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TAW_Impalor

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Everything posted by TAW_Impalor

  1. Rather 20+, from Flanker times
  2. Sure, but I still get 45 fps high in the sky. In a dogfight, the other plane gets a double.
  3. I know many have reported/questioned this already, and I too am patiently waiting for Vulcan/DCS 3.0/miracle. But I recently returned to flying IL2, now in VR, and am really curious why such a difference in clarity. Same 45 FPS, no per-app settings in SteamVR, but reprojection just works without ghosting in that sim. I stopped flying WW2 planes in DCS over a year ago because I cannot stand double bandits and milky terrain. I still enjoy my F18 in BVR, don't get me wrong, but any dogfight is just not possible anymore. Same was with CV1 before G2, so it's not a question of WMR vs Oculus reprojection. Somehow it works well in all games but DCS?
  4. Should the DAY/NIGHT/AUTO button on the HMD DDI page do something? I was hoping it would dim the brightness...
  5. ED mouse moves on 2D plane, MSFS in 3D space. So ED cannot keep it in one place while you move your head around - they just do not know how "deep" it was. Personally, I am fine with it, because I like keeping my hands on HOTAS when flying in formation. I activate and click the mouse with Warthog mini stick and move it with my head.
  6. Hi, any news? F18 in CAS role in VR is still unusable. ((
  7. @FlappieHello. I too installed Channel Map during the free period and now cannot delete it because it is not in Installed Modules. Now it bugs me every time to buy the license. I could uninstall all the trial modules except this one. How do I remove it? Thanks! autoupdate_log.txt
  8. Wait for 3080ti
  9. Actually, now and then I experience DCS quitting for no apparent reason (no crash dialog), with similar errors in its log: 2021-01-05 15:42:47.655 ERROR SOUND: bufferEvent has timed out. 2021-01-05 15:42:47.830 WARNING LOG: 1 duplicate message(s) skipped. 2021-01-05 15:42:47.830 ERROR SOUND: IAudioClient::GetCurrentPadding failed: 0x88890004 (AUDCLNT_E_DEVICE_INVALIDATED) Other VR games are running smooth on my PC (Alyx, MSFS, Google Earth VR, etc). Is DCS too sensitive to some G2 hardware latency? Devs, please look into this!
  10. I went from CV1 to G2 and one thing that caused me grief was that I could not pause my game and take off the headset (to answer phone, doorbell etc) for longer than 5 minutes. As soon as SteamVR turns off HMD displays, DCS just quits! I see this in the end of the log file: 2021-01-04 15:07:58.612 ERROR SOUND: IAudioClient::GetCurrentPadding failed: 0x88890004 (AUDCLNT_E_DEVICE_INVALIDATED) 2021-01-04 15:07:58.961 INFO SOUND: Opening default audio device. 2021-01-04 15:07:58.965 INFO SOUND: Driver reports 2 channels with mask 0x3 2021-01-04 15:07:58.965 INFO SOUND: Using 2 channels at 48000 Hz 2021-01-04 15:07:58.965 INFO SOUND: Channel layout: Headphones/Stereo This is particularly a problem for long missions, like in Raven One campaign. I found a temporary solution to increase the off timeout to one hour: 1. With SteamVR running open in the browser http://localhost:27062/console/index.html 2. Run this command: settings power.turnOffScreensTimeout 3600
  11. DCS crashed just after I refueled. Despite assurances that it would resume from the tanker, it did not. I am not attempting again this 2.5 hour mission in VR unless this is fixed, because a 5-minute break results in G2 going to sleep and DCS just closing. Any way I can edit my log file to resume this mission from the tanker?
  12. Are you using beta version of "WMR for SteamVR"? I was getting this error with 'last known good' until I changed it to 'no beta'. Also check vrserver log for any clues (in steam/logs folder)
  13. Meant to say I did not downsample, left on Auto
  14. I implemented all the mods and registry hacks I could find and now happy flying at 45 fps with 100% auto SS, 2x MSAA, and cabin-only shadows. But I have a much older system! So the game engine is really really bad, and there is no incentive to upgrade hardware ((
  15. Any word from devs on allowing the inner values to be set < 1? I played with the tool but failed to make things any better. My G2 came calibrated with inner values at 0.9XX.. and I feel like I would want them even lower. I play with helmet IPD at max and DCS IPD at 45 for realistic worldscale, but see some parallax when looking around. I can't tell for sure if I my helmet can be calibrated better, but would like to test more.
  16. Curious why. How can one cheat by having custom shadows?
  17. Nice mod! Any chance to make it pass the IC?
  18. Did anyone think to just sand off the legs of the original faceplate? I know there are magnets inside, but maybe they can be pushed deeper somehow.
  19. Tried now, still not updating Edit: just a minute later, started! ))
  20. Soooo, are the "better lenses and display" of G2 vs G1 just a higher default SS at expense of FPS? I.e. marketing BS?
  21. Yep, thanks! I disabled those for realism. Bind to buttons does work, but moves too fast )
  22. Ahh, radar elevation is for the search angle? I want to set the floor of radar altimiter warning sound. No such control?
  23. Has this module been abandoned? 9 FPS after take off in quick intercept Syria mission. And no pilot body still...
  24. Should definitely be optional. 4.5 years into the VR age, I now refuse to fly modules with no pilot body and static reflections!
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