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Everything posted by IvanK
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Just had a look through the Depression tables published, The huge depression values looked way over the top to me so went to calculate some. I took the example given in the IFE Manual for 45 deg Dive MK82 Slick, 5000' release Alt , 400KTas .. it calls for depression of 850mills !! (The sight allows up to 999mills to be selected .....a crazy amount imo !) So Took the worked example in the MB339A Weapons manual (which includes wind corrections) and re worked it to the same values in the India foxtrot Echo manual. The red numbers mine. The ballistic figures for the MK82 taken from standard ballistic tables, the remainder from the 339A Weapons manual. The resultant Nil wind depression is just 140mills So something is not right in the depression settings provided in the manual. By inspection they all look way to excessive to me. The Level release at 500' has the same depression as 45 Deg release at 5000' ??
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This is only a Visual thing visible in external view. It is not reflected in the flight control display and does not affect aircraft control.
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Ok thanks, made me go looking and found the list on the DCS sight, The F1 changes didn't get a mention in Announcement forum change log.
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We have the Answer ... Blind Gun firing ... i.e. shooting in IMC:
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Is there a change log for the F1 for Open Beta 2.7.12.23362 ?
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As a Stop gap just add 44mills to all the previous settings
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Real-Life HOTAS mapping for F1CE...
IvanK replied to SidDogg's topic in Controller Questions and Bugs
There are some differences . The F1ED Jammer/Track button at the rear base of the radar stick is in the DCS F1CE the Ant elev mode button (Delta H or degrees) In the F1ED as shown above the Ant elev mode button is the top button of the rokor (The lower button being the Lock on button). The F1ED weapon system manual would appear to be the only generally available weapons manual available. Care needs to be taken in assuming that the F1CE is exactly the same. There are numerous other differences easily figured between the F1ED and the DCS F1CE. What is needed is weapons manual for the F1CE. -
No I went looking through my notes nothing specific there.
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Historical snippet R530K: The 4.0 sec arming time was a safety thing. Previously the fuse arming was complete at 2.5sec. In a large number of Missile shoots the R530 would detonate right on the RF influence fuse arming, given it was a slow missile at 2.5 secs it was essential still right in front of you. This resulted on a few occasions in the firing aircraft getting damaged by the Frag right in front of it. A lot of work on the fuse was done and the arming time pushed out to 4 sec with the aim of getting the R530 further away from the firer at fuse arming. It still was a precocious missile.
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Heavy turbulance while flying making it impossible to fly in formation
IvanK replied to Loukuins's topic in Bugs and Problems
The "suck in" happens when you're really close (next to the leader's wing tip) and then going forward. You'll reach a point where you'll suddenly need much less power to maintain position. I'll see if I can possibly record a track during the next days. That is unrealistic in itself. -
Heavy turbulance while flying making it impossible to fly in formation
IvanK replied to Loukuins's topic in Bugs and Problems
Did some F1 on F1 close form Echelon, Line astern and transits from Echelon Left to Echelon right through close line astern. I did not detect any "Suck in" effect in normal echelon. In transiting through the close line astern position the roll inputs were imo consistent with what I expect most of the time. Occasionally a severe wing drop occurred. Trying to figure out exactly where this occurred is problematic as it had a certain amount of randomness to it. Transiting the line astern slightly low and around 5 aircraft lengths back the encounter with wake turbulence was gross and way overdone imo considering we are similar types and identical weights and AOA etc. Retested with Wake turbulence off and things were to me more consistent and dare I say it felt more natural in close formation. -
Heavy turbulance while flying making it impossible to fly in formation
IvanK replied to Loukuins's topic in Bugs and Problems
In a standard echelon position you should not require ANY aileron input. ... if you get super close with wing overlap then yes. -
Heavy turbulance while flying making it impossible to fly in formation
IvanK replied to Loukuins's topic in Bugs and Problems
Tried F1 on the wing (echelon) of an SU27 ... no issue. You shouldn't really be flying echelon with any wing overlap anyway Did some stuff in the line astern and transitioning with Wake Turbulence enabled, seems a little bit random to me. On some occasions not a big deal on other occasions a very large roll disturbance occurred. Be nice to be able to visualize the vortices to see whats really going on. -
Heavy turbulance while flying making it impossible to fly in formation
IvanK replied to Loukuins's topic in Bugs and Problems
Ok I dont fly with wake enabled will try and have a look. Changing from echelon through line astern and into echelon on the other side does in IRL (in almost any aeroplane) require a reasonable amount of aileron input to hold wings level in the transition as go through the wing tip vortices. So the next question is this DCS wide or F1 specific ? -
Heavy turbulance while flying making it impossible to fly in formation
IvanK replied to Loukuins's topic in Bugs and Problems
What exactly are we talking about here ? ......... aerodynamic Buzz/buffet as a function of AOA ? -
I think its actually a DCS limitation. VORDME stations are not coded as such. VORTACS work so it shouldn't really be a problem to code VORDME stations.
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Going to ask the devs directly
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Thats an interesting speculation. Does DCS actually have a tropopause ? is there any way in game we can determine it ... like temp v alt etc ?
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RAAF F35 Handling display 13/11.2022
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fixed F1 CT telemeter pod landing light don't since update
IvanK replied to grim_reaper68's topic in Bugs and Problems
Wingtip is R550 training round. ECM pod on the wing pylon -
To me its as shown below for the IR missiles anyway
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You brought up Israeli guncam footage thats all Mirage III footage. You implied that based on that footage the Mirage III had similar function to the F1 as set by the GYRO/ANT switch (whatever that does) My response was dealing with the Mirage III CSF97K gunsight that does not have any GYRO/ANT function .......... not the F1 As to the Gyro gunsight diagram you posted that comes from the F1ED NWS manual pg 175-55. Its worthy of pointing out that the F1ED does NOT have a Gyro/Ant switch. Scrolling down a couple of pages to 1.75-61 is a large complex functional table.In the two Gun related sections there is reference to "antenna tracking errors (full scale) and also the curious phrase "future prediction angles for radar distance (firing at a fleeting target)" which might imply some sort of snapshoot mode (similar to the F5E sight). It does imply that in the F1ED the Antenna angle and or antenna angular rates might be a factor in the F1 prediction angle calculation. Also it would be required for the Guns Autofire/blind mode as the small square TD symbol (positioned by Antenna angle) and the guns pipper would need to be in coincidence. Still does not resolve what this GYRO/ANT switch actually does which it seems is unique to the F1CE we have in game.
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Not at the moment as far as I can make out.
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At present to Deselect in the Mission editor. the three dots at the end of the dialog box that you use to select payload etc.
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Yep thats exactly what it is. I have a lot of time sitting behind the Mirage III gunsight Smooth handling allowed very precise tracking. It as also worth pointing out that the original Israeli gun camera film was all shot at 16fps.
