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Schmidtfire

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Everything posted by Schmidtfire

  1. It seems very strange that old helicopters like the Mi-8 or Mi-24P are much more carefree in their handling. Trim it and there is no nasty surprises. Throw the cyclic around. Abuse the collective like there is no tomorrow. If I was a Boeing engineer, I would be very disappointed seeing my flying supercomputer being less safe and have worse handling compared to soviet bicycle chains and steelrods. But again, the FM is in progress. Also it might be that the older modules FM is not as complex as the Apache FM. But I don't think there is any doubt that the Apache is hard to fly in it's current state. But Im all for it, if it's realistic and how the irl pilots perceives it. Keep it sim
  2. Yes! More adjustments please. Would like to see that we can adjust transparency and Reject the information boxes around the crosshair. Also the crosshair is a bit big and obstructs view. Maybe option for something smaller, like the hollow red dot that is on the F-14 w. Jester Lantirn. It always brings me out of the immersion seeing the current Petrovich interface.
  3. I have an extended Virpil HOTAS setup (with curves) and a MSFFB so should be good there. Thanks for info on the collective and past FLY. I will look into it Compared to other DCS helicopters the Apache is very easy to PIO and get into a dangerous jojo-type situation when trying to recover from "Rotor RPM low". Hopefully the FM/SCAS tuning will result in a more enjoyable flight experience (that is accurate ofc.)
  4. Thanks for all the replies! I know it's an Early Access module. However, I have not seen this "wobble" issue mentioned. At least not officially. Several players that I have flown with has mentioned the "wobble", but Im pretty sure that they think it's part of how the aircraft behaves in real life. I just find it very strange that it is less forgiving than older helos... Anyways, glad to hear that the FM tuning is in progress.
  5. So I have had the Apache since the release and I just cannot figure out why it is so difficult to fly. In the other helicopter modules it is pretty much just point and trim. Turning is easy. With the Apache I get this strange "top heavy" wobble effect it, banking from side to side. Especially when coming out of a turn. The collective I don't understand at all. ROTOR RPM LOW! ROTOR RPM LOW! ...yeah, thanks Betty. It's like the helicopter is trying to kill me on purpose What am I missing? Or is it known to be a very difficult helicopter to fly IRL? Because comparing it to other modules it is night and day difference in difficulty.
  6. Fantastic! Nothing against George, but sometimes it is nice not needing to tell AI what to do.
  7. Technically, you could most likely put BRM-90's on inner pylons. But Deka would then need to simulate engine stalls when used. Easier to just remove them as no one IRL would use them from inner pylons. On a side note, is the BRM-90 fielded and used by any country IRL? Or did they just pass certification to be carried? Just curious as I have yet to see BRM pods mounted on JF17. From what I understand, the WMD-7 targeting pod is not even used operationally.
  8. With the upcoming FCR. Is that controllable from the Pilot seat or is it CPG only?
  9. Fantastic! But why has this fix been reported as a bug?
  10. Perfectly fine? The RWR is an "Experimental Feature" that does not work properly in multiplayer. It sort of works in Singleplayer. Anyways, my feeling is that this thread will soon derail. Im a big fan of this module, so it just makes me sad that there is little to no ongoing progress on fixing issues. This module was released 8 years ago (with many issues known for years). Just to put this into perspective.
  11. It does some odd things. If Im pulling too hard in a turn, it starts a weird flop back and forth. The wing rock and high alpha behaviour also looks and feels strange to me. The canned feeling came during the last updates the the FM, from memory it used to be more alive and less on rails. As for the flameouts, probably accurate but seems strange that it is instant with no audible cues or fluctuations of rpm before flaming out. But as you mentioned, the systems are the big elephant in the room.
  12. Throw the MiG-21bis module around and you will se some very strange behaviour. Maneuvers not possible by any real aircraft. FM was changed over many years. It was a back and forth, with a lot of pressure from different "experts" on the forums. Not minor tuning, but big changes. There are also issues with some of the systems (as you mentioned). Realistic ASP pipper and Realistic RWR are optional under special features tab and doesen't work properly in multiplayer. Since when are core features optional and defaulted to off? The issue is most likely that the module is so old that it is almost impossible to make changes without breaking anything. Solution is to put essential features into the special options page instead of implementing it fully into the module? Very strange decision anyways... And what about the radar that kills the FPS at low level every other update? I do like the MiG-21, but it's in dire need of maintenance. I cannot recommend it at it's current state and several of my friends has stopped flying it because of the FM and other QA issues (sadly).
  13. I think you are mixing things up. This is regarding the spinning propeller, an already see-trough item. It has nothing to do with being used as an "aid". In VR all propellers (except P-51D) messes with re-projection/motion smoothing. The result is that the gunsight in front of the propeller gets totally warped around and it's visually... well ugly and immersion breaking. If anything, an option to hide the propeller disc will make the difference between flat screen users and VR users smaller. It's not an aid, it's a visual fix that should not have any impact on multiplayer performance.
  14. @BIGNEWY I have attached a track below. I also have a much longer track showing this issue with multiple flight members during a mission. Again, this issue seems to be specific to Marianas Map. _SteelFalcon_ very interesting find, we will test to see if it's part of the same issue. ssd2-20220725-013034.trk
  15. As the title says. Two Hornets (multiplayer airstart) on Marianas, no datalink info what so ever between the aircraft. But the same setup on Caucasus works instantly.
  16. I would like to see the pilot who has the ability to physically pull so many G's that the wing breaks.. It's nonsense. That effect is exaggerated and needs to be fixed. A pilot would g-LOC or loose strength making it impossible to maintain the extremely high G's necessary to do that kind of thing.
  17. Seems like most info on LD-10 and CM-102 comes from different Arms Shows trying to get them marketed, sold and exported. Same with the Norinco GB-6. I love them as an addition on the DCS: JF-17 But out of curiosity. Are these weapons in operational use in real life?
  18. It’s quite hard to find reliable sources on the LD-10. But Im pretty sure uboats is on the right track with the short range. It’s not a HARM produced by Raytheon with superb guidance electronics, rocket motor and a big warhead. So expecting a HARM like performance might be a bit too much. I might be wrong here, but maybe the LD-10 is more of self protective type weapon, more designed to deal with shorter ranged mobile threats?
  19. Imminent. While it might take a little while longer, the word doesen't suggest christmas at the earliest. You are also comparing to very different teams, one has been quite focused on MFS2020 so that might explain the delay.
  20. This looks awesome! Will give it a try.
  21. So.. last thing I heard about the FRS1 on Razbams Discord (from a dev) was that it was... maybe not on hold... but there are challenges with getting information on the radar and some other systems. So the GR3 would most likely be first and maybe the FRS1 when/if they can get proper documentation. Would be awesome to get an FRS1, but I think it's good to manage expectations a bit.
  22. There’s many videos of R-73 launches with audio. In that case it is a steady lock tone (like in the FC3 jets) not a sidewinder ”growl”. If this also applies to R-60M, I don’t know. MiG-21bis module has the steady tone for all missiles. I think it’s by design. Once a lock on conditions is met, the system feeds a lock signal into the pilot headphones. Not 100% sure, but I think it has come up during discussions over the years as correct behaviour. L-39 lock on growl has nothing to do with the R-60M feed. Tone was created for the R-3S on the L-39C. With the L-39ZA, ED just added the R-60M missile. It inherited all the features already implemented for R-3S. Same growl and even the rear-aspect only capability.
  23. This is a mod that will do what you are looking for: https://www.digitalcombatsimulator.com/en/files/3318699/ IC compatible for multiplayer
  24. I don't think IndiaFotxEcho will bring that project to DCS. Two seater, very complex. MSFS and DCS are two completely different ballparks coding-wise and what kind of accuracy is expected.
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