Let me start off by saying I'm glad when ED announces any improvement to the sim, but I've got some questions as to why a new damage model is such a priority.
The biggest question is what is wrong with the current one?
I mean if you get shot in the wing you get bullet holes there, you might loose an aileron, or you might loose some control or even get your guns jammed.
Shot in the cockpit? You could die, have your instruments damaged, or just get some bullet holes in the canopy. There are fuel leaks, prop governer damage, engine overheating, pressure losses, and the like.
So my question is why is this such a priority?
I don't want to sound unthankful, but unless we are talking about bugs in the current damage model, I'm pretty satisfied with what we have now.
It's not perfect, but with so many big things on ED's to do list (Normandy, 2.5 and all its features, F-18, Carriers, etc.) I'm curious why this is a big deal.
If the current projects have all the people needed then it seems like focus could be put on long standing bugs or recent ones. Or perhaps a better damage model for the AI planes which is needed much more IMO. And if someone can convince me of the need of a new damage model, why just the WWII planes? Modern planes are more complex and give greater possibilities for learning how to troubleshoot.
Just curious...