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Everything posted by firmek
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So, the Polish skins have been added for MiG-29, but first only for A variant - not for G (never mind that Poland bought the German 29's). The best thing however is that the countries db hasn't been changed so it's still not possible to select MiG-29 (or F-16)for the Poland. Seriously, I may sound that I don't appreciate the work done why to do something that no one can't even use?
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Reworked Cockpit Views with proper Neck
firmek replied to PeterP's topic in Utility/Program Mods for DCS World
The head is centered but in Bf-109 the sight is offset to the right. You need to move your head to the right while aiming. -
From todays DCS update patch notes Thanks ED, much appreriated :thumbup: Going to check it out during the evening. I hope that actually means that the coutries db has been also updated making MiG-29 available for Poland ;)
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Reworked Cockpit Views with proper Neck
firmek replied to PeterP's topic in Utility/Program Mods for DCS World
If you would like to change the default head position in the cockpit (not the FOV), there are two ways how it can be done: 1. Use the user snap views by chaning the head position in cokpit, as described here: http://en.wiki.eagle.ru/wiki/Snap_views 2. Edit the SnapViews manually, change the default setting (index 13): [13] = {--default view viewAngle = 107.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, I think it's one of the x_trans or y_trans - would have to do a small triall and error to see which one exactly and how much to change it. The other point are the cockpit head movement limits which are controled by 6 DOF setting in the server.lua. Correct me if I'm wrong as I don't have a VR but as far as I understood from the forum those are not applicable for VR. -
This actually you can use to your advantage. Just place the cursor where you want the units to be before copying. With possibility to select multiple units this is a great thing as you don't have to drag them individually. I agree though, it's not how the industry standards work. There should be a feature to draw a selection rectangle and operate on selected units by edit properties/copy/delete/drag.
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Knowing that it's possible to select multiple units with Shift + double click will save a lot of time! Thanks for a really useful tip. :thumbup: I don't want to drive the discussion from the original topic but do you know any other useful tricks. Like for instance, is it possible to draw a line with the ruler and place the unit without the line (angle/distance information) disappearing? Another thing that for some reason I remember was possible - maybe my memory is playing tricks but I remember there was a shortcut to switch between US/metric units while using the editor/F-10 map.
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I agree. It's up to ED to drive the control schemas across different modules towards the standardization. Most outstanding example is the righ/left click where depending on a module it can be switch up or down. Otherwise it's only up to good will of individual developers to follow practices used by others. Yet the MiG-21 is not the most confusing one. Mirage had gone through a number of iterations and it required substantial time till the right click had the same effect on all switches and rotary controls (some went up/left, others down/right on the same mouse button click).
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Guys, sorry but is another "wish" thread really necessary while there is already another quite active one: https://forums.eagle.ru/showthread.php?t=193450&page=6 ???
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Thanks for the heads up. What's broken with SAMs and EWRs?
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Quick question. Does the campaign work from user, SavedGames folder or has to be put into the DCS installation?
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One point that might have not been noticed is that as communicated, winter textures were one of the few things missing to complete the map. In other words, basically unless I'm mixing some facts, as well looking on the intensity of news and new screenshots appearing, the initial map release should be almost there.
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Reworked Cockpit Views with proper Neck
firmek replied to PeterP's topic in Utility/Program Mods for DCS World
Couldn't resist the recent sale and finally got F-5 - yet another great module which most probably I won't be able to devote the time it deserves. Anyway, so far enjoyed it a lot - it's super simple. On negative side - something seems to be strange with the sounds, like the engine sound would be really muted with a lot of white-noise on top of their audio cue. Anyway, I've added F-5 to server.lua. Server.lua SnapViews.lua -
Museum Relic F-86 Campaign Completed - Finally!
firmek replied to scotth6's topic in The Museum Relic Campaign
Great news. I had a lot of fun playing Museum Relic as well learning the navigation. I enjoyed it so much that flying over the stadium during last mission had actually made me sad that the story has ended. Can't wait for the new campaign. Whichever the timeline for the story is I'm sure the campaign is going to be great :thumbup: -
https://forums.eagle.ru/showthread.php?t=192998
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Maybe this helps: Provided that RAL codes can be found for the listed colors, like "155 olive drab" EDIT: or this one Again, I don't have any clue about buidling the models but maybe the RAL codes could be guessed based on the numbers.
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Amazing level of details. The way how it's worn is spot on IMO, not brand new from the factory but also not totally destroyed. Adds an immersion of flying a real thing. Based on the work from Heatblur so far it’s going to be a great module with extraordinary cockpit. The only one thing that pulls me of from buying F-14 is this guy :P EDIT: One thing that would be great to have though out of the box are a 3 and 2-way button abstractions. It's not a big deal to create them ourself but with an early release modules there is always a risk that something goes wrong due to udpates in the key-actions map. For that reason it's better it's provided and maintained by the dev team from the start.
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+1. There is probably no chance we can get any newer European plane than Tornado. Still, the day Tornado would be released will be the day that I'll stop flying other DCS modules :)
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Probably we can expect that the initial release of the new, reworked Caucasus coming out in 2.x branch, (let's say 2.2 or whatever) having the 1.5.x still available. That's at least until the new Caucasus map comes out of Alpha and a decision is made to ultimately cut out the old Caucasus, thus discontinuing the 1.5.x. This will be the final 2.5 version I presume.
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I agree and disagree at the same time. The fact that it would come without any adequate opposition from the era should not be a decision criteria. On the other hand I think that a lot of unused potential comes from sole focus on "simulation of flight" and “sand-box” approach. What I mean is that DCS does the best job in publicly available flight simulators as for the flight and systems modeling and by no means that should be compromised on. At the same time more focus should be put on simulating the overall environment and "air warfare". The situation is improving (see Normandy and Assets Pack) but still many of modules in DCS are like a car simulator without a race track. Take Sabre and MiG-15 as an examples. Those are beutifull modules on their own but you can't get an experience of 50's era pilots in DCS due to severe lack of AI modules from the era. It's not much different with MiG-21 and will not be different for some other modules that are under development unless the situation changes and more focus is put on simulating the air warfare as such instead of only the airframes.
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+1 :thumbup: Regarding the Marueli though. I'm also not sure as I wasn't able to find much information about it but it seems to be operational. If I recall correctly during 2008 conflict Kutaisi got bombed (thus the craters). Senaki also had been bombed as also later on blown up by the special ground forces. Both are closed at the moment which aside of being further South might be the reason why some squadrons had been moved to Marneuli. Take above with a grain of salt as I might be confusing thinks as also base on non accurate information. Those event's shouldn't also have an influence on the map design. Again, it would be interesting though if someone could shed some light on the history of Marneuli AB.
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Based on the pattern of information flowing prior the release for previous modules, the intensity of the screenshots shared makes me belive that it's not that far before we'll see the map. :thumbup: Keeping the fingers crossed though still would love to understand more on what kind of structural updates the map will undergo.
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:huh: Ok, but really, maybe it's early and I didn't had enough coffe and my brain is not there yet but could someone please shed some light what is this post about? Assuming it's about "guess what new module we're working on" it's rather unusuall way to communicate it.
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So no plans for adding Marneuli? Is there any specific reason why it's not already included in the DCS map? Many of the airports/airbases changed a lot from 90's which as I understand the Caucasus map is portraying. Noworosyjsk doesn't exist anymore, Mozdok got a new runway. The question is did Marneuli exist in 90's or it's a relatively new airbase? Different question is if the airports are going to be changed. Again, might be a timeline difference but for instance Maykop looks totally different. Another example is Anapa which at the moment is an civilian airport while in DCS it's modeled as an military airbase. Another question - since the "X" runway had been mentioned. There seems to be a real firing range just East of Vaziani. It's in the area covered by current DCS map but is not modeled. Would be great if it's included in the new map. Last but not least, are the cities going to obtain more distinctive layout. It's not required to reflect every single buildings but just a major street layout with maybe some distinctive buildings would really help in visual navigation. Overall the point is that as far the progress on visual side of the map looks just amazing there could be more information about the changes for the map topology.
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Batumi wrong heading numbers
firmek replied to tangodownNZ's topic in Release Version Bugs and Problems (Read only)
Guys correct me if I do something wrong with the math but... The real one is 13/31 with 126°/306° true heading. 13/31 is also painted on the runway. Variation for Batumi is 6.53 (though SkyVector say it's 5° East) which could result in rounded (because of 0.03) magnetic heading to be 119°/299° - which then could explain the confusion about the runways not being marked as 12/30 as also mentioned 119°. EDIT: As a second thought the question is how the variation is modeled in DCS. Is it dynamic and matching the date setup in the mission editor or is it fixed per date that the map is generally developped for. As far as I recall it's fixed about 6 deg. -
Caucasus, air force training regiments and training ranges
firmek replied to firmek's topic in Mission Editor
What made me uncertain is the low resolution blury image as also a painting scheme which seem to have different colors between Krasnodar and Maykop L-39's. Might be it's just a different light conditions. I do however agree, its safer to assume those are L-39's :thumbup: