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Everything posted by Gnadentod
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TWS second target bugging sometimes not working?
Gnadentod replied to TomCatMucDe's topic in DCS: F-16C Viper
This is how it should be. -
A new tweak for Reverb to keep it smooth
Gnadentod replied to GunSlingerAUS's topic in Virtual Reality
Me neither, also had no issues with WMR ever. -
Disable Cool'n'Quiet option in Aorus BIOS, in Advanced CPU Options.
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Kfir stick conversion project and GIVEAWAY
Gnadentod replied to pitkun's topic in PC Hardware and Related Software
Sense. It's sense. -
In your case it certainly is, you are more than likely bottlenecked by your CPU/general platform. Was just saying that it's not anymore the case DCS relies only on single core performance so heavily, like it was the years before. Now with VR it really is 50/50 CPU vs. GPU. VR is already as demanding as 4k and will probably get more demanding.
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X570 Aorus Pro with 3800X here. Checking in.
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It's on about the same level as a 1080 Ti, we are not talking about a 2080 Ti. The only advantage it has over the 5700 XT is 3 GB more VRAM, which is also older. This isn't true. Outside of VR this still might be the case, but once you get on Rift S or especially Reverb levels it doesn't hold true anymore that DCS only relies on single core performance like it was almost a decade before. Get fpsVR and you literally see this graphically in real time. This might also be the case with a 2080 Ti still.
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With fpsVR from Steam shop you can perfectly see what exactly is bottlenecking in your system in real time. Super helpful and still costs only less than 4 bucks.
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Had zero issues with the driver or anything. Only my card had too low voltage coming out of the factory giving me green screens while testing stability in DCS but that's not a problem between AMD in relation to DCS VR. Only Sapphires fault here, just a minor problem though. Have it running on a fresh and very clean OS, only used for DCS with an HP Reverb, 32GB RAM and 3800X running on 8 cores (Hyperthreading and Cool'n'Quiet off, everything else on Auto). Running in 60 Hz mode, without motionvector reprojection option (=using auto option) I can always hold >30 FPS even above Tbilisi low level flight, ~135% SteamVR SS, no MSAA or SSAA, DCS PD 1.0, Medium to High DCS settings. Textures all on High, Global Illumination shadows on on low, rain droplets on. Trees to around 60% and no clutter and bushes. This was benchmarked in Singleplayer F16 "Takeoff/Start" quick mission. So you can get into picture smoothing mode between 30 and 60 FPS if you use the Reverb in 60 Hz mode, which should basically be the same in terms of smoothness as if you were in the 45 to 90 FPS territory in 90 Hz mode. Now I'm testing the motionvector option which locks you at 45 FPS and takes load away from the GPU and puts it onto the CPU (seeing this in fpsVR). So I should be able to even increase smoothness and/or increase picture quality while maintaining 45 FPS. Paid 480€. Feel free to copy and paste whenever it comes in handy.
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5700 XT is on par with the 1080 Ti, costs new less than 500. The Sapphire Nitro+ or PowerColor Red Devil one are by far the best, the Nitro+ can pull more power than the others. I use 5700 XT Nitro+ even with HP Reverb. And no, there were no driver issues whatsoever because of AMD and HP Reverb or VR in general.
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Get a new GPU first and check out the performance, depending on how it goes and your subjectiveness, go upgrade even more than just the GPU. The initial GPU upgrade will help anyway.
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Same with a lot of people claiming there are problems with AMD cards and VR because of their drivers, yet no one has ever tried a AMD card and especially not with VR lmao. Also never had any real issue with WMR.
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In case you haven't done this. You only need to select "beta" in the SteamVR drop down menu and then close the active window. Then normal SteamVR will start updating itself to the beta version. To roll back just do the same, unpick the beta version in the drop down menu.
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yeah and I was starting to wonder why so much people relatively were so hard insisting on that you need a 2080Ti or atleast 2080 Super for a Reverb. Shout out to the haters.
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Andre's Shop/Jet Seat Testimonial
Gnadentod replied to MrPiper's topic in PC Hardware and Related Software
I can confirm these rumors. -
Kudos to your 2080 Ti SLI, that's what I call being dedicated, hardcore and passionate. That's the spirit. Tipping my hat.
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Most likely. Shouldn't be so much of a difference when considered separately though, compared to 2D.
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This was and would be the case but only outside VR. When using VR it's now more like 50:50, CPU and GPU have about the same importance. Don't forget you'll get money back selling your old GPU after upgrading. So an GPU upgrade would only cost 850$ initially, in the end, after selling your old GPU it was more like 400 or so. So you might even step up to a Super 2080 or even Ti.
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HP Reverb Or Rift S with 1080Ti, 4770k, 16GB RAM
Gnadentod replied to Cavemanhead's topic in Virtual Reality
I see your boomer replies are very interesting. You are profiling yourself with having stated facts when in fact you didn't even talk about the topic at all in the first place in your post. Read post #8 again. lmao, keep them feelings coming My only error was thinking you would actually get what I'm saying. You don't. Not wasting my life, check. -
HP Reverb Or Rift S with 1080Ti, 4770k, 16GB RAM
Gnadentod replied to Cavemanhead's topic in Virtual Reality
You argumented from a point coming which claims that the Rift S performs better than the Reverb, which is not true when you take the same image quality for both headsets as a foundation. How you've written this implies you want to say that the Rift S runs better although you need AA and higher Pixel Density than the Reverb. So what is important here is, is it the same image quality as the Reverb, the literal same image like 1:1? You just left this out, because it's not. And no, I didn't say you can't run this or that headset with this and that machine, just saying before hand. Ok boomer, you want your feelings to be heard. -
HP Reverb Or Rift S with 1080Ti, 4770k, 16GB RAM
Gnadentod replied to Cavemanhead's topic in Virtual Reality
Really ... the Rift S does not run better than the Reverb, stop spread these lies. The Reverb does not need AA and Pixel Density changes to achieve a certain image quality, whereas the Rift S does need them, it's balancing itself out. -
New HP reverb problem. Any help appreciated
Gnadentod replied to jasonstory44's topic in Virtual Reality
Try a powered USB hub or externally powered PCIe card with USB slots. Might be a power delivery issue. -
Since I don't intend to derail the thread completely, I'll just give a short: Yes the harmless prototype ones, the ugly ones arrived around the Skylake lineup. This stuff has the tendency to frighten the forever-children, so I didn't went all-in right from the start.
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Well, that's what you get building CIA/NSA backdoor after backdoor in your CPUs since Skylake. Ooops did I just say that? My bad. My 3800X is right next to me.