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Czar

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Everything posted by Czar

  1. @DmitriKozlowsky See if unchecking 'fullscreen' to run DCS in windowed borderless mode solves the issue.
  2. This is true overall. Game ready driver branch has the benefits of having more public releases in a given period of time. Eventually, when studio and game ready are on the same version, the differences of performance between both lies on margin of error. I used studio drivers for 2 years with DCS and had zero issues. Only for recent games you should look into game ready drivers and their recent fixes. DCS is outside of that sphere. About the issue: If you can easily reproduce the issue, try to record the video output with OBS and when the screen goes black, keep recording. If the recording file shows video normally when your screen went black, it is something external like monitor cables or connectivity to whatever display you're using. Blacks screens """generaly""" points at video driver crash and the reasons can be many, in my limited experience. Try to double check your GPU connectivity to the motherboard, PSU health and have a look at the Event Viewer (windows) for any kind of error pointing at the video component. Download some stress software to test the GPU/PSU to see if your system is stable. FURMARK - Tests more PSU than GPU, but stress the later too. (not useful for throttling analysis) It is very light and simple old software. No subscription or paywall bs.
  3. I've never seen such issues (VKB here too). This looks like it is on your end. Do you have a gamepad connected in any way or another controller connected that's causing interference on the same binding?
  4. Yeah... current Caucasus map feels like an alternative universe in comparison to the real place. Anyone with that civilian flight sim from that large company, take a flight on the region. Literally anywhere and fly bellow 10k ft, and that's just an approximation to what's really there. The differences are wild. Not talking about graphics lighting or tech, it is just 'what's there' instead of blank spaces and different buildings. It is a very rich region visual wise, both in human structures and nature.
  5. Issue replicated on the Persian Gulf map under a covered parking spot. Core issue indeed.
  6. ...dang..... Thank you, Razor. I imagined it only after posting it and I think you're right. The small amount of times I've been in rain in DCS was often not from a hangar, just mainly on a carrier deck and the usual open ramps.
  7. Rain effects of all kinds pass through the reinforced hangars roofs... or should I say: "not really rainforced"... This is a fair bit immersion breaking to say the least. Air base was 'Al Sahra Army Airfield'. One of those hangars that are connected to the runways ends through a dedicated taxiway for each. I presume it happens on all of those hangars.
  8. noted. There is still a good time window. Likely I'll get it tomorrow.
  9. I'm thinking about getting the Apache (finally)...
  10. Welcome to the forums, awayvenus7! Additionally to the above tips.... If you want a certain FOV value while in mission: press 'esc' -> options -> system tab, and there you'll see the in cockpit current FOV value. Adjust the slider to a value you're comfortable with or to pair the same value to other aircraft you own and then save it, as mentioned, with Right Alt + Numpad 0 (zero), although is much more intuitive to fine tune it while looking in the cockpit with the zoom keys which are * and / as mentioned. Keep in mind you need to be looking centered in the cockpit before the keybind input for saving the new 'default view' (Right Alt + Numpad 0). This is the setting that will allow you to save the new POV with the keybind above. Later on you'll want to look into the bindings of 'zoom in slow', 'zoom out slow', 'zoom normal' and 'zoom in' commands on your hotas or controller for you to be able to zoom in and out whenever you want while flying.
  11. IIRC, multiplayer server settings overrides all, as Valkarian pointed out above. This option 'No force from mission, use mine' is for single player and is there since LOMAC or before.
  12. True. I often have breathtaking moments through the visuals and immersion. It is an experience like no other I can have with any game. The maps are also looking better and better.
  13. Another thread on the subject.
  14. I noticed my 500lbs being a bit beefier too. GBU-38 (Mk-82 JDAM).
  15. Source: Source is some random Tik Tok video. I don't have an acc on that platform. Source: https://www.gettyimages.in/detail/video/the-flight-of-a-military-aircraft-view-from-the-cockpit-stock-footage/828145932
  16. Truth be told, the mirrors are part of the charm of being in the F-14 pilot seat. A good chunk of it while seeing a lot from the rear, the pilot and the wing sweeping and its position. Useful also in some cases that I spotted missile smoke or a bogey fuselage going pass by. I can't stand looking at the flat texture with the mirrors off or missing them entirely for how used to I am to them in all aircraft that has them. The implementation just need a better type of projection. Also to simulate convex mirrors some aircraft have on the cockpit like the Mirage 2000s and others. ...in DCS they are all flat like a camera feed on a flat screen.
  17. I do imagine it every time when I play flight sims, for better or for worse . It is undeniable this is the way to go. The consistent and actual real noise/clutter it makes on the ground paired with being in a DCS cockpit would output crazy amounts of immersion. Helis would be totally more intense.
  18. I think they (tech and results) are amazing as well. Have you seen Death Stranding 2 terrain geometry? Check this one out at 2:28 onwards. Massive amount of detail with fair optimization.
  19. That's what I was hoping for when I purchased Iraq to form the trio: Syria, Iraq, Persian Gulf. It would make for very interesting missions.
  20. Pretty!!! This can be classified as photogrammetry, I think. It would need more than a few images to generate the mesh and that requires licensing from major companies such as google which have a lot of aerial photographs or devs getting the images themselves which might be (very) expensive. On some of these images above, the magic mostly comes from the sat image resolution rather than mesh. DCS is close on that front but I'd wish there would be a better way to optimize on storage level as newer maps has been turning out to be massive in size. I strongly believe so too. MSFS already gave the first taste on consumer level in flight sims and google maps/earth already have it in full display. About the actual technique called 'point clouds', I don't have knowledge about it, so that's why I called it photogrammetry. The last two images are gorgeous as well as the grey cliff (3rd from top to bottom) with many rocks and bits making through the 3d mesh. Lovely!
  21. You read the whole thing wrong if you think anyone here is against new areas to be added. I'm wishing every year to be a new expansion and/or overhaul to Persian Gulf. There is nothing mid boggling here.
  22. Exploring that kind of unit variation and tactical play over front composition would breathe a huge fresh air into DCS as a whole.
  23. Read to the comment I replied to previously. That's why I mentioned it.
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