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Everything posted by Schmidtfire
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MFD integration with Thrustmaster MFD hardware
Schmidtfire replied to johnv2pt0's topic in JF-17 Thunder
Sounds like there is room for some new hardware on the market. New MFD bezels in the style of JF-17 :) -
I guess we'll know tomorrow. This is how it performed a couple of days ago. https://www.bilibili.com/video/av77744668 24:02 Edit: Thx NineLine for clarifying
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First. Is there any official source on this? Has the SD-10 been deliberately "downgraded" because it did perform as IRL data? If so, that means that tomorrow I might be paying 70$ for a sim module that has been balanced out for multiplayer "gameplay" purposes. I did watch a JF-17 stream the other day and the SD-10 looked really good. The way most simmers expect a modern BVR missile to behave. I hope that accurate data has not been tinkered with to please an audience who does not even fly JF-17. In multiplayer or singleplayer. The way I see it. Its better to make accurate AIM-120 than make SD-10 inaccurate :huh:
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It works very well. Sound quality as about par with using Discord. Hosting on a private coop server the host (me) had to open TCP/UDP port as per ED instructions. It took a while figuring that out as there are no log messages hosting or connecting in DCS World. Constructive 1: Please add some sort of log messages, so the clients and Host know what is going on. Online we found very few servers using the new VOIP and even fewer players. Of maybe five 16 player+ servers we have so far only found one other player using it. At first it took a while to even realize that the VOIP join was done by left ctrl+shift+tab and not at the select role screen. Constructive 2: Please make VOIP both Client and Host - default ON. Constructive 3: Make it more clear how to join VOIP. Maybe Chuck_Owl can write a small guide or have a small disclamer at the top of his module guides. Once we got going it worked fine. One thing we noticed was that the voice activation was not always a good thing. Picking up a lot unwanted sounds - dogs, answering the cellphone, talking to a friend, TV etc. Constructive 4: Please make so that the Host can set option "force Push to Talk" on the coalition rooms. The casual room between rooms is fine using voice activation I think. But for serious servers that needs clear comms and concentration, make it an option to force PTT. System as a whole works fine. To get more people craving to use it: Constructive 5: We found two more suggestions. One is an optional generic "click" sound using PTT so that players knows what is going on. Not hearing a radio "click" feedback makes it a little more unclear. Did I just transmit anything, did I properly push the PTT button? Constructive 6: Radio filter / voice sound. Not a simulation but an optional filter to get that radio sound going. I know we are getting the real thing down the line, but this would add a lot to the immersion and I think more players would likely be using VOIP over SRS if it adds that fighter pilot radio flavour. At least it sounds right ;) I think that was all for now. Hope that this native VOIP soon takes off and become a DCS World standard on all servers.
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Exactly this. Im pretty sure that at least half of the people in this thread fly Viper, Hornet or Eagle and won't even touch the JF-17. We KNOW that the 120 will be updated. Why should Deka make SD-10 to match a missile we know is not performing correctly at the moment? Only one reason and it is called game balance. Not belonging in a sim environment. This if anything might be a good catalyst for ED to actually update their missiles to perform as they should. Not only 120 but R-27 aswell.
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How is this even an issue? :doh: Deka simulates the SD-10 as good as they can with avalible data. ED is working on missile improvements for AIM-120 and R-27 (like they did with Sparrow). It is known that they underperform and will be looked at. It is not a good path trying to ”balance” a sim. Leave that to mission makers. Or should we balance AIM-54 Phoenix performance based in relation of how AIM-120 or R-27 performs in DCS?
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Ka-50 Unguided Rockets Firing Possible Bug!
Schmidtfire replied to Murey2's topic in Bugs and Problems
Turn on the FD when shooting rockets. It will keep the nose in place. -
2021 (and earlier) DCS Newsletter Discussion Thread
Schmidtfire replied to NineLine's topic in DCS 2.9
Well... I don't know if it is a good or bad thing if its mentioned in the New year newsletter. Might be another couple of years until release. ;) From three years ago: https://www.digitalcombatsimulator.com/en/newsletters/newsletter29012016.html "We see 2016 as a big year for aircraft carrier operations as we plan to release both Nimitz-class aircraft carrier and Kuznetsov-class aircraft carrier modules. Both of these modules will be incredibly detailed models with working elevators, interior hanger bays, animated ship systems, and the ability to walk around inside the ships. These will be optional modules that would replace the existing ships currently in DCS World." Me like most players are eagerly awaiting some updates on the Kuznetsov. I heard something about the new Nimiz Carrer almost being finished, so maybe after that one? -
Mig-21 Air to Air targeting related issues in DCS 2.5.5
Schmidtfire replied to honeycool75's topic in MiG-21Bis
Im pretty sure it is only for R-60 and R-55. -
Thanks Rudel! Kickass job on the new lights btw :)
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I also have a broken radar display texture using the Clear Glass cockpit mod. Hope they fix soon, cause I cannot fly with dirty canopy from open-air museum :cry:
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Not to add pressure or anything, just to point out that this bug was reported about 3.5 years ago now (in April 2016) and still not solved. I do understand that some issues takes time to resolve or the focus is on DCS World or other modules, but this bug has been with us for a very long time.
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Maybe ED team should add AP ammo as an option? Discussion and demo video of 7.62mm AP rounds in action: https://forums.eagle.ru/showthread.php?t=255100&page=2
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As a reference to the video about 7.62mm AP rounds above. In the demonstration video they fire at a target with 18mm armour. From what I can gather the BTR-80 has 10mm and BMP-1 has 6-33mm. A Minigun with AP rounds will do some serious damage to those vehicles. I have a Huey video where a Dillon technician (makers of the minigun) states: "It can fire all typse of standard NATO 7,62mm ammunition. That includes ball, tracer, slap, armour piercing... or even incendiary." If it is a common loadout I don't know, but Huey+7.62mm Minigun+AP rounds are very much a reality.
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Sweden: - Hold my beer. Have you ever heard about AP rounds? :smilewink: 3:50 - 7.62mm vs APC demo
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New Pay Model / subscription discussion
Schmidtfire replied to MacEwan's topic in DCS Core Wish List
Some people seem to think that a subscription based model would magically solve Early Access and long development times :doh: Worst idea ever. -
Well the A-10C is getting adjusted to 1:1 scale with the new update... and I would not be surprised if there are other cockpits that are a bit off. Not all cockpits have been laserscanned ;)
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Ka-50 and the Kh-25. What is the story?
Schmidtfire replied to Schmidtfire's topic in DCS: Ka-50 Black Shark
But it still does not answer the Kh-25 story :) Quite far from topic actually. I was asking around for any information about IRL use (test or fielded) of Kh-25. If launching the R-73 is a big no-no, there must have been at least some serious issues with the Kh-25 as it is a quite big and smokey missile. Obviously not the standard loadout. But is it total fantasy? Could it be fielded? -
I do understand his viewpoint and frustrations. How can he know that tutorials or documents are not up to date? Not everyone lives on these forums or discord and know what is going on. That said, @DimitriKozlowsky there are plenty of helpful guides and users to help you get a grip on the M-2000C. You actually bought it in a brilliant time as you don’t need to re-learn changed functionality and you get to enjoy all the new upgrades based on real life feedback from the french airforce.
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Yes. They are making big updates to Mirage-2000C, but documentation has not caught up yet. Use unoffical documentation like Chucks Guide or read posts on the forum about new functionality.
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Is it possible to target objects or structures like bridges or hangars with AI JTAC? I have only figured out how to attack vehicles and infantry.
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This is purely out of interest. What is the story on Ka-50 and Kh-25? I have not seen a video or picture of Ka-50 flying with Kh-25 missiles. Some sources states that it was tested but never fielded. Other sources states that the Kh-25 did damage the helicopter itself. We have the ML laser-guided variant in DCS but there are also speculations that Ka-50 could carry the MP and MPU anti radiation missiles. I guess ED team, like Chizh and Yo-Yo has a ton of info about this, but it is very difficult to find anything about real use of Black Shark and Kh-25 online.
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Im so ready for that new cockpit! MiG-21bis is still one of the best modules around. Sense of flight, the systems, the overall package. It just need that final polish and some bug fixes.