Jump to content

Hiromachi

Members
  • Posts

    1260
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Hiromachi

  1. I guess we forgot to add the line to patchnotes. But code was submitted on Monday, so it should've made it. I didnt have time to download newest patch yet.
  2. Phase one will not include any major changes of textures so I don't think signs of wear and usage will be any different than currently. As for Phase two, I don't know yet.
  3. Is that a new Silent Hunter VI :lol:
  4. https://forums.eagle.ru/showpost.php?p=4096878&postcount=2
  5. This issues regarding lights were already reported: https://leatherneck-sim.mantishub.io/view.php?id=916 And I'm happy to report back that issue with switching it off and on, test button function and filter have been fixed. We will be tomorrow submitting fixes to the ED. As for the system functioning, yes, its feedback and reports that we're looking. Bring it on :)
  6. Hiromachi

    RWR

    Guys, there is already thread about it in bug report section: https://forums.eagle.ru/showthread.php?t=254168&page=2
  7. Well, it can be used and tested as long as mission contains aircraft in hot startup. As for update, I'm forwarding all your input guys.
  8. Yup. It most defnitely works in a hot start:
  9. That was my assumption. Regardless of what it is, our programmer is aware already. SPO worked for me however in a hotstart even as switch was in off position. There is Mantis report already, please feel free to add your observations: https://leatherneck-sim.mantishub.io/view.php?id=915
  10. Yes, I've picked that yesterday afternoon and forwarded to our programmer, asking if any hotfix is possible. It seems animation is just broken. We're looking into it.
  11. External fuel tanks will be fixed with the release of the cockpit / external model update.
  12. Yes and no. As it was stated in previous updates, the cockpit update is split into 2 phases: - Phase 1 is related to remodelling for external model to fit the cockpit and adjusting cockpit panels to perfect shapes and sizes, with the existing textures; - Phase 2 which will take a lot more will produce a complete texture and detail overhaul. Yes, all the skins that module comes with, will be adjusted.
  13. Well, we only have Rudel who can work on MiG-21bis, F4U and CE2 so it takes time unfortunately and often he has to switch from one project to the other. I cannot offer you any timeframe. I wish we could copy and paste him a couple times to speed that up :)
  14. It was. Sound samples were produced for CE2 but their implementation is still WiP.
  15. Questions no 2 and 3 were answered directly in the update: "As the Phase 1 fixes of the external model nears, we’ll be shortly releasing the updated template for artist to fix their liveries. A simplified early 3D model edm will be included for use in Model Viewer. With changes to the dorsal spine, tail, and pitot boom, many liveries will have misaligned camouflage patterns".
  16. UK had a number of Corsair Mark IVs, so I don't think it will be abnormal to see them over Britain and channel, even though they did not participate in Normandy landings.
  17. Yes. But general idea was to adjust cockpit shapes for VR users, since module was created before VR era. However, to get there, pit has to fit perfectly into external model. So while cockpit is mostly ready for release, we can't release it without adjusting external model. So actual "cockpit update" will contain not only pit and windscreen itself but also new pilot model and mentioned in the above update 3d model adjustments. Hope that makes sense.
  18. It's not a tailwheel issue. It's related to aircraft behavior when taxing in moderate and high speed wind but tailwheel itself as far as I've tested it, appeared fine. It's currently being investigated since nobody reporting it in the above threads provided any video, trk file or logs.
  19. No. When I will have info on those, I will forward it to you. But we cant just work on everything in parallel mate.
  20. Hey folks, as promised last week on our facebook, we have been working on a new update for you. Enjoy! http://leatherneck-sim.com/2019/10/27/autumn-wind/
  21. I'm not entirely sure what seems to be the problem there, since we have released a fix to the indicated in this thread bug on March 27th: https://forums.eagle.ru/showpost.php?p=3860191&postcount=52 So thats the word I have. If there is any new issue, please report it. I'm dueling in 21 on daily basis and don't seem to have any trouble. Or more like others dont seem to have a trouble terminating my Fishbed.
  22. Hmm, I fired up game prior going to work, just to check whats what and the pit for me is still there. Tried instant action takeoff mission on Caucasus / Nevada and in both instances everything was fine.
  23. SPO is already bound to be fixed. As for AIM-9s, from my general understanding that would require complete replacement of avionics. However, in my opinion Magic I is possible, if one can provide some details on how missile launchers were conneted to Fishbeds pylons and how this was electronically connected, to provide launch signal in pilots headphones.
  24. So I tried replicating this issue after couple landings but couldnt hear a thing. I mean thing that would be out of its place. I discovered and reported another bug though so at least thats something :)
  25. I'm an F13 fan. Have a nice collection of 1960 pictures of them when in service in Poland.
×
×
  • Create New...