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Everything posted by Deezle
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That setting is what caused the tone, thanks :thumbup: I'm using this amp and transducer. http://www.amazon.com/gp/product/B00LF5GK94?psc=1&redirect=true&ref_=oh_aui_detailpage_o07_s00 http://www.amazon.com/gp/product/B0002ZPTBI?psc=1&redirect=true&ref_=oh_aui_detailpage_o06_s00 Honestly the effects when I started using SimShaker in August felt the best for me. The landing gear effects I remember were particularly amazing. I no longer feel the distinct "CLUNK" when each of the gears lock in place, just the vibration of the gear moving. The helicopter constant vibration instead of "thump thump thump" was the most obvious change in the last update.
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CCRP with the GPS guided bombs is a little different than how it works with the dumb bombs and LGBs. [ame] [/ame]
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Well what's odd is I just checked another tacview from an earlier flight where I killed a T-90 in a single pass, it was hit 166 times. It was also a rear aspect pass under .7nm. Seems odd it worked that time on a tougher tank.
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You can change between CCRP and CCIP on the weapon profile page. You can also do it manually with the master mode button. The 103s/105s can only be used in CCRP.
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4m/s, which is 8 knots. Turned off the wind and it tracks perfectly down the runway.
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Looked at the tacview. First run I hit the tank 134 times. Second run I hit 122 times. Third run was 201 rounds. These were all rear aspect runs under .7nm. Ridiculous.
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I know I had a hell of a time in 2.0 last night taking out a T-72,I always fire at .7nm or less, took 3 passes and ~500 rounds to finally kill it. I'll double check the tacview tonight but something sure felt off. Mavs and CBUs are working fine for me though.
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Shilkas are easy gun targets once you're an experienced hog driver. I'd rather face them with guns than tanks. As mentioned the mavs way out range them, and you can easily fly over them and bomb them. Lots of videos on youtube about dropping bombs and using mavs.
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Do DCS World really handle triple screen setup?
Deezle replied to harf4ng's topic in Multi-Display Bugs
Here you go http://forums.eagle.ru/showthread.php?t=145735 -
I find a good rule of thumb in normal flight is try not to pull much G above 200 kph, once you've slowed down a little it's much more forgiving to whipping it around.
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They're used separately. I really don't use the DK2 much, not enough resolution or performance, plus it makes me nauseous.
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Do DCS World really handle triple screen setup?
Deezle replied to harf4ng's topic in Multi-Display Bugs
Not true, DCS can take advantage of multiple monitors natively. You have to understand using the three screen profile gives the side monitors a 90º turned view of the main monitor, that's why it looks funny. I prefer a single screen profile across all three monitors. -
I wouldn't make a habit of loading different bombs, but bombs and rockets seem to work well together. The terrible accuracy of the bombs right now makes the rockets the go to ground attack weapon, but leaving all the other pylons wasted seems silly so I bring along snake eyes as well and everything seems to work fine.
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Crosswind definitely still makes takeoff very dicey.
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I've had no luck with getting switches to toggle in the mirage. One of my panels uses single state switches and the other uses a pulse each time a switch is thrown. I've taken a look at other aircraft lua files that have toggle functions and I'm not sure what makes them work. Probably something in the clickabledata.lua.
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Also tried it a couple times on the F99th with no luck.
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noob education needed here... what can the SA-342M do?
Deezle replied to hannibal's topic in SA-342M Gazelle
The current AI in DCS leaves a lot to be desired. Near perfect accuracy against air targets. They have no concept of suppressive fire. Vehicles are either alive or dead, there's no disabling them. It really deserves some solid attention from the devs. I realize this is a bit apples and oranges, but in my experience, radar detectors in vehicles can pick up police radar well outside of LOS. A few trees isn't gonna stop us from detecting it, mountains certainly do. -
That's a single screen profile stretched across all three screens.
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I have a DIY setup using a transducer and amp from Amazon. Works great.
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I can't easily have separate windows in each screen with surround on, if I drag a window to the top of a screen it stretches it across all three screens. If I want a full screen a youtube video on one screen, it full screens it on all 3 screens :doh: Unless you know some secret I don't, it's all but useless outside of games.
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Doesn't bother me really, the info is displayed in the HUD when master arm is on anyways. No, they're more or less visible in the Rift.