I'm gonna try to be more precise, I also work in the business and I know how JTIDS works; my concern is not on the type of information distributed, but on the absolutely accuracy, 100% rate of detection of relatively complex elements by simple sensors; just run this example in game:
Two JF-17, player + AI, no AWACS. Then you put a lot of static tanks, non emitting air defences around (emphasis on bolded words). When the AI JF-17 gets close enough, it will literally broadcast EVERYTHING around it with deadly precision. And it's not a matter of "if JF-17 radar sees it, then it should be transmitted", because a static target requires manual cueing, and Jeff's radar doesn't allow ground target multi tracking. See?