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Schmidtfire

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Everything posted by Schmidtfire

  1. Im sure ED knows about it. There is a quick lua edit that re-enables the A-G mode and bomb fall line. My guess is that ED at some point started working on F15C Air-Ground for FC3 but decided to stop that development and disable that functionality. ”Not a pound for air to ground”
  2. Fun fact. Viggen was developed for several years as a closed mod by a group in a Swedish community before being absorbed into Heatblur. The project was not started with commercial viability in mind, but they always aimed for the quality of an official module. Another fun fact was that they also worked on a Swedish map to go along with the Viggen. But the idea was scrapped for unknown reasons. Kola map will be a nice addition
  3. Awesome news! While you’re at it.. Would it be possible to tweak colors of the textures? They are really bland, to the point I cannot even spot runways properly. thanks
  4. Is that also true for AGM-62 Walleye (my favourite) and GBU-8? Would be nice to be able to use them as a Pilot.
  5. I read somewhere that the key to win a fight in the F-4 is to fight in the vertical with hard turns at both ends. It will be fun, but Im expecting it to be kind of a dog. Maybe close to the Mirage F1? Not great, not terrible. But avoid slow fights at all costs.
  6. A simple solution to add more flavour and variation to Jester 2.0 would be a VOICE PITCH SLIDER in the new Character Customization interface. Sort of how they did it with the first Operation Flashpoint. Giving us opportunity of small variations without taking away from the original voice acting and the need to re-record a massive sound library. Nothing against original Jester, but after all these years hearing exactly the same voice gets a bit repetitive and not very exciting.
  7. DCS: F-14 Trailer Pre-Order for F-14 - 7th October 2018 Release: 15th March 2019 Announced as "Coming this winter!" I like to stay optimistic, but when Heatblur writes winter 2023/2024 my guess it is not coming for Christmas
  8. It should be optional and maybe tweaked a bit. The headless solution with pilot model is not looking great either. Ideally it should position position upper arm and shoulders in view without blocking visibility with a 3rd person helmet view.
  9. Obviously this is somehow connected to ED's big datalink update on A10C, AH64D F16C and F18C. Very strange considering how much testing was done on 2.9. It's like no one bother to check on the the JF-17 module before release. Hopefully there will be a fix soon.
  10. I was about to purchase this map, good to see such transparency from the users. No updates for 2.9 does not sound good... EA products need to have some kind of momentum. Maybe I revisit at a later date.
  11. I would add that it seems like the culprit is how FC3 HUD’s are implemented and rendered in DCS. Just like they all got very dim the last time we had a major graphics update. We did a 3 player flight last night and all FC3 aircraft demonstrated the same issues for us. DLSS on and to Quality. Ghosting really messes with the HUD (on all FC3 modules) *In level flight the vertical lines in HUD pulsates and jitter. *In a hard bank, the HUD numbers starts to mix into eachother. Very evident on Su-25T altitude readout. *This only affects the HUD. Looking at F-15C. Grid on radar scope is perfectly fine under same conditions.
  12. Look at this this way. How fun does it sound to upkeep an 9 year old module? Remember they do not make their living out of this, it needs to be fresh and fun. Unless you get it very right within the first few years, there is a possibility of the module be left hanging "as is". Their minds at the moment are on the Corsair. Over the years there was a substantial changes back and forth to the FM. So that's an area Magnitude 3 probably wants to thread lightly. Another factor is the lack of coders/time. And third, I talked to a source close to the original dev team a few years back. I was told that there are some very real limitations on what can be fixed without ripping everything out and start over. The MiG-21bis started as a mod and the foundation was as good as they could do it back then. There has been talks of improvements and cockpit overhauls. But at the moment It's hard to tell if Magnitude 3 team will find the spark that will make work on the MiG-21bis fun again. To prioritize it's development over upcoming fresh projects. Anyways, that's my subjective opinion.
  13. +1 SD-10 (or LD-10) for belly - would be really cool!
  14. I disagree (from a DCS standpoint). I often fly multiplayer PvP and 10nm is anything but optimal given how good the RWR gear is in the sim and how easy it is to trash missiles. You want to hit something BVR, AIM-54A with TGT size set to small (6nm) is the way to go. A late warning totally offsets the weaker A seeker performance. I was a big believer in the 54C, but it's like a night and day difference in pk as far as BVR is concerned. Medium to short range the 54C has the upper hand, but not BVR. But back to main subject. I think people make it more difficult than it has to be. The ACM cover is there for a reason, it's meant to be used for ACM. To quickly assist the pilot and make sure nothing is forgotten when the pucker factor is over 9000. Also the LTE advantage it provides is quite handy.
  15. SA-7 is so prolific it can't be ignored. It's was pretty much present in every conflict during the Cold War and is still present today. With all the Cold War and helicopter modules coming, we need a "SAM with a low pk". The SA-7. A modern SA-18 is more or less a sniper unit in DCS, head on. Instant kill I want to be able to create missions that are exciting. Seeing a sneaky MANPAD come whizzeling by without bringing down me or my buddies every single time. It will fit a large range of missions, from Cold War to Modern Day insurgents. An interim solution might be for ED to reuse current 3D assets and just input the SA-7 data. Make it bad, make it fun.
  16. Aside from the "cool factor" of flipping the cover, it has some practical use. Plus you can use ACM jettison if needed. It's a surefire way to know you are ready for the merge. ACM cover does the following: Engages High Gun rate Engages Missile Prep Engages SW Cool Shortens the time to fire Phoenix and Aim7 missiles from 3 seconds to 1 second. "If the BRSIT switch is not used or the ACM mode is active the AIM-9 will use the SEAM and set the missile to use the double-D scan pattern. If a WCS target is present the seeker head will scan around the radar or TCS line of sight, otherwise the missile will scan around the ADL."
  17. Deka Ironworks has already settled on the PP and ED has pushed the green light on the project. There is a lot of fans out there who like the F-20 Tigershark. Maybe J-8PP has the same draw among the Chinese playerbase? We tend to forget that 3rd party devs commits many years of their time on a project. Obviously they must select something fun that they like to work on. And for Deka Ironworks, perhaps the vanilla J-8 is too plain and boring to develop. I can only speak for myself, but I will be curious enough to buy the PP, even if it's a "Frankenstein" jet.
  18. Now they only need to create Javier AI for the backseater
  19. In theory it sounds like a good idea. From a marketing standpoint this sounds like a no-go. How bad would it look if there are myriads of gameplay videos on youtube or twitch with low res textures? Ever wondered why there is not a single old AI unit in the trailers? If ED want DCS to look like a modern game and attract a "broader" audience, they cannot sanction low quality graphics. That's why they review and approve all 3rd party products not only by FM, systems etc. but also modeling and texturing. Certain standard must be upheld.
  20. I have to say that many 3rd parties are killing it in terms of bringing a variety of liveries. There is nothing more boring than a module with only 4-5 liveries that are specific to a nation and a specific block. Very hard to build interesting missions around that. A good mix of fictional (can be real, but not for specific model) and non-fictional liveries are essential. However 40 modules having 6GB worth of textures each is not really ideal, so there maybe has to be some form of balance...
  21. I recall that uboats mentioned that the J-11A don't carry PL-12 in service. Maybe only for testing purposes? Otherwise it would already be standard weaponry for the module. Anyways, I'll leave it at "plausible"
  22. So is there yet a clear verdict regarding the SD10 with AIM120C API? PL-12 is just an interim mod to test and will most likely not stay, as it is not used on the JF-17 in real life. Focus should be to get the SD10 where it needs to be. As for beefing up the J-11A with PL-12 it’s another discussion. Good for variety and Redfor multiplayer diversity, but maybe a bit of a stretch in terms of simulation?
  23. You are dogfighting DCS AI. They will out climb you like there is no tomorrow. They will out rate you like there is no tomorrow. They use a simplified flight model and will defy physics at times. If you want good dogfighting you need to fly online. Or use missiles. Dogfighting against AI with missiles is viable. But I cannot recommend guns only. It will only leave you frustrated
  24. That won't work. And how are we supposed to do that? Rotary encoder is out of the question with that method. Using a POV hat? good luck hitting the exact button and option every time. A next/previous type option would work well not only for those with Rotary encoders, but for those that have few buttons available aswell.
  25. Guess this falls under some sort of wish or request. Would it be possible to implement keybinds to control the Jester UI wheel with a rotary encoder? I have a few of them on my HOTAS base with push function (WinWing Orion 2 throttle) and it would be really nice if I could scroll left or right around the interface by rotating the knob and then select the highlighted "slice/option" with a push.
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