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escaner

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Everything posted by escaner

  1. In the game it works just like that. It is the flight director bars what is affected by the course set in the HSI.
  2. Thanks for the reply Hans. I will check that out, although I was expecting some indication in the HUD or the MFDs. :)
  3. When doing TMS right short, is there any feedback in the aircraft that a markpoint has been successfully created? Thanks
  4. TBH, this autopilot bug plus the hypersensitive trim makes this plane frustrating to fly in cruise. I really hope they fix these two issues, specially the trim.
  5. Awesome, thank's!
  6. I cannot find the vertical sync option in DCS 2.0. Where did they move it? Thank's!
  7. Close formation can be fun, but it it has many drawbacks in combat. The most obvious: it is very demanding and even stressing, you cannot cover your leader nor your leader cover you, it is not agile for turning, and if an enemy spots one element, it will spot the other one too.
  8. Actually the governor adjusts pitch to try and keep the rpm at the speed that you select on the tachometer with the prop control. Whether it is optimal or not for the task at hand depends upon the pilot.
  9. Could someone tell me at least whether this is normal or not?
  10. I have uploaded a video with mission 1 mp, in case someone is interested. Of course, spoiler alert. :music_whistling: Looks like it does not work embedded, so there goes the link:
  11. I played missions 1 & 2 multi player yesterday on latest 1.5.3 openbeta serverand and both worked fine. Only thing was that network datalink was not setup, had to do it manually.
  12. Hi, I am getting this problem where some radio messages appear twice, once in V1.2 font and another in V1.5 font (see attachment). AFAIK it is like that since I updated from 1.2 to 1.5 (always stable). I already did a repair and happens with all modules I have tried. Any idea what is the problem here? Thank you!
  13. I was just trying Shadowplay and noticing those splashes too. Firaga's trick seems to work for me. :) PS: I use PTT on ScrLock
  14. There are other less intuitive systems that don't really follow the stick movement. Piper comes to my mind... [ame] [/ame]
  15. The main problem is that this is a flight simulator and in this type of soft the developers try to make things realistic, not mass playable as other games with airplanes or spacecraft. As you know, real aircraft are controlled with sticks, jokes (and pedals), so that is how DCS it is designed to be played. Some modules also have a "game mode" but I am not sure whether that would help you or not, or even if the F-15 has it, as it already is a pretty simple module... Don't you have a game controller either? That should be easily configurable to use.
  16. Exactly. Either inoperative for some reason or the signal is too weak to display a reliable indication.
  17. There should be flags for each of the functions: * Attitude Indicator * Flight Director * Glideslope * Heading * Course Deviation Indicator Either the flag has a text indicating what is inoperative (eg GS for glideslope) or it is in the area where it has its scale. Whether all of them are implemented or not is another thing.
  18. Thank's a lot for sharing all this Zimmerdylan, keep going :) About the Pave Penny system, the manual states that its functionality is not implemented, but being able to use all those buttons is confusing:
  19. If you want to learn to land an airplane, do a few touch and gos as in the real life, flying traffic patterns. Forget about the ILS and stay within 2 NM of the runway (or less), and fly the patterns at 1500 ft AGL and 200 KIAS. You don't need to go 5 NM out to practice landings or go any faster. ;)
  20. That is true, holimoli, it works! :) Looks like you can even move the helmet sight and boresight area without seeing it, bit I mostly lose track of it lol. Still VS seems the most useful. Thank's a lot!!! BTW, I don't think this is working as intended, right?
  21. Currently you cannot do that in RWS, it is fixed full width. In TWS, where it is reduced, the left/right scan area is controlled with the TDC (cursor)
  22. SPOILER ALERT! The assault choppers disembark troops in the flat area, and they move towards the camp, therefore that is their front. You start with fire support on that camp. Then you are told that there are enemies on the back. That is the other direction: they appear on the slope that you see in time 0:07 on your video.
  23. Yes that is what I was asking. :) Most of the time I could not get a lock from funnel mode on an F-15. I then tried agains a S-3 and it was pretty simple. It is just that the system has problem with manouevering targets as you say or you need to keep the target in some place relative to you or something? It is strange, as getting the lock in VS or helmet modes is much easier, so I assume that I am missing something or doing something wrong...
  24. I am having a hard time locking targets in funnel mode to go to LCOS. Sometimes I can get a lock, but most of the time I can't. What is the locking region? Do I need to repeatedly press the lock button or I can keep it pressed? I assume I need radar on, is that right? Any other thing I might be missing? Thank's!
  25. In DCS 1.2 there were a bunch of F-15 missions for dissimilar air combat training 1 vs 1, 1 vs 2 and 2 vs 2 (they were labeled like FC2 DACT). I cannot find them anymore in 1.5. Are they still available somewhere?
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