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Czar

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Everything posted by Czar

  1. Some settings also produces higher impact on low altitudes. Major example being shadows from 'default' to 'flat' can improve more than significantly the performance above large urban areas and dense forests. One place in particular was: 35.800941, 45.231598 North West of Sulaymaniyah between the mountains. Somehow the 'default' shadows were causing major dips in performance there. Is there any chance you can update the post to point out where in the map the samples where taken from? I don't own the Apache, but would need to open DCS ME to see where the mission starts. Good post.
  2. Early F-15E Strike Eagle goes like: Any 80s variant is highly welcome. Of course, that's easy to say when there is no product to put cash on and wishing is free. I hope ED finds a way to make variants while they are profitable and continue to make then indefinitely.
  3. Man...have you ever landed the Hornet with crosswind in DCS? There is no such thing of 'full boot of rudder'. You're talking like this is a Viper.
  4. Isn't FOV (field of view) calculated for the whole view instead of half, hence the name?
  5. You have different planes in mind in which with that characteristic featured in the Hornet, would be indeed a bad idea. The rudders of the Hornet will also aero brake while performing very little deflections and the nose steer with a dynamic gain would benefit the control ability for the pilot. Low gain is a very wide turn radius already, akin to the F-15E which also have nose wheel steering always on albeit turned off with a paddle switch press. Same as the Hornet, but here is a toggle instead of hold. Designers could very well take advantage of the beefy nose gear to balance more towards mechanical control instead of aero after touchdown. Nevertheless, all videos I've watched on Hornet landings throughout the years, they were always remarkably stable. Same experience I have on DCS. Easiest plane to land on a runway by quite a margin with the nose wheel steering always on after touchdown. The other would be the Tomcat, nose wheel steering off with that one as its systems doesn't feature a dynamic low gain. That's how the plane is intended to be. The rudders provide aero braking and deflect very little after touchdown so control could very well be degraded. Warbirds were even 'worse' by those standards when relying on differential braking to steer. That is incorrect. Finland and Canada are among the countries that used/uses the Hornets extensively on runways. Switzerland too. The Hornet takes crosswinds better than F-16s... and planes made to land on carriers are notoriously easy to land and handle on land. They do. It is a directive made for american forces not to flare because of X, Y and Z. Other countries Hornets that are not operated from carriers nor expected to, flare on touchdown.
  6. I'm sorry to intrude, but 73 instead of 71 for 72hz. 1 fps lower than refresh rate will produce an uneven frame per second, making a frame jump effect. 1 extra frame above refresh rate will induce a moving tear on the screen but the frames will be even. I don't know how it is in VR as I don't own it, but it is like that for 2d. It is poor frame pacing indeed what's on the video, and it is shown the 'CPU bound (rendering thread)' blinking in red on the video when the stutter happens. Looks like the CPU being unable to queue all frames smoothly. That's why the frame capping might be beneficial on that situation, where the CPU needs to queue a smaller amount of frames to push to the GPU making all smoother. I cap my frames everywhere for this sole reason. Uneven frames are highly distracting and they will often happen when the CPU is overwhelmed.
  7. Although an overlay is nice, the sim features should be realistically readable without the need of using overlays. Zoom functionality also helps for 2D screens. These lights should indeed be reviewed, I think.
  8. "- The AI helper was introduced to direct the player’s attention to a mandatory action with cockpit equipment, if this action was not performed. A small figure is displayed, which is indicating the critical cockpit element (or which action should be performed outside the aircraft)."
  9. Double Middle Click on the mouse toggles mouse panning on or off in external views. That doesn't work?
  10. Delete your DCS root folder -> Downoad the installer from the website -> install it again via downloading the files where you want it to be. Aren't you a bit fixated into a complete re install of the sim? A few others had similar issues that were results of mods. Could you maybe try the less abrupt method of renaming your DCS folder inside 'Saved Games' to see if it solves the problem as it will build a new one from scratch? If it does, you'll only need to copy and paste your old bindings from that old folder into the new one. Usual path for the 'input' folder that contains your bindings. C:\Users\<user ID in windows>\Saved Games\DCS\Config. If the issue returns with the old bindings pasted back into the current DCS folder in 'Saved Games', you just found the culprit and a 'input' folder wipe and re do of your bindings ingame, would solve it.
  11. The lack of this feature is the reason alone I don't use the first person pilot model. I would love this.
  12. Iraq Regardless of visibility range setting. It has been like this since Lock on.
  13. Czar

    Tail Flutter...

    The Strike Eagle has it.
  14. oooooooooooo I was about to ask for any trick to do exactly that. Many thanks! Saved to my DCS documents. Now I have an idea how my previous 'Open Beta' installation kept linked to that old DCS.OpenBeta folder in 'saved games' in my end, after the fact of the merge between stable and OB.
  15. Any roadblock you've found from just copying and paste the DCS files to another location? Both will share the same DCS 'saved games' folder, so you'd want to put mods in the root folder only.
  16. I also share that 'learn by doing' belief. That's how I learn the Hornet. For the hornet, I used mostly the manual included. Path: DCS World\Mods\aircraft\FA-18C\Doc, the chuck's guide at the time (google) and youtube videos. Mostly was manual reading. I don't remember booting any training missions and I had a smooth learning flow on the bird. The manual included is already excellent. Try to evolve through steps before smart weapons and carrier landings. CCIP first, then CCRP, etc... If you don't overwhelm yourself mixing too many different stuff at once, the bird is nice and fast to learn. Practice is king, especially with the HOTAS commands. For single player: see the 'playgrounds' on user files, see or create a way to make a dynamic scenario through the mission editor and check out Briefing Room for DCS. The later has been my go to experience for a few months now.
  17. Any of these has to be it. I'm waiting for these Cobras for a while now.
  18. What is your GPU? It can be the bottleneck with certain gfx parameters turned on in DCS. Disable that 'turbo' mode, keep everything default on hardware. Set 'Terrain Object Shadows' to FLAT if your GPU ends up at 100% when the drops happen. The performance taken from the 'default' shadowmaps is immense and can induce violent fps differences. It is odd from 120 to 30fps though.
  19. You're comparing different aircraft generations. The role of technology is to make things 'easier', so did the F-16 in comparison to 3rd gen fighters. Lack of 'know better'. The more time you spend on flight sims, the more you'll prefer old and challenging tech because is more rewarding. Modern modules are shinny attractions. Albeit fun indefinitely, the real meat of the matter will always be the lack of automation in operating a simulated aircraft, including fancy HUDs and all aspect homing IR missiles. I too love the Viper, Hornet, A-10C, F-15E any day of the week. But the F-4E, and similar era jets, just steals the scene. It will be highly likeable module, if faithfully made then.
  20. No way that's a valid CCIP cue given your velocity vector is not giving out a heavy cross wind component. Align your INS properly.
  21. Hi, Max. How is that? You keep the preload radius on minimum?
  22. The Vikhr smoke within the Shkval scope absolute murders GPU usage. This is especially problematic low above forests in the Marianas map. This is maybe 40% of the reasons I don't fly the Ka-50 that much. This is ongoing since Black Shark 2, if I'm not mistaken. Too much time has passed without a resolution on this issue of optimization.
  23. Also, to add: On OPs stores page screenshot, there should be a missile icon (circle with 4 fins outwards) on where the remaining AMRAAM is and not a diamond. It has to be a Mod inducing this or a very strict scenario. If you get 0 (zero) on AMRAAMs it means you have NO AMRAAMs left, just like in the other types of A-A missiles.
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