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Alpenwolf

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Everything posted by Alpenwolf

  1. Limiting the amount of deployable crates is a possibility and a good idea. Will do!
  2. Couldn't agree more, ross, and you know it. I'll see what I can do. Maybe move the SA-5's further north or something.
  3. I could remove the SA-5, no problem. With that, the only mission that will still have the SA-5 is Disturbed Pacific. Two reasons: 1- To counter Blue warships firing missiles at MiG's from afar. 2- Once the SA-5 at Rota Island (bullseye) is destroyed by Blue (which is one of the objectives), the Reds are down to 1 x SA-5 SAM site at Guam Island which is 70-80 km further south. As to the helicopters, you have more tanks than Red and more Avengers than the Reds have Strelas. In addition, the Mistral Gazelles are added to hunt Red helicopters down and they do well every session. It's a very asymmetric balance and I've always been fan of that. Not saying that I always get it right. Asymmetry brings loads of challenges with it. On a side note, Blue managed to win the mission once so far and Red not even close. I could remove the Ka-50's in the future while reducing the amount of Abrams, but not so significantly. After all, Mi-24's carry more ATGM's than the Gazelle M does. We were still struggling with EWR-2 because Mike-Delta, Miccara and others deployed at least 10 x Avengers in that area The_Tau was the last remaining Blue player. He took an F-5 and quickly destroyed the Red EWR-4 and got the job done. 10-20 minutes later we would've got it done. Was close and intense. The way the mission played out yesterday highlights once again the importance of the Combined Arms module and how unpredictable and dynamic things can be. I know that things aren't always like that because we don't always have GCI operators, but the way I see it it's rather becoming better. After all, it was almost just me who played with CA back in the day when I first started hosting and implementing the module. We're obviously in a better spot these days with more and more CA players finding joy in the module. As to that, thanks to the players and their patience with me. I know I push too much sometimes, but it's always in an attempt to get the most out of this sim
  4. A NEW MISSION HAS ARRIVED!!! Operation: Fast & Furious * The mission runs as part of the daily server missions * The mission will go online tonight and for the first time around 1900 zulu Situation: *** The mission lasts for 5 hours, unless the objective is completed *** RED Bases: Adana Sakirpasa, FARP Podkova and a Road Base BLUE Bases: Gazipasa, FARP Warsaw and a Road Base - Each coalition is tasked with destroying enemy ground units at 3 different locations. - At mission start Target Area Alpha is active for both sides independently. - Once Alpha is completed, Bravo is activated. - Once Bravo is completed, the last Target Area Charlie (the bullseye) is activated. - The coalition destroying all enemy ground units at all three TA's first, is the winner! - Light APC's and infantries at all TA's, and poorly skilled AAA's. - Light tanks, 2 x MANPAD's and 1 x Strela-9/Chaparral at TA Charlie. - Mi-8's and UH-1's have no CTLD tasking. Test your skills strafing ground units! - All ground units are AI controlled and some of them are mobile. * Be fast, be precise and unleash fury on enemy ground units before they finish their job striking friendly ground units. Objectives For Both Coalitions Are The Same: All Aircraft (helicopters included): - Waypoint-1 is Target Area Alpha. - Waypoint-2 is Target Area Bravo. - Waypoint-3 is Target Area Charlie. * You aircraft can test their air-to-ground skills. * Fighters can and should intercept enemy strikers to protect friendly ground units. RED Frequencies: EWR / GCI: 124 MHz, channel 0 for MiG-21's and L-39's. Channel 2 for MiG-19's. EWR-MiG-15 (callsign: 15): 4.95 MHz (tuned in by default) FARP Podkova: 136 MHz Road Base (Otkrytka): 125 MHz - Channel 11 for L-39's ATC: 126 MHz BLUE Objectives: EWR / GCI: 251 MHz ATC: 256 MHz FARP Warsaw: 259 MHz Road Base (Berlin): 260 MHz - Channel 3 for C-101's
  5. You run into trouble, simply post your questions here. Other users quite often reply too and offer their help.
  6. Hi, Snappy, and welcome to the server. As an Mi-8 player, you're basically tasked with deploying the troops anywhere you see fit to help stop enemy troops and APC's on their way to the airbase and your FARP. The RPG's quite often take out enemy vehicles even heavy armoured tanks like the Abrams. The MG's are to protect them from other troops. I think, I generally expect players to know the basics about their modules, so things like operating the radio systems onboard or figuring out anything in that regard is inevitable. Probably one of the reasons why my missions are a bit tough for newcomers, so they end up hating on the missions' setup and maybe leave. Hope that's not the case with you. - The R-863 in the Mi-8 is the radio you need to dial to 124 MHz manually to communicate with others. - The R-828 has preset frequencies installed by the ground crew (or the mission designer in our case) and can be used for helicopters' operations only. - The YaDRO-1A is available in the Mi-8 and the Mi-24. So, if there are Ka-50's, the R-828 is better for helicopters' comms to have all three helicopters included. MiG's have preset channels, hence the clarification on what channel they should use. Basically, many aircraft on the server have radio systems with preset channels. Most players just dial through quickly and figure it out themselves. And it's always the same channel in all missions. The rule where one should use the left side of taxiways and runways is only needed when an aircraft is coming up on your nose opposing your direction, so you don't collide with one another. You should follow the yellow line basically, and takeoff from the middle of the runway, but when many players are at an airbase, you need some sort of order. That's the only thought behind it. You don't need to hover or follow ATC instructions or anything in that regard. It's up to each and every player if they want to experience some realism. Sometimes I do that, other times I just take off and fly over parked MiG's and away from the airbase. Just yesterday I performed a rolling landing at Kutaisi Airbase in the Mi-8. No one has to do that though Just have FUN, mate! Post your questions any time, mate. Don't hesitate. Cheers!
  7. Was very busy designing new missions and fixing bugs after new patches were added to the game for the Cold War 1947 - 1991 server. I didn't forget about this, don't worry. Maybe a bit moody to design one. Will do, mate. No worries. It's SRS and/or TS actually. It's always been like that and it's been always a success.
  8. Thanks for testing. I wont add them then, unless they're available by default in some missions. Any results against Abrams? Especially indirect hits?
  9. Server News: Operation Fishbed vs Tiger kicks off on Saturday, 20.11.2021, around 1900 zulu. Signups are not needed, just be there. Instead of 200 Fishbeds vs 200 Tigers, it's now 100 on each side.
  10. I'll have to add them because they're new.
  11. Server News: Operation Into The Desert: - Added a road base for L-39's. Marked only for Red on the F10 map. - Added a road base for C-101's. Marked only for Blue on the F10 map. - Aircraft of all types can always land there for rearming, refueling, and repairing purposes. - The road bases are placed in the middle of long straight roads, so you can land from either side and take off from the other. - Frequencies for each road base are in the briefing, and also displayed on the F10 map once you click on the orange circle marking its location.
  12. Server News: Operation Swedish Delivery: - Instead of 4 x B-52's, it's now 8. Still, AJS37's need to destroy the 4 x SAM SA-2 radars first for the B-52's to strike Maykop Airbase. - The Blue road base (C-101 road base) has been cleared of light poles and electric wires. - Su-25's are now able to carry R-60M's for a better self-defence. * Expect more B-52's in other missions.
  13. The RPG's damaged the Abrams heavily. I finished him off with S-24 rockets in the MiG-21 before he could make it to our FARP
  14. Server News: Operation Hold The Line: - Added a road base for L-39's. - Added a road base for C-101's. - Both road bases are marked on the F10 map, but only for their coalitions. - All types of aircraft can land there for rearming, refueling, and repairing purposes. - If a player wants to spawn at the road base, just quickly check out the F10 map via JTAC to avoid spawning on top of a friendly aircraft that might be rearming there. * More road bases will be added to other missions Note: Always make sure you approach the road base from the more appropriate direction to be able to take off again. There aren't side roads or junctions everywhere to help you turn around, so plan your landing at a road base carefully. In the case of the mission Hold The Line, the two road bases are placed in the middle of a ca. 3 km (ca. 1.9 miles) long road, so landing from either direction should be fine.
  15. No, he's enabled, and I've never had any problems with him not locking anything. However, he's a bad shooter sometimes. Took me 3 missiles to kill one Vulcan the other day.
  16. Always a pleasure to see more L-39 and C-101 players on the server. Glad you're having fun. I'm working on adding more road bases to some missions, don't worry. Once your electric systems are on in the Su-25 or Su-25T, wait 2-3 minutes before you start up your engines. That's the time needed for aligning the compass.
  17. Exactly. Lots of things don't work when running a dedicated server. That really ruins things in the missions.
  18. A few inaccurate claims on how and who got involved as far as I know and have read, but let's not get into it. Apart from that, it's a nice video focusing on details regarding the aircraft involved and their missiles. Told ya! They all fly low and intercept each other and that's how we do it on my server The MiG-23 and the F-1 will be e a nice treat for the missions!
  19. You don't hear it and the needle doesn't rotate towards the beacon, be it a trigger zone or a ground unit.
  20. Server News: One of the problems we've always had with AI ground units is that they're bloody good snipers when many of them shouldn't be. I'm talking mainly about APC's and AAA emplacements that use neither laser nor radar for tracking and firing accurately, yet they're over performing and fire very accurately and quickly! And even if it's something like the Shilka or the Vulcan, their reaction time is perfect and they instantly point their guns towards any aerial threat of any kind at any altitude and speed and regardless of any weather conditions. The bottom line is, they make strike missions when using unguided bombs and rockets nigh impossible. Therefore, and probably for the first time on the server, I just changed that setup in the new mission, Into The Desert, to see how things play out. Bear in mind that you can set the AI ground unit's skill at 4 different levels: Average - Good - High - Excellent. All AI ground units in all of my missions have always been set to excellent for all the different and quite often justified reasons over the years. Operation Into The Desert: - Strela-9's and Chaparrals remain excellent. - Shilkas and Vulcans are set to High. - M-113's, AAA emplacements, and AAA Ural trucks are set to good. - T-55's and M60's are set to good. - SA-6's and Hawks at the airbases (spawn/main airbases) are set to Excellent to keep intruders away. - R-3R's were removed. - Instead, RS2US missiles were added (worse range, speed, maneuverability, and tracking). * The mission goes online tonight around 1900 zulu
  21. Sent you a pm.
  22. Static. Family issues, mate. The mission's up.
  23. Just went online
  24. * A small number of R-3R's for the MiG-21's. We'll see how it goes. - SA-6's are Hawk's at the airbases only; Bandar Abbas Intl, Havadarya, and Lar. - AAA's at the FARP's and inferior IR SAM's; Strela-9 and Chaparral. - MANPAD's available and only if deployed by Mi-8's and UH-1's. - Mi-8's and UH-1's can't deploy IR SAM's or SAM batteries. MANPAD's only and as part of an infantry squad. Thank you. I just love creating missions and as of now I'm running out of areas to cover in all the maps I have If I only had the time to study lua scripting more deeply. Man, I'd do things in those missions you could only dream of! But I'm not that good in lua scripting. It's not hard to learn, but the time I have is invested elsewhere, so basically, on time for it. On a side note, I've been looking for someone to help me out in that regard and no one has ever stepped forward. I even advertised that a few times, but not any more. There was a guy who helped me out in my early days, but he was literally more of a pain in the ass than of any assistance.
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