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amalahama

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Everything posted by amalahama

  1. Q: would be possible to control terminal SLAM phase from another aircraft?
  2. amalahama

    F-15E UFC poll

    What makes 'analog' the old red led ufc? Aren't both digital anyway?
  3. Thank you for the update. I don't understand, however, how a basic navigational feature like offset waypoints won't be included at release. Complete nav functionality is what I would expect from a finished module
  4. Pfff... After losing my time hearing their excuses, I'm more convince that RAZBAM is a complete scam.
  5. HUD looks quite spot on though
  6. Nice pictures, do you have more RL mfd screenshots? I'd like to compare if overall typography and formatting is right
  7. I think bombing modes need to be revisited too.
  8. Are we going to get PB mode any time soon?
  9. But do BDRM rockets spin? I can understand they rotate to stabilize the flight path, that's common among airborne rocket launchers, but the very unique vikhr's corkscrew flight path is due to the beam riding sensor mechanism
  10. There are laser rockets already in-game in the su25
  11. That would be a nice start. I would suggest open up the casuistry in order to limit DL AG targets to: - AWACS: AA contacts + Emitting air defences (so ESM can geolocate) + all sea contacts (special mode exists in E-3/E-2) , but no ground targets. 360º coverage -Standard JF-17: AA contacts or FTT/tracked SEA/GMTI target, coverage limited to radar cone. Emitting air defences also only if aircraft equipped with ASPJ, 360º coverage - Other Link17 donors: AA contacts or FTT/tracked SEA/GMTI target, radar cone coverage
  12. It's really good indeed, I'm quite happy with the purchase. Good job Deka!
  13. That's the kind of functionality I would expect from AG Datalink (also transmitting SPI)
  14. I'm gonna try to be more precise, I also work in the business and I know how JTIDS works; my concern is not on the type of information distributed, but on the absolutely accuracy, 100% rate of detection of relatively complex elements by simple sensors; just run this example in game: Two JF-17, player + AI, no AWACS. Then you put a lot of static tanks, non emitting air defences around (emphasis on bolded words). When the AI JF-17 gets close enough, it will literally broadcast EVERYTHING around it with deadly precision. And it's not a matter of "if JF-17 radar sees it, then it should be transmitted", because a static target requires manual cueing, and Jeff's radar doesn't allow ground target multi tracking. See?
  15. I tried yesterday night Not only SAMs are automatically geolocated, so are any kind of ground units as well. I arranged several T-72 static tanks with an AI JF-17 nearby and it broadcasted everything instantly with deadly precision. I hate this kind of unrealistic, god-eye gadgets, not only they are not realistic at all, but also they destroy immersion completely
  16. Foxwl, Are you working with ED to put a remedy on this? I don't think it's a big deal to adapt LGB logic to a rocket, plus the su-25 has several laser guided rocket functional
  17. Anyway I don't think the kinetic damage effect from the rocket is currently modelled in DCS
  18. Probably the most complete multirole fighter in DCS. You won't regret
  19. The "LCD matrix effect" seen in the F-16 and NS430 modules could be a nice shader to apply here. But definitively I can see reflections and smuggles overlaying the LCDs, so I'm quite happy with the result and it feels more natural than Harried MFDs, which don't have any overlay at all. If anything, I would decrease WMD7 resolution in IR mode, it's too high for an IR sensor.
  20. I think the major impact is that only Missiles can be engaged by ground units. Which honestly should not be the case. Any ground unit should be able to engage any weapon within their launch envelope as long as it has enough RCS, Visual or IR signature.
  21. I'm pretty sure they will at due time
  22. Exactly that's the point. Even if there is literally no sources we can use for comparison, the Jeff *feels* more realistic, with little details like INS drift, wind drift correction on dumb weapons deliver, etc. properly modelled. Also the FM feels more fluid and natural than the Harrier. I think Harrier is such an iconic aircraft that really deserves the best implementation possible in DCS, not the half-cooked mess we have today
  23. amalahama

    ARBS

    What I find unrealistic it's that an old system relaying on old school analogic cameras has an extreme 4K ultra high definition in game. Same for FLIR HUD
  24. By the way changing MFD res from 1024 to 512 boost fps with AG radar on in my side. However, MFD seems not to be designed for this res, they look quite ugly
  25. amalahama

    INS

    I think it's mentioned somewhere that additional INS fix modes are WIP
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