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Precog

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Everything posted by Precog

  1. Thanks mate.... that was heaps of fun. Stressed me out as well as my GPU with all those hornets about ;)
  2. That was really cool..thanks man!
  3. As the title suggests, active pause on a moving carrier the plane starts sliding backwards.
  4. Really? I would have thought they both get the info from static ports. Where does the HUD get is altitude info from?
  5. Works fine for me. whats the problem exactly?
  6. Known bug..other people have reported similar problem landing and flying low over runway.
  7. I hope so... Great for immersion in VR
  8. I have a pretty high end system and I've experience a significant loss in frames as well with major updates. Mainly because MSAA destroys performance. Any solutions on the horizon for this?
  9. So is this a bug, and has it been reported?
  10. I still experience this. Was an old mission though.
  11. Thanks for the update Matt. Looking forward to hearing more about Vulcan implementation. I hope it goes smooth for you guys.
  12. Just to add that if the pitch or roll attitude is less than 5 °, it maintains this attitude rather than reverting to straight and level flight.
  13. Hi there, I've noticed in the f/18 that the ejection seat effect is not working for me - especially noticeably when you disable the canopy open/closed option. In addition to this, once ejected, i still receive inputs from the plane such as canopy being open. Is it possible to change the program so that once your in the 'chute' your no longer receiving effects from the plane you ejected from?
  14. Hi there, getting some strange behavior when boxing AUTO in the HSI and A/G mode selected. I've attached the short of a short flight exhibiting this behavior. Here is a summary of the flight: -box AUTO and fly to waypoint 1 -At waypoint 1, waypoint 2 is automatically selected (as expected) -Change to A/G mode and wypt 3 is automatically selected well before arriving at 2 (strange) -manually change to waypoint 4 and fly direct to waypoint 4 (AUTO still boxed) -Changes automatically to waypoint 5 5nm early (strange) -manually change to waypoint 7and fly direct to waypoint 7 (AUTO still boxed) -Passing waypoint 7, waypoint 6 is automatically selected (very weird) I've also noticed if auto is unboxed and re-boxed waypoint 0 is selected. Not sure if this is correct behavior either?? Lots of other strange stuff going here,
  15. Wow! Great camera work!
  16. Yeah..I'm pretty sure that's how it works
  17. Just hanging on loading. Might be an issue with the VR shader mod i have installed. Strangely dont have problems with other missions in that region though.
  18. This looks great! Unfortunately I can't get it to run in the latest open beta. Anyone getting this to work properly?
  19. I have no problem my end. Make sure ALT is set to RDR. Made all the difference for me with the snakeyes.
  20. +1
  21. Thanks! I knew I had come across it before somewhere.
  22. Can someone explain what the spin pattern is in carrier recovery? When is it used and the procedure for leaving the spin pattern? Cheers!
  23. Try this :https://www.reddit.com/r/oculus/comments/7io4rp/those_who_have_mura_galaxies_green_haze_dirty/?st=jce5tc4b&sh=350cb315
  24. Great job mate. I'll have a close look at this tonight.
  25. Do other keys work for other controls that you have Renton rebind? I ask this because I just bound the flashlight and it doesn't work in game. The binding were screwed up in the latest patch.
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