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TomOnSteam

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Everything posted by TomOnSteam

  1. Ok I had a bit of a play with the system builder and this is what I came up with: http://pcpartpicker.com/list/hnLCzM I included a HDD so you can take that away if you don't need one.
  2. I always like to put priority on the graphics card and CPU for gaming/sims. Everything else is secondary, as these two components are what gets the performance. With that in mind the key is to put most of your budget into the graphics card and CPU components. Here's what I would change: Lower to only 8Gb of RAM - 8GB will be plenty to run DCS smoothly in most scenarios (and it's very easy to throw in an extra stick of 8GB in a few years time if needed) Cheaper motherboard - get a micro ATX size and/or H series - not as performant as a Z series, but that's easily gained back many times over with a better graphics card. $199 seems like a lot for Windows 7 OEM. Go with Windows 10 Home, and save yourself $112 unless you need the premium functions like RDP server and joining to domains etc(most people don't). With the the savings, you can now put the money towards a better video card like a GTX 1060, GTX 970 or at least GTX 960. Also I noticed you didn't include a harddrive, so I'm assuming you'll be re-using an old one? Not that hard drives are expensive anyway, so it won't make much difference to your budget either way.:thumbup:
  3. How nice of youtube to turn their minimize button into a Balkenkreuz to support this module :P
  4. $30 for a replaceable grip...... I guess that means I'll be buying all of them... and also....
  5. Thanks - that fixed it :)
  6. Thanks SkateZilla - logs.zip attached: http://forums.eagle.ru/attachment.php?attachmentid=146468&stc=1&d=1471327385 Logs.zip
  7. Hello all, I hope someone can point me in the right direction. I've updated DCS, and now when I run DCS I see it running in taskmanager, but after a second it stops. No errors or anything. I've tried the repair option, comes back successful, but still didn't launch. Hardware wise I believe I'm fine, as I was running 1.5.3 and 2.0 beta fine. Event Viewer shows: Faulting application name: DCS.exe, version: 1.5.4.55584, time stamp: 0x57a34a95 Faulting module name: WorldGeneral.dll, version: 1.5.4.55584, time stamp: 0x5790a569 Exception code: 0xc0000005 Fault offset: 0x000000000003c34d Faulting process id: 0x2644 Faulting application start time: 0x01d1f74b4465d842 Faulting application path: G:\DCS World\bin\DCS.exe Faulting module path: G:\DCS World\bin\WorldGeneral.dll Report Id: c0537f8f-5ac0-4762-ba80-a0c21114b878 Faulting package full name: Faulting package-relative application ID:
  8. Just curious if anyone is using an Ergodox keyboard with DCS. Seems like it would be the perfect thing for flight sims, as you could put each half of the keyboard on either side of your stick, or even strapped to your knees. Considering getting one myself. As I love the idea of being about to type properly inside my cockpit. And it being programmable seems also like you could some great stuff with it. Edit: OK[looks like at least one person does
  9. Here is a great place to start. Beginners guide for the controls and guides to flying the most popular aircraft for people that have never flown: http://steamcommunity.com/id/tomlobster/myworkshopfiles/?section=guides
  10. Wow so much harsh criticism and nitpicking in the last 10 pages.....I don't understand. Has anyone lost money? No. Good luck Hegykc :)
  11. Alfred uses a warthog to fly the batwing in Batman v Superman [ame] [/ame] Pretty cool desk attachment too :)
  12. He was active up until around March I think. But it's been silent since then :( Hope it means he's just getting things up and running.
  13. No problems at all, gotta do something while DCS updates ;) There are definitely some clever people out there, and a lot of them work at Eagle Dynamics lucky for us :D
  14. Also because consoles have only one set of hardware, the instructions and calculations that a game needs are sent directly to the processor and memory. Where as on a PC there is a bunch of "middle-man" software that looks at the instructions from the programs/games and works out where to it needs to send them. It needs to do this because everyones computers are slightly different, so there is some translation going on between the program, the middle man (DirectX) and the hardware components. The overhead slows it down a fair bit. (this is all about to change though with a thing called Vulkan that will allow programmers to target the hardware more directly, similar to consoles). Imagine having to give someone instructions in a different language, first you'd need to work out what language they speak and then translate etc, it takes longer. (vs consoles everyone already knows what language it is because there is only one). The other thing with having standardized hardware on consoles is, that the games will always behave the same way on every single console. So if there is level or section of the game which starts slowing down, the game developers will tweak that area of the game to have less scenery or fewer objects, fewer characters, lower texture quality etc to keep it running smooth. Consoles also tend to run many of their games at 30 frames a second (instead of 60+) to give the impression things are running smoothly all of the time. Basically they have a lower baseline performance, but that means a more consistent frame rate is less jarring too. Not many console games either run at Full HD, majority running at 720p, and others even lower resolutions to lessen computing requirements. (And it's not as noticeable when you're sitting further away at a TV, instead right up close to a monitor). If you ever plug a console into a monitor and sit up close, you really notice the lack of resolution and texture clarity. It's much harder to do this optimization stuff on PC because everyone has different configurations (essentially unlimited variations in hardware and software too) so it's impossible to test all scenarios for every type of configuration, so there is inevitably some slow down at certain points. Even games that are made for PC/Xbox/PS4 - if you were to compare them side by side, generally the PC ones will run twice as fast at 60 frames a second, with higher resolution, clearer texture quality, more effects, cleaner shadows etc. The PC is doing a lot more work to make it look nice. (of course you can lower the quality to console level if you have an older PC, but on a modern PC doing this usually gives you a very high frame rate so you get to see how much more powerful a PC really is). For flight sims, especially DCS to run on consoles they would have to probably use the simple flight model dynamics to lessen the amount of complex calculations. They would also have to have scenarios and missions that cannot be edited and with only a small amount of enemies at any one time to ensure it runs smoothly all of the time. Probably even would need to lower the resolution, and that would make it difficult to read the HUD and gauges, oh and yes lower the draw distance (the more you see on screen the more processing power and memory you need) So perhaps in order to have long draw distances, they'd need to severely lower the terrain quality, or just make you fly up really high, or only over water, to lessen the amount of things there are to calculate at any one time. That's why you don't see many true flight sims on consoles, they would be quite limited in what they can do. EDIT: also games tend to do a lot of magic tricks and clever things to give you the impression something is happening. For example pre-calculating a shadow on the ground(the shadow is calculated by the game developer, and the results placed in a file, so it doesn't need to be calculated while the game is running) - Because in a game it will always be the same time of day when you play that one level - But for DCS it's computing the shadows in real time, every single frame.
  15. That Liam Neeson one - I lost it :) so funny!
  16. TomOnSteam

    DCS: F-5E!

    What does deflecting the gas do? some kind of accuracy benefit?
  17. Just overclock your old components so they cease to function a bit sooner :P
  18. $599 for a card faster than the Titan X - that's a worthwhile upgrade.
  19. wow that was very dissapointing.... they've left the market right open.....
  20. I have to laugh at how even this WIP developer basic cockpit looks better than some other cockpits....
  21. Look up and contact the people who did the special effectsf or the movie, I bet you they'd be more than willing to give you the measurements etc
  22. Making it work at an acceptable frame rate in real time might not be so easy, but you just need enough PC horse power. All of the hardware and functionality is already inside the vive and ready to go. Someone smarter than me just needs to connect all of the dots :) The tricky part is most likely having it all being done without any input lag. The other thing is I bet the Vive built in camera is quite low res compared to what this guy used in his video. The Vive camera like a lot of cheaper cameras might also be locked at 30 frames per second which would probably create some distortion when you move your head as the green screen areas from the camera wouldn't match the 90fps of the rendered VR world. If you look at the Valve advertising videos they already do this in real time (although it's with an external camera). 80 seconds in - you can see them watching it all in real time. qYfNzhLXYGc?t=81
  23. The vive should be able to do this with it's camera if someone writes a program to do it on the fly. It would render the game only over the green cloth. So you would be able to see your hands as well as the rest of the world. You wouldn't be so blind that way. I think that would be a much more enjoyable way to use VR, and you'd always have your presence. Also someone needs to do this exact thing but with DCS World :)
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