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bradmick

ED Closed Beta Testers Team
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Everything posted by bradmick

  1. Well, there isn’t an aircraft designed that’ll take that sort of damage and shrug it off. You’re talking about high caliber systems. The goal is to avoid getting shot, because you’re likely not going to survive the encounter….which makes practicing autorotations moot.
  2. No, because the md500 doesn’t have the command augmentation system. And yes, there is a gyro effect, but it’s used to ensure the blade deflects at the correct location to get the desired output. To roll right, the input is put in at the tail, to roll left the input is put in at the nose, because those inputs will manifest 90 degrees later in the plane of rotation. But there is no large and noticeable pendulum effect, because the CAS makes the input you make immediate.
  3. You can’t apply the flight characteristics of the Huey to the Apache. The Huey has no SCAS, but hydraulically boosted mechanical flight controls directly connected to the swash plate. There is a natural control lag that exists in the Huey. The Apaches command augmentation system is designed to do away with that control lag, which means when you make an input the output is functionally immediate. The real Apache responds at the speed of thought. It took pilots coming over from the old TH-67 a little while to get used to the immediate response the Apaches flight controls have, because the 67 had the same rotor head type (semi rigid underslung) and flight control scheme of the Huey.
  4. I use an xbox controller with xpadder. I use the right thumbstick for my thumbforce controller.
  5. Follow this to get the maximum use out of the TADS and LMC.
  6. When I said the aircraft can’t autorotate, I specified the DCS one. The real helicopter autos just fine. DCS does not.
  7. The chop button electronically reduces the engines to idle. That being said, not sure if it’s implemented yet. if you allow the main rotor speed to go low enough, the generators will kick offline, and eventually due to a lack of lift and energy in the rotor all control will be lost. The dcs Apache hasn’t been able to auto since day 1 due to excessive drag on the rotor. The other thing to keep in mind is that the rotor is an extremely low inertia rotor, it will bleed energy extremely fast. If you’re really into practicing this maneuver, then get the collective fully down and then bring the power levers to idle. It’s the only more or less safe way to practice a power off auto (which we don’t do in the real helicopter by the way).
  8. It’s necessary because without it you have no way of going back to that location for follow on attacks.
  9. https://youtu.be/kuMTUUs6M4o
  10. Nope.
  11. It’s actually called “the bag”.
  12. 25Oct23: Added Datalink Setup video. It's a quick, down and dirty "how to" for setting up the datalink in game. This video assumes you have 3 friends: Buddy 1-1 (B11) is the group lead, and their SUB ID is A. Buddy 1-2 (B12) is Dash 2, and their SUB ID is B. Buddy 1-3 (B13) is Dash 3, and their SUB ID is C. Each individual Buddy in the flight has to create the exact same preset. The only thing that changes is the Callsign/Sub-ID based on their position within the flight. They all have to be tuned up the same frequency as well, or else the magic can't happen.
  13. It’s correct in that the static sound is correct, but it’s incorrect because by default the squelch is on (meaning the loud static sound is suppressed). The crew doesn’t have to turn the squelch on during run up. So the default state does in fact need to be corrected.
  14. Usually when we say squelch on we are referring to the system suppressing the loud hissing sound, squelch off then means you get the loud hissing sound. You typically go squelch off if you’re trying to hear someone really far away. But, you are correct, squelch should be on by default (loud hissing is suppressed). That’s the natural state of being for the radios. You have to deliberately turn squelch off in the helicopter 100% of the time.
  15. That video isn’t a good representation of the guns capability, because the gunner used poor technique.
  16. It’s super easy with track ir, it’s what I use. The gun is a nail driver when employed with proper technique. I did a video on this.
  17. Real pilots don’t like 25 knots of wind either…I’d say the average wind I’ve experienced over my flying career is 10 to 15 with the extremes being 25 to 30 on exceptionally rare cases…
  18. The primary system to be used during flight is the NVS. NVGs are a backup.
  19. The first one is a ground light, the second is a tower obstacle. The quick start/updated manual has a section on TSD graphics, recommend you check that out. Wanna say it’s in the appendices IIRC
  20. The procedure is correct, but it's aggravating. It's significantly easier in the real aircraft. A user option wouldn't be the worst thing in the world.
  21. To be honest, it’s my least favorite feature. If ever there were a special option that needed to be added, it’s “don’t require IHADSS boresight during cold start”. It should honestly be an optional user preference item. Or at a minimum the default position of the pilots head should be at the design eye position so no adjustment by the player should be required. Yes, it’s a thing in the real helicopter, and yes I even have track ir, but its genuinely annoying in game vs the real helicopter.
  22. In the Apache you shoot rockets in aerodynamic trim. The rocket steering cursor is your friend here.
  23. Press and hold the force trim interrupted, when you return to level flight, release the force trim and then the holds automatically start doing work again. There’s no reason to turn them off, as pressing the force trim interrupt prevents them from doing any work.
  24. No, what I said was the game is off by 2.4 times the real helicopter helicopters no wind sideslip angle. So whatever you get in game, it should be 2.4 times less what it is, this also varies with gross weight and density altitude.
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