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Kappa

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Everything posted by Kappa

  1. In a harrier with no flight plan is now impossible to add waypoints... If a flight plan is preloaded via mission editor there are no issues. Hey guys at Razbam! Try to some good testing before releasing bugged features, this is the second time in a row!
  2. Also this one is an old issue, 'cmon Razbam!
  3. Yeah... this is a thing sice ever... I wonder if they will ever fix it.
  4. Hi, since last update it is quite difficult to set points elevation. Did some test with Target Points, can't create a tgtpoint and set it's elevation (EHSD - >DATA ->ODU (TGTPS) -> insert coordinates - > ODU (ELEV) ->insert elevation = elevation not set The only workaround I found is to edit target point after creation to set elevation And after elevation has been set there are other bugs. 1 . In ehsd elevation is shown in meters (not in feet as should be) 2. If tpod Is slaved to tgtpoint it seems to not to get the correct elevation Waypoints, Waypoints-Offsets and Markpoints has similar problems too. Hope this will be fixed soon 'cause it really compromises harrier's effectiveness elevation.trk
  5. Il 36° Stormo Virtuale nasce nel 2012, fondato da un gruppo di appassionati di simulazione di volo militare. Come simulatore viene scelto Digital Combat Simulator, o DCS, che si distingue dal resto dei simulatori presenti sul mercato per l'elevato livello di realismo delle dinamiche di volo e dei sistemi d'arma. Negli anni, il 36° Stormo Virtuale, grazie al lavoro delle persone che si sono succedute alla sua guida ed ai suoi membri, è stato in grado di evolversi ed espandere le sue attività sulla maggior parte dei moduli presenti in DCS. Attualmente lo Stormo vanta ben quattro Gruppi di Volo, suddivisi diverse squadriglie fra Caccia, Bombardieri, Multi-Ruolo ed Elicotteri, con una media di circa 50 piloti attivi. La forza del 36° Stormo Virtuale è sicuramente la sua filosofia basata sulla condivisione delle conoscenze, non vi è infatti un sistema didattico basato sulla figura dell'istruttore, ma piuttosto un sistema di apprendimento basato sullo scambio di informazioni fra i vari piloti virtuali. Al fine di garantire gli standard operativi e l’uniformità delle procedure, i percorsi formativi sono guidati e supervisionati dal Comando di Stormo e dai Responsabili di Sezione Operativa che di giorno in giorno collaborano alla guida del gruppo e documentano le procedure mediante la produzione di appositi manuali pubblicamente condivisi e disponibili per chiunque sul nostro sito. Le attività dello Stormo spaziano dalle classiche serate addestrative, dove ci si addestra a perfezionare la propria conoscenza del mezzo, alle attività operative interne come le Joint Tactical Operations, i tornei internazionali e le campagne organizzate in collaborazione con altre comunità di volo. Forum del 36° Stormo Virtuale Modalità di Iscrizione Chi Siamo Statuto e Regolamento I Nostri Manuali e Documentazione Addestrativa Il Nostro Skin Pack I Nostri Script
  6. TY @Ramsay
  7. Very interesting! @Ramsay where did you get this information? Is it documented somewhere? Isn't rearming enought?
  8. I agree But i really hope i a fix today
  9. this way it just become useless
  10. Ciao capitano @Djmitri
  11. And you are doing very well.
  12. Here counterM.trk
  13. Thanks AJ, I'll try to make a track asap
  14. Well played
  15. Hello, I would like to report a problem with the countermeasures. As we know, the default quantities are: 120 flares and 60 chaffs To modify these quantities it is necessary to use the kneeboard or it can also be modified from the mission editor, it is not possible to use the rearming window. From the tests I have carried out it would appear that, even by changing the quantities of countermeasures, these are not actually loaded into the aircraft. The counters on the EW page show the correct quantity as set by the mission editor or kneeboard, however the quantity of releasable countermeasures remains the same (e.g. default values). At the moment I can't attach a .trk file, I'll try to do it as soon as possible.
  16. It makes sense, TY
  17. @AlphaJuliet @Hornet81 Resuming this topic since i've noticed that in VREST - BNGO Page, Drag Index is not updated. In CRUS page DI is updated correctly when stores are loaded, in BNGO DI is not.
  18. Fuel dump graphical effect is nice, TY Razbam, but it is not synced in Multiplayer Guess this is on ED side, right?
  19. Persist after last update
  20. About INS drifting, can you confirm that IFA alignment mode prevent INS from drifting? TY
  21. Thanks, we all hope your job is going well
  22. Thanks AJ, it is very usefull and needed Is this an updated version or it the same shared some time ago?
  23. All I can do is try to help you putting down a sequence: Cool down IRMAV by selecting it in Stores page, EHSD (in A/G mode) or weapons panel. (you can do this while on ground before taxing) Remeber that if you deselect IRMAV before cooldown is complete you'll need to restart the process and it will still last for 180 seconds. Also note that when you select TPOD as SOI (Sensor Select Switch Down twice) the Maverick will be deselected automatically, so if cooldown were in progress you'll need to restart it from the beginning. (yeah, this is really annoing) Master Arm On - A/G mode - No need to set fuzing or modes for mavericks Designate your target via TPOD (use Right MPCD), when you got it, press Cage/Uncage button. IRMAV Video should replace TPOD video on right MPCD. Now, MAV's seeker should point exactly where TPOD was pointing (hopefully on the target), note that in the upper-left corner of IRMAV video the selected sensor mode is shown (it could be INS, MAP TPOD... ), you'll need to select IRMAV mode by pressing Sensor Select Switch Fwd. Be aware - if TPOD mode is selected you may need to press Sensor Select Switch Down twice to deselect it an than you can press Sensor Select Switch Fwd to select IRMV mode. Now that you have IRMAV Video and IRMAV mode is selected you can control the MAV's seeker via TDC, you can slew it (up, down, left and right), you can set FOV via Udesignate/NWS/FOV button and you can lock target via TDC Down. Once target is locked (usually you can acquire a target lock within 8nm from it) you can fire. I hope I have not forgotten anything
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