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fencible

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Everything posted by fencible

  1. Do you mean the A/A, A/G switch cover? I believe it is open, as I followed the procedures in the manual. Even if it is closed, however, the switch is defaulted to the air-to-ground position, and A/G weapons should release, no?
  2. I have not been able to get bombs to release, nor rockets to fire. I am following very carefully the listed procedures, and all the status lights are correct - but nothing comes off the racks. The gun pod fires as it should when configured to. This seems to be a bug. I have the same issue in the training missions. These issues are seen in the current OpenBeta version
  3. ...problem continues as of March 01, 2020 I have just been logged out again in mid-mission with the message "Someone has logged in with your account on a different machine." No one has been logging in to my account, and there is no other activity on my ASDL connection, to my knowledge, unless I am being hacked. My ticket # 94378 was auto-closed, but the issue has not been resolved, even after the following 2.5.6 update and hotfix patch.
  4. Forced out of game - another player logged in to my account I was flying a stand-alone mission when my DCS window disappeared suddenly. There was a brief error window which said that my session was shut down because another player was logged in to my account on another computer. It happened once, and there was no offer to collect crash files.
  5. Pitot heat switch is one of the two on the left side of cockpit elbow panel between the two trim dials.
  6. Are you setting the local air pressure of the target site on your altimeter before initiating your weapons setup? I ignored it before but have found that this contributes to causing short drops for level flight delivery of retarded bombs. Airspeed and exact altitude also affect level drops of retarded bombs, especially when the target is in rolling or hilly countryside. I have found that CCIP pop-up attacks with slicks is very accurate (when I preset the local pressure).
  7. If that is true I do beg your pardon. I've been perfectly happy with the mod, in that case.
  8. An English cockpit has been available as an option in the settings page for some time now. I have been using it for ages.
  9. I particularly appreciate the 'Next' and 'Previous' waypoint buttons on the upper left front panel. How useful!! The whole update is wonderful and I am appreciating it very much.
  10. Yes, I am having this issue again with kneeboard in Viggen. I have had it with some other modules in the past - but right now it occurs frequently in AJS-37.
  11. Thank you! That was most helpful - I was using centre-line tank.
  12. I took the MiG-29 for a few spins last night and noticed that although I can see the air-brake switch moving on the throttle handle in the cockpit when I actuate it, the speed-brakes do not deploy. This appears to be a broken feature.
  13. Yes! As I predicted! Nice flying, Mad-MM! Thanks for proving me right ;)
  14. We're just having fun chatting about our favourite sim and sharing and comparing experiences. That's all we hope to accomplish. No thought policing required.
  15. Look, just get used to manually fully opening your radiators when approaching combat (map the rad controls to your HOTAS), and no more over-heating worries in combat. Keep RPMs at about 2700 in combat, also - and 2650 in the Spit. I fly the P51 quite a bit and am able to avoid engine overheating in this manner - same goes for the Spit. But i have to anticipate the need in the P51, because it takes a long time to open the oil cooler and water rad. The 109s and 190s have a much more automated engine management and are much less of a headache to fly. The only annoying thing about them is the lack of rudder trim - but you can get used to that.
  16. My own testing of P51D guns, based on shooting up helpless AI aircraft that are taking off, is that the BF109K4 is MUCH tougher than the FW190A8 in the current incarnation of DCS World. Considerably so. I can consistently take out 4 FW190A8s in a single attack run, but can rarely take out more than one or two BF109K4, and sometimes only manage to damage them a bit. The survivors then quickly take revenge. I've seen enough real gun camera footage to indicate that FW190s with radial engines WERE tough and took plenty of punishment from .50 cal guns. And remember - we are forced to use the ineffective default box-pattern synchronization on our DCS P51ds, which greatly reduces the effect of the .50s and scatters the rounds like a shotgun, even at convergence range.
  17. It says 110 C in the manual, which is worth reading.
  18. The Anton has a radial engine, so no radiators to puncture - the usual demise of a 109, spit or stang is not a weakness on the Anton. It also has extra armour, as it is optimized for attacking 4-engine bombers. It is a tough plane, and was in real life. The Mustang's 6x.50s throw far less weight per second of fire than the 4xcannon + 2x13mm guns of the Anton. Again - designed for knocking down big tough bombers, this armament makes short work of any fighter plane. If you catch an Anton with a good 1 second burst at convergence, it will go down. By contrast, it only takes one bullet from a .50 to take out a 109, if it hits the radiator. In my opinion, the AI FW190A8 is too fast by a good bit, however. When I'm flying the Anton myself, I can get about 540 km at 5k, which I think is in the ballpark for the real bird. But the AI can catch me in my mustang if I am not fire-walling the throttle, and that is nonsense. I've noticed that the I-16 is a tough little plane to take out - again with a radial engine - it can take a good pasting and stay in the sky. And when we get our P-47, I'll be expecting a lot of complaints about it being "too tough", too. It also has a radial engine.
  19. Confirmed - AI Antons caught me easily in my mustang going at a fast cruise speed. Thought I could walk away from them. I was wrong. When AI Anton's chase my Spit IX down low, they easily catch me.
  20. Running the taxi and takeoff training mission for the Anton is very helpful. It is concise and thorough. The manual mentions that the Anton will lift off the ground from a 3-point position, WITHOUT the need to lift the tail first by pushing forward on the stick slightly as takeoff speed is approaching, as is done with most tail-draggers. You simply fly it off the ground in the tail-down position.
  21. Excellent and helpful video! Thank you! The training missions for the Anton are all excellent, concise, and accurate. The one for taxi and takeoff procedures is very helpful, and worth doing for new Anton pilots.
  22. Not sure about the damage model, but the bullet strike graphics have been greatly improved! More numerous and larger hit flashes, smoke puffs, sparks, and paint chips all add dramatic visual queues when your rounds are hitting home on air or ground targets - big improvement!!
  23. OK, final word after doing my own tests: this is a beautiful module, relatively easy and very pleasant to fly. It is also not 'SOOOO Slow". It is in the ballpark with the spitfire and the mustang, but it does not dominate them the way the Dora and the K4 do. In my own practice mission I find that I have to fly at full throttle in a Mustang to not get caught by a swarm of angry FW Antons. If they have altitude on me I cannot escape from them in a Spit IX. True: the Anton is not a turn fighter - it is optimized for attacking 4-engine bombers, hence the extra armour and extra cannons causing extra weight. The real-life tactic employed by the Luftwaffe experten was "One Pass and Haul Ass". If you come across enemy fighters and have a tactical advantage, the same rule is used. Do not expect to win protracted dogfight with spits or stangs. This is the way it really was in 1944. Fly with wingies and use team tactics - everybody did that no matter what fighter they were flying, anyway. Personally, I find this a most enjoyable module to fly, to look at, and to hear. I much prefer it to the Dora, personally. It feels more responsive and less 'floaty' to me. I think that ED did a fantastic job with this module. It is early access, so there are some small features not yet implemented, but they will be.
  24. Wow - I am really liking the new bullet strike graphics added with this update - dramatic, useful, and exciting! Bullet strikes now look MUCH more like the gun camera footage I've seen from WWII for both air-to-air and air-to-ground! Now included are showers of paint chips knocked loose by each bullet hit in air-to-air shooting, which is also seen on the clear gun-camera films. This all helps very much with the aiming and damage assessment as you are shooting air-to-air in WWII era war birds. This is a very fine improvement, ED, and really increases the sense of immersion. Thank you!
  25. Yes, the Spitfire IX was developed SPECIFICALLY to counter the superiority of the FW 190A, which dominated the skies over Western Europe for several years. The Spit V was markedly inferior to the FW190A - a sitting duck. As I recall the Spit IX and the FW 190A trade slight speed advantages at different altitudes, with the Spit gaining finally superiority up in the range of its' 2nd super-charger stage. If we recall the line-up of WWII aircraft ED has been speaking of developing, we will also see the P-47 (flying tank!), the Me 109G (much loved by the Finnish air force), the F4U Corsair, and other intermediate era warbirds. I would love to see a P 51B/C, myself! At least the Spit IX, P 51D-30, and the FW 190A8 co-existed in the same skies at the same time in 1944, so we have some historical coincidence. Perhaps with some developmental tweaks, the FW 190A8 will feel more competitive, but, as Chuck Yeager said "It ain't the machine, it's the man". We will see FW 190A8 specialists and experts, working in pairs and hacking down spits and mustangs on the multi-player servers soon enough. The FW 190A8 will be feared in the hands of skillful pilots.
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