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Everything posted by Wizard_03
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It be cool to have animations for the huffer/power cart/INS cables where applicable. and signals from the PCs during start ups.
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Yes and I would like to see the stores jettison system work like Jesters A2G menus, where you can select stores based on type in addition to individual stations. It would make life easier when you need to just get rid of some bombs in a hurry or whatever.
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Yeah it’s just completely unrealistic.
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Seriously, I swear some people here and on hoggit could find a way to be mad if ED started paying them. Anyways the map is perfect for modern carrier ops.
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I'd rather have the F-15C myself. Not much mud moving going on in my missions.
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It also needs the alignment mode/fine alignment mode completed for cold starts. Auto brightness needs to be implemented. So yeah it still needs some work.
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I'm just relieved were even talking about a Finnish line, I wish them the best and would love a 2020 release, however I want it to be totally complete, down to the BIT page and backup modes, not just feature complete. I just don't know if 2020 gives them enough time based on the rate we're seeing updates to already implemented systems but I could be totally wrong. Lately It seems like we see a new system added along with some issues/unfinished elements, a little bug fixing, and then they move on to something else, and those issues and unfinished elements have pilled up. To say that "now were gonna come back and finalize everything" seems like a little too much work for 1 year at this point but I don't know, They've surprised us before.
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I think the A version is the most iconic and representative of the tomcat. It's most prolific version and it was around the longest. When I imagine the F-14 in my mind, Its the F-14A, with big Roundels and HI-Viz.
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Perfect for DCS Supercarrier, been needing a pacific ocean map for a while, SOH doesn't have enough space for true blue water carrier ops, I cannot wait for this map to drop.
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Put this question in the UFO thread and see what you get. :)
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I just want to be able to do a full cold start by the manual. That’s what I’m waiting for.
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There’s not, just a few people that don’t know how the world works. I myself cannot wait for the carrier and the possibilities it will bring, we’re about to have a modern comprehensive naval aviation simulator. The first in history, Its very exciting.
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The F-14B(U) is equipped with the AWG-9s Radar components but the fire control system was upgraded to the AWG-15F and H which in the A2A modes is not much different the APG-71, the 71 really just adds a lot of air to ground functionality, it’s essentially a scaled version of the F-15Es radar and fire control system for the tomcat. It can do SAR, ground mapping and has a few other useless A2G modes that don’t matter much today. The busses may not be a secret, How JDAMs work may not be a secret. But how they interact with the F-14 most certainly are. Knowledge of that might help someone with an F-14A integrate new weapons on it. Where as how other fighters use them is irrelevant, as the F-14As fairly unique and is proven to be difficult and expensive to retrofit. The Purpose of upgrading the Fire control system in first place was to allow just that. What we have in game now is essentially the first example of an F-14B with new engines and RWR, and nothing else, circa early 80s. But most F-14 versions including As got modernized to make them relevant in 90s, with the features mentioned above. By the time it was retired, there's not much the F-14D could do that the rest of the fleet couldn't, The D just made it easier and brought it inline with its contemporaries like the bug. But as far as mission set goes the F-14B(U) and updated F-14As are as able to perform the same missions as the D, with the notable exception of their flight restrictions as they were literally coming apart at the seams. But if we pretend that wasn't an issue because this is DCS then there's not much the D can do that B(U) can't, its just fancier.
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PTID and it’s digital interface with the new SMS along DFCS. The F-14B(U) aside from the new WCS is nearly as capable as the D build. It’s more then just a new screen and HUD. Someone would need to obtain its weapon manuals and they are just as protected as the Ds. The USN doesn't want people to know how the analog systems in the original F-14 could be augmented to handle digital smart weapons, and EGI.
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Looks great keep up the good work!
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Yeah? So stop yanking on the stick so hard, and you won't have excursions above 20 AOA.
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Happens to me on cold start NTTR mission
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That’s my dream now that B(U) and D are completely off the table, an original tomcat from VFA-1 or 2 with just ALQ-100 on the chin. Functional glove veins, no cover for the refueling probe, and no pitot tube on the radome. :)
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Circuit breakers! At least for wing sweep
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But right now It actually has a bug, taste aside. https://forums.eagle.ru/showthread.php?t=247753 I do agree the hornet's are done very well, But Ideally we should have a dynamic effect that adjusts based on ambient conditions, In the daytime they are no where near as visible IRL as they are in game, the effect is way over the top IMO for every jet hornet included. At night they look fine, more or less. Maybe one day, when ED adds the humidity element to the core, HB can go back and add dynamic effects for AB and Vapor. I just hope the TF-30s for the A turn out good, they should be a lot bigger and brighter then the 110s. And IMO, are as iconic to the original tomcat as the big roundels and Hi-Viz liveries.
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No I haven't I will try that and see.
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There’s a dark cone around the visual in game, I assume it’s an artifact from the original before ED adjusted lighting, that’s what I meant. I thought the original AB effect they had was fine.
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I knew it, so let me ask this, are textures for bug going to be updated accordingly or is this something we need to just get used too? Because ATM it seems pretty dark compared with the real thing.
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The old one felt more realistic. Although I don’t know if it’s the cockpit that’s the problem or DCS lighting as a whole.