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Kappa

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Everything posted by Kappa

  1. @PickleMonster Dude... Be good, I was just asking a question... Do I have to pay a pre-order to ask a question? Are you sure you're not the guy who need to chill out? It is not necessary to do SMM, it would be enough to write a short post to let people know that they are still there.
  2. OK, no dates... BTW can you confirm PC guys are still working on the project? It is a lot we don't read news from theme, isn't it?
  3. @RAZBAM_ELMO indeed.... Indeed it does not work properly even as an ILS. You can talk about gameplay and you can say that it would cost a lot in terms of manwork but the fact is that it does not work correctly as either ILS or AWLS. This should be a full fidelity module, but if think about it very carefully INDEED IT IS NOT.
  4. Same issue here. AMD Radeon 5700
  5. The funny thing is how Razbam do develop a module... It seems they like to do things twice or more... Anyway... If this gets us closer to reality, changes are welcome and we have to say thanks to Razbam for this, because it seems they are tryng to do things the right way this time.
  6. Hi @fargo007 , hope this can be usefull: yourSet:ForEachGroup( function (group) if group:IsActive() then -- the group is already active - do something else group:HandleEvent(EVENTS.Birth) function group:OnEventBirth(EventData) -- do something when group will be activated end end end )
  7. Yeh... This happens when you move a waypoint using TDC, right?
  8. I can confirm, in 2.7 FARPS are still not synced in MP. If spawned, only server host will see theme
  9. As CL says: MP. A client's game will crash if they try to open the F10 map after a markup or shape object has been added via the scripting engine - fixed. In deeds clients does not crash anymore and shapes are created correctly using trigger.action.arrowToAll() and trigger.action.circleToAll() The only proble seems to be that arrows are bounded to the view and if you scroll the map after creating an arrow it will move from its position following the view. This does not happens with circles.
  10. Looking forward to try it! Still downloading the update...
  11. Point 2 isn't a new bug
  12. Same here
  13. maybe Elmo means that Razbam has correctly implemented the LOD logic but to see its correct functioning we will have to wait for the next DCS update. Let's wait! PS: it could be explained better though ... just to avoid misunderstandings.
  14. Ok but this does not explain why you are using ILS as an AWLS
  15. Hey @Polychop Simulations what about an official update on the Kiowa? Don't wanna make you hurry, just keep in touch!
  16. I hope it is... I think the "dot" that indicates where the TPOD is looking is wrong too...
  17. How do you know?
  18. Ye....... Same here....
  19. yes please, it is annoying and sloppy
  20. You better search the forum before posting
  21. @Fri13 I see your point and I have to admit that Razbam have a strange way of doing things... However, it must also be admitted that in recent times things have changed in bettere (much better), so I wanted Elmo to tell us what they plan to do about this...
  22. I have never understood why they scatter information instead of gathering theme in one place ...
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