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Wizard_03

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Everything posted by Wizard_03

  1. I'm glad, I know it's not you peoples fault. Hopefully the waters will calm down once we get core lighting stabilized for the 2.5.6. branch. Its upsetting but the night lighting in general has been terrible for years and we're finally seeing improvement so hopefully we'll be in a really good state when its all over.
  2. It's gotta be, My money is on corruption between their build and ours. No way this stuff would have been missed. On some of the third party forums we're seeing reports from Devs that things we're working good (thing morning) prior to release and things only got broke for the public build.
  3. Yeah you should be happy the damage model, radar, and lighting is broken.
  4. Yeah I'm with him too, people should be happy more things don't work after the update. Ops! hold on, my eyes just rolled out of their sockets.
  5. DING DING DING, on the nose with that one. At this point beta and stable are just providing us with a choice of which bugs we'd like to have to deal with.
  6. I'm not even mad anymore, I'm just laughing my head off now. :D
  7. Maybe he can fix the radar, DDIs, Nav lights, SLAM, Damage model and The LPOD with the power of blowing smoke. All of those were introduced last week and worsened with today's "hotfix"
  8. This WAS the hotfix :lol:
  9. :D the HSI still green though! hahahahaha, seriously DCS: F-14Burninginhell
  10. Last weeks patch added things we have been waiting YEARS for and simultaneously made the game unplayable. Its insane. This weeks attempt to fix those issues made the game unplayable for different reasons. lol
  11. I wanna get my hands on the version ED is using to test things. It sounds like a completely different game. lol
  12. Well the radar doesn't work in the hornet anymore so I don't think I'll be able to use missiles anyway :D Its a disaster
  13. Yeah its incredible since this was supposed to be a hotfix for last weeks introduced issues. :) Not only did NONE of them get fixed we're now adding new ones. Nav lights still broke and DDIs are not visible in the sun. They should call it a hotbreak
  14. I see we couldn't be bothered to have the Red Nav lights fixed on the hornet for the public build. Frustrating since its fixed in the internal build already. https://forums.eagle.ru/showthread.php?t=276429
  15. Wizard_03

    F-15E?

    Uh. It can fly a whole lot higher and a whole lot faster, and it's radar is a whole lot more powerful...best case is the bug will be completely defensive at the merge if it hasn't be squashed already.
  16. Wizard_03

    F-15E?

    You won't need too, ;) with 229s it'll smoke everything in the game, until the eurofighter comes out. Even then maybe
  17. Yes please, it's a small thing but it would mean so much for mission creators
  18. It's because both of those aircraft have an extra Hotas hat TMS, the hornet, does not so handling targets is cumbersome because the functionality has to be there with less buttons. Same thing with WCS switch versus weapon cycling with one button in those aircraft. The harrier is the same way it's Hotas scheme is confusing as is the way it handles system targets vs TPOD. Lots of double clicks and mode dependant functionality. The F-16 has the best set up IMO
  19. Fair enough, and That's just my opinion. The thing about Naval Warfare is its like 90 percent theoretical and it always has been, since the age of sail. Much of these systems and weapons are untested in the sense that we can only simulate those kinds of attacks. It's never actually happened yet so we won't really know till we know. It's very complex. That's why I personally find it so interesting.
  20. That's definitely true, and that's a discussion all on it's own. My thoughts on on the Phoenix and Tomcat retiring are summed up by a statement made earlier in this thread. The USN has given up on getting the launching aircraft. Which at first glance seems like a bad move. But when you take it in the context of modern threats It actually makes reasonable sense to me. For a couple reasons. First, The whole benefit of getting the launcher is the possibility of killing multiple missiles with one hit. I.E. If a TU-22 is carrying three missiles and we down it with one phoenix its good math obviously. However based on that document we see A) that the reality of that particular launch platform is that it real combat situations they are not going to going to carry more then one missile due to the reduction in range and speed three would bring. B) The Launcher Itself has MUCH better defensive capabilities then the missile. In other words you couldn't guarantee a single phoenix would be enough to bring it down, and if you have to use multiple missiles on one launcher then it defeats the point. Missiles are a lot easier to shoot at. Second, the ranges the launcher and missile have will always exceed that of the interceptor especially these days. The enemy WILL get missiles in the air regardless of what you do. So with that in mind, I understand why they are ok giving up on shooting down the launcher. But what that means is that the entire defensive effort is now focused on the missiles themselves, and in that situation, newer aircraft like Lightning and Hornet actually have a significant advantage over the Tomcat. Payload. Two elements of Tomcats at most could carry 24 Aim-54s and exceeding bring back capability at that. Two elements of Super Hornets can carry 48 Aim-120s, and the Amraam has the same or better capabilities for fleet defense as the phoenix in the ability of the E-2 and air defense comander ship providing SA and guidance to the weapons. It simply lacks the max range the 54 had. However ranges like that are not necessary or even preferable if we're just going for the missiles. High PK for shorter ranges is. But before someone mentions the fact that 120 could have been integrated on the tomcat we have to examine the overall readiness of that aircraft. Even in its glory days the tomcat had no where near the sortie generation capacity that hornet has. It was much more maintenance intensive from the get go. Meaning that even with new weapons the tomcat is still limited by its complex and intensive design with an emphasis on capability. Whereas the hornet was designed specifically for simplicity and low Maintenance. The Lightning is another story and I'm skeptical if a stealth fighter is going to be practically as available as the hornet considering all the extra attention it will inevitably need but time will tell. But the ability to get jets in the air is critical, and the bug has the cat beat on that front for sure. So Loosing the tomcat was definitely a blow to the groups max range interception capacity but the current generation of aircraft are not totally without their own merits, considering the situation today. Now we'll have to see what direction F/A-XX takes because ultimately your right, they do miss that range and I think we'll see something of a return to that with 6th generation. CFTs on Block 3 Rhinos, I think, demonstrate that desire.
  21. Guidance has been THE biggest problem with the missiles. The PK is way higher for the same ranges compared to the old version against actual opponents.
  22. Yep I’m with you on that
  23. Yeah can we get an official statement on this please? it’s pretty serious. Basically can’t play the game with the sun out. *Edit* looks like the 10th is where we’re at on a possible update. https://forums.eagle.ru/showthread.php?t=273255
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