will improve clarity. Install The Kegetys VR mod for improve performance. You may be able to enable MSAA with this mod, but if performance is your main concern then disable MSAA. You want to aim for 45fps or higher most of the time. ASW to smooth out the frames.
  18. Probably CPU bound in some situations. Vulkan should help in these cases. What are your settings?
  19. Looks like it's Pimax in the interim. Let's hope they deliver and you can actually run the thing in DCS
  20. Nice vid bro! Especially liked the included comms!
  21. I love the A10, but it could be updated with a pilot body and fix for cockpit/HUD scaling issues.
  22. Yep...radar is porked at the moment. Known issue. Let's hope for a fix soon.
  23. Not sure why Sweviver was using 2.0 PD. Was he using the full FOV or the reduced FOV? 4 things that might improve performance that I can think of: 1) Reducing PD 2) Kegetys VR mod 3) VulKan 4) Pimax's mysterious 'Brainwarp' tech Regardless, your going to need a beefy GPU to drive this thing.
  24. P51 is easy compared to the spitfire.
  25. Yep...im getting some weird radar behaviour as well, including the dance mentioned above
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