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Vanguard

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Everything posted by Vanguard

  1. There is absolutely no need for a TPOD when using LGBs. You can happily drop them through a cloud layer for example and have the JTAC home the bomb in. Is this mission using using the built-in JTAC? Is so, do they not provide you data, I.e. a flashing red triangle on your TAD? If so, hook it, set TAD as your SPI, and drop the bomb on it. alternatively, he should provide you with coordinates, so create a waypoint with your CDU with the coords, set it as your steer point, set STPT as your SPI, and drop on that. Also, for bult.in JTAC, you'll have to request "laser on" and then don't speak.to him anymore until it hits or they will disengage the laser. Edit: @Meyomyx, IRL in a CAS setup, the FAC or JTAC would lase, allowing for a fire and forget type delivery and allowing you to get out of there. It's only in DCS you pronarily shop for targets and do everything yourself. IRL its quite difficult to identify friend from foe. IRL tanks don't hang out in the middle of a field waiting to get hit.
  2. Not every product they sell is intended for everyone to be fair. While TrackIR certainly has its limitations and I agree its not as easy to use with the HMCS as say VR would be, imagine all the people without headtracking at all trying to use their joystick PoV hat to lock target and set a SPI :o I wouldn't even try. Doesn't mean they shouldn't implement it, but folks without TIR or VR certainly may not opt to buy it.
  3. Old school, new school, just turn off the helmet and leave the rockets at home, then what's the difference. What do you need the old one for?
  4. GIMP doesn't support the latest such as BC7.
  5. For some reason my task manager also shows a more even spread than usual (i just brought it up to take a screenshot for this thread), I assume it's just the kernel maximizing cache across the cores. Anyway, to Gunnar's point, DCS is limited in the number of threads/cores it will use, so while your overall CPU might be at 45-50%, DCS cannot use any more of it and is saturated.
  6. I just downloaded paint.net for that reason alone. Photoshop is what most peeps use but it's $$$. https://www.getpaint.net/download.html Any other suggestions welcome, but pain.net actually supports all compression formats.
  7. The gaming universe goes circles on this forever. It's not "zoom", it's adjusting your field of view. You're taking 60-110 degrees of view and putting on a monitor that's about a 20 degree cone in front of your face. So everything on your 2D flatscreen is about 1/4th scale of what it would be IRL. Full "zoom" in DCS is what? 20 fov or something, which is actually what a pilot would see, but then you lose peripheral vision. [6] = {--LWin + Num5 : Snap View 5 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, Default is 60. I assume you unless you're sitting reaaaaaly close more monitor is not presenting a 60 arc in front of your face... In DCS: CameraViewAngleLimits = {20.000000,140.000000}, From good old wikipedia: The visual field of the human eye spans approximately 120 degrees of arc.[1] However, most of that arc is peripheral vision. The human eye has much greater resolution in the macula, where there is a higher density of cone cells. The field of view that is observed with sufficient resolution to read text typically spans about 6 degrees of arc. Anyway, let's not use this thread to debate the numbers, countless threads already exist for that, only point I'm making here is, you're taking 60-110 degrees FoV in DCS and shrinking it to fit on your monitor. "Zooming" in DCS lowers the FoV to 20 which we be about what your monitor is in front of you and would depict what it should look like size wise. Case in point, the HUD in a real A-10 is about 2/3 the size of my real monitor, so, that's actually how big it should be at scale... Zooming so that the hud is 2/3rds my monitor is anything but cheating, it's how it should look. It's just unplayable for a video game as you get no peripheral vision at that point.
  8. I haven't seen anyone mention it, maybe I just missed it, but... the map is unplayable for me from an immersion perspective. Even with extreme draw distances, at 10+ nm the buildings just disappear in the TGP. Vehicles look like they are completely out in the open and easily spotted. Then as you approach, the buildings start growing out of the ground (which is hilarious), next thing I know that same vehicle is knee deep in buildings and completely obscured. It's not just an immersion thing, it's completely cheating. Anyone with lower settings or just flying 15nm out, the battlefield looks like a bunch of units easily spotted in an open field. I tried driving a tank in CA, and OMG, the bushes and whatnot popping up a couple feet in front of the tank, it's ridiculous lol. Awesome map, best looking, most detailed and complete, but with the game engine limitations, it's not suitable for a battlefield given the limitations above. Edit: =52d= Skip just mentioned it above
  9. Thanks for the heads up mate, I don't have PS, any recommendation on what to use to down sample them cleanly?
  10. Oh my lord, it's not curves, it's just in need of some serious "smoothing" to dampen the shake. Too bad. I'm so on the fence about VR.
  11. Thanks kaltokri, I suppose I'll need to add no_device_hotplug = true to autoexec as well in the server, otherwise it may re-grab it if I unplug/replug TIR.
  12. So I just installed the DS so I can test off-loading the AI to different cores. Anyway, when I launch the server, it binds to my trackIR... when I launch my second DCS instance (non-DS) to join the DS, my trackIR is already bound to the DS so I can't use it. How do I stop the DS from grabbing my trackIR? I noticed in the logs it binds to all my controls/joysticks but doesn't seem to cause an issue. (BTW I spend over an hour trying to figure out why DS wouldn't start, turned out my TIR app was hung, but I had no idea the DS was looking for it. *facepalm* Wasn't obvious until my regular client wouldn't start either. Happens all the time when I resume from sleep mode). One more quick Q: If I am running on the same machine, is there any benefit to downloading the DS package, or should I just run my existing install with --server --no-render with a separate shortcut and save 55GB?
  13. Don't think there is one, from other missions I've seen the designer just spams waypoints in a circle giving it hours of doughnuts without having to worry about it. So waypoint 1-2-3-4 for example, 5-6-7-8 overlaid on 1-2-3-4, rinse and repeat. They move so slowly just doing this a few times will provide hours worth.
  14. This will be my loadout for at least a few days after the new sounds are released :smilewink:
  15. I'm curious what all the commotion is. I don't think I've ever needed to boresight the TGP. What's the use case? Too see where you're going? o)
  16. I just watched about 70+ through YT and could barely find a hog with anything on station 1, let alone a GBU-12. I guess it's not really as far out on the wingtip as I imagined in my mind though.
  17. Just posted, sounding good! Fixed:
  18. I never thought to put bombs on the outer pylons, always went with the AIM-9s I've never used and the pod I barely use. Feels like the bird should be a lot less nimble with 500 extra lbs on the tips though. Curious, is that something they would load there IRL?
  19. Here are the correct ones. You can just right click on them and select "Reset combo to default" with TM Warthog and they should be set appropriately.
  20. 1. ALQ-184 2. APKS 3. AGM-65L 4. GBU-12*3 5. GBU-54 6. CBU-97 7. GBU-54 8. GBU-12*3 9. AGM-65L 10. LITENING Pod 11. AIM-9M*2
  21. No, the coordinates are one way, to the weapon, never back, you could create a waypoint manually with the coordinates... if it's PP, the coordinates are meant to be known before you take off, hence you would also have a target waypoint as well in theory.
  22. The instant actions are literally too instant. You can't even read the description without it launching. May i ask what is the move the I/A over regular? The F-18 feels like a complete mixed bag between what is under one menu versus the other. Is there no opinion on this and is this the way forward? The instant action gives to chance to read description, no chance to enter mission planner to change load-out, I don't see the point of I/A at all really over standard mission other than the one-click, which IMO is not a feature.
  23. This is a great idea, I'll give it a try. I was about to use my second PC, makes more sense if you have the RAM to run it locally and save a bunch of power for nothing. I'll post some resource util and FPS for comparison.
  24. Agreed, we need some artistic license to overcome sim limitations. I don't want to spend a couple hundred bucks on a seat kicker so I can feel a bomb release. My ass gets kicked enough as it is by my wife while I'm playing this game.
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