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Schmidtfire

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Everything posted by Schmidtfire

  1. I agree. Static crew would be better than nothing. Or a static crew that only move head and twist upper body a little bit to appear alive. Watching videos of RL Kutznetsov operations, seems like there ain’t much crew on deck anyways (unlike US carriers). But I can be wrong about that.
  2. They are Cold War era designs at heart. Would you consider F-4E Terminator being a modern aircraft? The MiG-21 Bison or Lancer? Yes, the specific F-16 and F-18 models we have in DCS are a bit more modern. But they are still in the Cold War 4th gen (1970-late 1980's) family. Perhaps counted as 4+. Even a "modern" weapon like the Amraam was tested as early as 1982 and seems like a very small number was carried during Desert Storm. so technically that's within the end of the Cold War era.
  3. You do realize that F-16, F18, MiG-29, A-10, Su-25/27 are all aircrafts from the Cold War era?
  4. ED could charge 29.99$ for a nice FC level Su-27SM/2/3 or Su-27SKM and it would sell like hot cakes. Fully clickable and all systems modelled would be a dream. But reality is that ED can't do it. And at some point they will run out of aircrafts to model at full fidelity anyways, so I see no issue with additional FC projects to supplement the full fidelity products.
  5. Are you sure about that? I read that while compatible with 530F the Super 530D required a different radar. Like the one on Mirage 2000C.
  6. Please try that on a multiplayer server
  7. MiG-21bis module was released 10 years ago, the first true 3rd party module. Diving back in is like bringing a museum piece to life again. But it is the most produced super-sonic aircraft in history. THE classic redfor aircraft. It's got plenty of commercial appeal. Question is rather if the dev team can find some excitement in working on the MiG-21bis module again. I'm not sure Magnitude 3 has any passion and joy left for it.
  8. Disappointments and trash talk could have been avoided 100% by showing exactly what state the map was in before Early Access launch. ED selected not to show off the map properly during pre-order. They also decided not to give content creators preview copies this time around. That's ok, some players are very happy with the quality. But there are many players that got disappointed and burned this time. Not a good thing for future DCS Pre-Orders.
  9. I have friends that has completely uninstalled DCS to be on the safe side until the warning issues has been resolved. To be fair, It was not only Heatblur products but also warnings from another 3rd party. Im 100% sure that there are nothing malicious going on, but there are other players who takes the warnings very seriously these days. It really needs to be fixed as soon as possible.
  10. Here is a small sound mod I created to replace and "beef up" the F-5E cannon sounds. Check it out https://www.digitalcombatsimulator.com/en/files/3339370/
  11. Maybe it is the only way forward nowdays, but I think the longer update cycles is a mistake. It seems like a large part of the community is running on salty fumes since a while back. And while a few Pre-Order delays and the RB situation contributes, the biggest factor, in my opinion, is the longer patch cycles. Early Access content needs to move at certain pace to keep players happy and it's not good that we're running at 6 weeks+ between updates. They get frustrated or bored by waiting. And when the update finally arrives, their most anticipated feature did not make it in time. So then another six weeks of frustration begins. It is a dilemma how to deliver both stability and pace, but I think it's worth figuring out. Anyways, I hope that this next update turns out great when it arrives.
  12. I think it’s a mistake having the option to force full alignment in ME. That should be up to the pilot. Without that option, you could include ALCM into the Auto-Start process. It’s not enjoyable nor a good investment of playtime sitting through a full alignment for a short flight.
  13. No DAFCS, NVG's, HUD, MWS or Autopilot... Those things should really be in the product on Day 1. Ideally with an improved transport & logistics system so there is some kind of gameplay available for it. I might be wrong, but this seems like a very rushed (bare minimum) EA release.
  14. This is very likely a bug based on other DCS modules. I don't think I have ever seen a module with radar ranging guns working correctly "out of the box". They all undershoot. Aim for the canopy and if you are lucky - hit the tail.
  15. The question is if Polychop would consider adding a very tiny bit of movement to the AI hover. More in line with the Cockpit Shake found in Special Options tab. It's a small effect rather than a complex movement that will mess up your targeting. It should not affect the reliability of AI auto-hover, just making it less artificial. Would be great to see it as an option.
  16. Top priority should really be to fully implement WRCS AGM-45 since it’s the ”preferred” way of employing the Shike. Good to get the different seekers sorted, but we also need the ability to employ the missile properly.
  17. The HUD is too dim. It's not a RL feature, but an issue introduced with more modern lighting in DCS World. It used to be much more readable. @bop1701 - If you know how to edit .dds files. It's relatively easy to edit the HUD glass texture darker. Not 100% realistic, but It will make the font a little bit easier to read at max brightness. Im thinking about posting my texture mod on user files for download as many users seems experience the same issue.
  18. Normandy map is hands down the best looking map and has the most detailed mesh (slopes etc). It's almost like a different sim. The sensation of speed (flying down low) is different from any other map in DCS. Even scary at times. Syria is a distant second in terms of visuals to Normandy, but still pretty good and one of the best addon maps.
  19. Has this Web Editor been released?
  20. South Atlantic and Kola map credits some of the same development people. So that might count for the similarities between the two maps. Specter - Technical Lead & Technical artist & 2D/3D Artist Ripper - Developer & Vector Data Specialist It's available in DCS World\Mods\terrains\Kola\credits.txt
  21. Developing and releasing the planned features should be top priority. This module was released 4 years ago. From Eagle Dynamics store page During the early access period, the following additional features will be added: Air Boss station. Briefing room. Occupy the Landing Signal Officer (LSO) station with PLAT camera, including VR support. More LSO station interactions. Combined Arms integration. "Burble" effect. Wave off and bolter return to pattern radio messages. Functional barricade net. After those items are completed, maybe we can talk about extras, beyond planned features.
  22. Using the wrong tree types alters the entire look and realism of a northern map. The solution (in my opinion) is to create conifiers with a size/shape/look that can create a dense forest feel, even if it would mean a slight unrealistic look when viewed as a single tree. And then use the more realistic speedtrees for individual tree or small patches of trees around towns, airbases etc.
  23. I will wait. Seems like very Early Access. High price but not even the right types of trees or winter textures? It's a cool area, so hopefully Orbx will turn this into the map it deserves to be
  24. Got it, It's for accessibility/gameplay Not everyone can afford the JF-17 so this makes the much cheaper J-11 a bit more competitive with the PL-12. Sounds reasonable.
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