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DerekSpeare

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Everything posted by DerekSpeare

  1. turn off MSAA and put your sliders to min except for preload radius, which you can max out. Anisotropic to 8x, 16 does nothing better.
  2. VR induced discomfort is common in folks who are new and for those who have low end pc's. I got VRID back in 2014 when I first got the DK2, but learned how to tune the pc AND what to do to prevent it (that being to stop when it creeps in). Anyhow, nowadays I don't get it...and having a pc that can run all the steps as you intelligently articulated above helps. Of course, with increased frame times/decreased frame rates so goes to rate at which the potential for VRID can occur. As you've recognized, there are a number of links in the chain of processing a visual image once one moves their head to cause it. If ED ever reads their forums, perhaps they will come to the same conclusion, but that's a mystery unto itself. Indeed us WMR users are in that gap of additional processing/render times I believe the Vive and Oculus folks do not occupy. I'm all for the implementation of OpenXR. It makes sense to me. I've not tried a head to head comparison on my PC with WMR4SVR against openXR, but I am guessing it would give a performance gain; right now there's too much fiddling around to get to work, something I am not interested in doing. So reducing the potential for nausea and discomfort among the ED Customer Base who use VR is always a good thing. While it's not the chief reason to do it, it's another legitimate one to support openXR, that is if your hypothesis is correct (which I believe it is)
  3. Get a good quality used Reverb G1. The G2 isn't any better (I have both). Anything better is going to cost $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ FD2020 is crap in VR no matter what you use.
  4. The eyepoint control keys I indicate at Sec 1 are still functional if anyone is still wondering about them. If you're in VR it's essential to have your eyepoint set properly in the cockpit so that the views are not all wonky and strange.
  5. A bit off topic: Which gives better performance, setting PD in DCS directly or setting the equivalent PD resolution in Steam VR and set DCS PD at 1.0? Is super sampling better on the performance than FXAA? MSAA? Which form of AA in DCS has the least impact on frames that gives "some" improvement in visuals? Really, ED has optimizing to do with DCS in VR so it is optimized for the VR player...it is the future, believe it or not.
  6. Since this thread came back, I'll self quote this one ^ ^ ^ I believe it was F15 Strike Eagle 3 that had scaling labels, but I'm not certain. One of the old sims from the early 90's had them, and it's a clever and beneficial way to act as an assist to the pilot...and of course, since labels are an assist by their very nature, scaling by distance is not something that gets in the way of the "muh realism" folks. To ED's credit they have several levels of labels from the dot to the more verbose, though scaling really is something they need to implement in my opinion. But they won't, surely. @Raven (Elysian Angel)what is this custom LUA you speak of???
  7. no, not gonna give up the 3080ti unless i score a 3090...I don't like utilities and tune only in my games from the options there - too many to track across iRacing, Elite Dangerous, FS2020 and DCS. I turned on the Steam VR SS thing to on and upped the resolution to 118% while bringing the DCS PD back to 1.0. I'm getting steady frame times of < 10ms, but this is with one plane on a basic airfield. I do maintain >45 frames with Wags' F16 startup turorial mission...never drops below 45. Overall it's a win, so cool. We can throw hardware at DCS but ED can only optimize it better for VR...we have no control over that...and they really need to optimize DCS for VR in many ways.
  8. I maxed everything out and tested with the F16. Surprisingly, the frame rates didn't tank to near zero. Frame rates stayed at 45, GPU mem was maxed at 11.6 (wish I got a 3090). With only one game asset, the CPU was not overloaded. I went back to my original settings. As indicated by DM, there are graphic settings that have no material improvement on visual quality but degrade performance...I have to go and investigate them again. I like to increase PD instead of turning on AA...dunno which is better, I guess.
  9. VR is in my sig . "Maxed out" means exactly that...there are no PC's that are capable of running DCS fully maxed in VR at 90fps...even if it was the DK2. Try it...turn all the settings to max/ultra/full and set PD to 1. Any system will cry and then wither away to a sad death...in fact, i will try it later today with my Reverb...it will be fun. I will test the Tucano, SU27 and F16...I'll report what I learn. I'm running the 511.79 drivers and always do a clean installation when i update them. I'm trying for 90 fps...i guess i should be happy with 45. My pd is 1.2 and I don't use AA. Vis is high. I did get 90 in Nevada in the Tucano on the runway at some random airfield. I'm still in the testing phase of the upgrade. It is, in my opinion, a massive improvement over a 1080ti if you ask me.
  10. I was fortunate to finally be able to get a 3080ti at a fair price. It's installed and operating perfectly. I did some basic benchmarks testing the "raw" gains from my old 1080ti to the new GPU. Below are the screenies from my tests: Passmark: 3080ti = ~27000, 1080ti = ~20040 Links to the VR Mark scores: https://www.3dmark.com/compare/vrpbr/122539/vrpbr/120364 https://www.3dmark.com/compare/vrpcr/79323/vrpcr/77473 The raw gain is about 35%, but it's no miracle. DCS runs really well, but nothing will run it maxed out in VR and give you 90fps; I was able to bring up my pixel density from .9 to 1.2 with better performance. Elite Dangerous is good. MSFS is still rubbish, though I was able to up the pixel density and get better frames, too. I'm betting iRacing will be happy In the end it's a HUGE improvement if you can score one. I only use VR. If you use screens, it's a MASSIVE gain. For VR it's great. Core System Specs: i7-11700k, 64gb ram, NVME SSD
  11. Not really sure if they even read these forums to know what us customers want. If OpenVR gives better performance, than it only makes sense to implement it if it is developmentally feasible.
  12. Pilot body is showing in Christen Eagle. Pilot is in the backseat and copilot is visible as well. No kneeboard on the virtual pilot, but the big one shows up as expected. The virtual pilot's head corresponds to VR user's head movement and can be seen in both the mirror in the plane and in the shadows on the ground.
  13. While I appreciate anyone making anything for these games out of their own generosity, an EXE FILE would be nice...isn't this a duh, or is it me?
  14. Where did you get the 3090? Did you have to pay scalper prices or buy it from a legit outlet for normal price?
  15. Passmark: https://www.cpubenchmark.net/compare/AMD-Ryzen-9-5900-vs-Intel-i9-12900KF/4272vs4611 Go with the i5-12600k and put the extra money into a GPU. 5% difference in the single thread.
  16. Epic! Just Epic, man!
  17. I can't help, but one would expect - and demand - that for the insane price tag and annual fee that they would have 24/7 phone support.
  18. Passmark is your friend: https://www.videocardbenchmark.net/compare/GeForce-RTX-3080-Ti-vs-GeForce-RTX-3090/4409vs4284
  19. You need better hardware. Get at minimum a 1080ti and a 11700k CPU for decent VR performance in VR. You need a 3080ti, really, but that's another story...
  20. Thank you, I think that one will get most of the attention
  21. Yes, anything you like! Thank you!
  22. Greets, all: Here is our vision for the future of button controllers. What you see is the DSD uBox Type One and Type Two. We developed the uBox about two years ago to speed up production time and to offer a ton of functions and keep the wallet/mama bear happy. We can produce these in a fraction of time it takes for us to manufacture our conventional devices, so that means rapid delivery from our production center in Tampa Bay, Florida (yes, manufactured in America by dedicated gaming enthusiasts). What's the been the holdup? The uBox has been stalled in the hangar because of two forces: microchip availability (thanks covid) and the cost of 3d printing. 3d printing has come down in price (we use the Multijet Fusion process to make the parts), and hopefully soon, microchips will start flowing again over the next six months. We expect these road blocks to clear and when they do, the uBox will be cleared for departure. I think folks will love the abundant control elements, compact size, lifetime warranty and affordable price (around 135 US shipped worldwide). Anyhow, the photos are below! The uBox with the funky knob (Type 2) has the following: 10 - push buttons 4 - push button encoders 1 - 7 position rotary switch 1 - funky switch (7 functions, push button encoder and POV stick) The second uBox (Type 1) has the following: 10 - push buttons 4 - push button encoders 2 - 5 position rotary switches Both versions are available with either black or red buttons. We hope to release these by the Spring of next year if the microchip situation gets fixed...perhaps sooner if our chip backorders come in sooner than expected. Thanks for looking!
  23. if only the common slobs like me could get one that's actually in stock...
  24. @dburneIt's a safe bet to assume there are many VR users now...
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