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Everything posted by EasyEB
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Anyone get the Master Caution light to work on the A-10C II?
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Update: If you remove the [time_time] line from the SETTINGS.lua in the CDU folder the clock seems to work as intended.
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I don’t have the F-16 so I figured I’d ask you pros. i’m using AI F-16s as support in a mission I’m making and when they hit the tanker they don’t fill their external tanks. Is this normal F-16 behavior?
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Interesting article - future (RL) A-10C upgrades
EasyEB replied to Simo's topic in DCS: A-10C II Tank Killer
I can wait ten years. -
The first A-10C was also made for the military.
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Can a Hunvee AI Send me waypoints in A-10C halfway through mission?
EasyEB replied to Rooster7755's topic in Mission Editor
They can, but only if they have FAC - Attack Group in their waypoint, and they have line of sight to the target, and you go through the JTAC checkin radio back and forth. With a little luck, it’ll give you the target icon. Let’s just say it’s a bit of a ways from optimal. -
I’d love to see the datalink icons accessable via scripting so that mission designers are able to add and remove target icons to units. It would be really great. Also if an A-10s SPI could be accessable to scripting that would also be nice. Now that we have HMCS it would really open some doors to what we could do.
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Looks great!
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Sim Bandit AHCP, problems with two position switches
EasyEB replied to EasyEB's topic in Controller Questions and Bugs
Tried your TGP bit there {down = 3004, up = 3004, cockpit_device_id = 7, value_down = 1.0, value_up = -1.0, name = _('TGP switch 2-Pos ON/OFF'), category = _('Armament HUD Control Panel')}, and it works great! What is 3004, and how did you find cockpit_device_id? Now I want the same thing for the Hud Day/Night, hud Norm/Stby, CICU on/off and JTRS on/off but I can't find their cockpit_device_id -
Sim Bandit AHCP, problems with two position switches
EasyEB replied to EasyEB's topic in Controller Questions and Bugs
Thanks! Not working for me though, I get no control input at all (no trackIR, no keyboard, nothing). Here's what I'm trying to run, what am I missing? {down = device_commands.Button_4, up = device_commands.Button_4, value_down = 0.0, value_up = 1.0, cockpit_device_id = devices.AHCP, name = _('ALT2 TGP switch ON/OFF'), category = _('Easy Simbandit')}, {down = device_commands.Button_6, up = device_commands.Button_6, value_down = 0.0, value_up = 1.0, cockpit_device_id = devices.AHCP, name = _('ALT2 HUD Mode switch Day/Night'), category = _('Easy Simbandit')}, {down = device_commands.Button_7, up = device_commands.Button_7, value_down = 0.0, value_up = 1.0, cockpit_device_id = devices.AHCP, name = _('ALT2 HUD Mode switch NORM/STBY'), category = _('Easy Simbandit')}, {down = device_commands.Button_8, up = device_commands.Button_8, value_down = 0.0, value_up = 1.0, cockpit_device_id = devices.AHCP, name = _('ALT2 CICU switch ON/OFF'), category = _('Easy Simbandit')}, {down = device_commands.Button_9, up = device_commands.Button_9, value_down = 0.0, value_up = 1.0, cockpit_device_id = devices.AHCP, name = _('ALT2 JTRS switch ON/OFF'), category = _('Easy Simbandit')}, -
Ok, that covers the driving in circles, but also the extremely weird pathfinding?
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So I have set the AHCP up and it's for the most part functioning, except for the two way switches. They don't know which way is on, so it toggles from whatever mode I start in. {down = iCommandPlaneAHCPMasterArm, up = iCommandPlaneAHCPMasterSafe, name = _('ALT Master switch ARM'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPMasterSafe, name = _('Master switch SAFE'), category = _('Armament HUD Control Panel')}, {down = iCommandPlaneAHCPMasterTrain, up = iCommandPlaneAHCPMasterSafe, name = _('ALT Master switch TRAIN'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPGUNPACArm, up = iCommandPlaneAHCPGUNSafe, name = _('ALT GUN/PAC switch ARM'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPGUNSafe, name = _('GUN/PAC switch SAFE'), category = _('Armament HUD Control Panel')}, {down = iCommandPlaneAHCPGUNArm, up = iCommandPlaneAHCPGUNSafe, name = _('ALT GUN/PAC switch GUNARM'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPLaserArm, up = iCommandPlaneAHCPLaserSafe, name = _('ALT LASER switch ARM'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPLaserSafe, name = _('LASER switch SAFE'), category = _('Armament HUD Control Panel')}, {down = iCommandPlaneAHCPLaserTrain, up = iCommandPlaneAHCPLaserSafe, name = _('ALT LASER switch TRAIN'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPTGPOnOff, up = iCommandPlaneAHCPTGPOnOff, value_down = 0.0, value_up = 1.0, name = _('ALT TGP switch ON/OFF'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPAltSCEBaro, up = iCommandPlaneAHCPAltSCERadar, value_down = 0.0, value_up = 1.0, name = _('ALT ALT SCE switch BARO'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPAltSCEDelta, name = _('ALT SCE switch DELTA'), category = _('Armament HUD Control Panel')}, {down = iCommandPlaneAHCPAltSCERadar, name = _('ALT SCE switch RADAR'), category = _('Armament HUD Control Panel')}, {down = iCommandPlaneAHCPHUDModeDayNight, up = iCommandPlaneAHCPHUDModeDayNight, value_down = 0.0, value_up = 1.0, name = _('ALT HUD Mode switch Day/Night'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPHUDModeNormSTBY, up = iCommandPlaneAHCPHUDModeNormSTBY, value_down = 0.0, value_up = 1.0, name = _('ALT HUD Mode switch NORM/STBY'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPCICUOnOff, up = iCommandPlaneAHCPCICUOnOff, value_down = 0.0, value_up = 1.0, name = _('ALT CICU switch ON/OFF'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPJTRSOnOff, up = iCommandPlaneAHCPJTRSOnOff, value_down = 0.0, value_up = 1.0, name = _('ALT JTRS switch ON/OFF'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPIFFCCOn, up = iCommandPlaneAHCPIFFCCTest, name = _('ALT IFFCC switch ON'), category = _('Special Simbandit')}, {down = iCommandPlaneAHCPIFFCCTest, name = _('IFFCC switch TEST'), category = _('Armament HUD Control Panel')}, {down = iCommandPlaneAHCPIFFCCOff, up = iCommandPlaneAHCPIFFCCTest, name = _('ALT IFFCC switch OFF'), category = _('Special Simbandit')}, It seems like the parts value_up and value_down are not functioning properly. Example: I start in air, and in game cockpit TGP is ON, but on my controller TGP is OFF, so if I switch it to ON on the controller it goes to OFF in the in game cockpit. Anyone know what I'm doing wrong here?
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Ground units pathfinding can look quite comical at times. Especially when they drive through the plantations (shorter trees) where they often drive in circles over and over again before continuing their path. They often also chose some weird paths when they are going to drive around something. It’s like they start going around, but 2/3rds of the way through they go in deep and nest around for a while before coming out the other side.
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Dude I can highly recommend getting a Buddyfox UFC. That thing is useful as **** (who would have known?!)
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Better Smoke V22 for DCS 2.9
EasyEB replied to Taz1004's topic in Utility/Program Mods for DCS World
Hey great mod! Absolutely love the smoke markers now, and how burning vehicles together form one huge rising smoke pillar. Really nice! I noticed the smoke gets blacker the farther away you are from it, is that intended or just DCS behavior? Speaking of distance... is there any way this mod could encompass explosions visibility? Back in the good ol' days explosions were visible from way farther away than they are now. -
Just have to put this here in case ED is feeling generous: I’d love to see unit SPI (A-10C) open to scripting engine. It is obviously a existing point, so if we could just get it, that would be great.
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It would be great if we could get more symbols visible in the TGP. Such as own SPI, broadcasted SPIs and so on. I believe the real world Litening pod has these capabilities. Now that HMCS shows these symbols it would be nice if we could also see them in the TGP.
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Not bit related, but do you know how I can find and edit the normal textures? All the normals I find are either pinkish or or greenish.
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I've got 29773 lines of code, don't know if that's small enough for ya! ;P I'd be embarassed to show you. All jokes aside though, I'll see if I can create a tiny mission only displaying the issue. If this is not recurring then the problem is probably on my end. I found a workaround so I'm good on my end. It would be interesting to find out why it didn't work though. The only two difference between it working and not working, as far as I can see (note I'm no SME) is I have changed the map and factions in the mission by editing the .miz files.
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Do you have comparison screenshots?
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Can't find normal cockpit textures?
EasyEB replied to EasyEB's topic in Utility/Program Mods for DCS World
Oh sorry, A-10C II