-
Posts
991 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Headwarp
-
nVidia 418.81 huge performance drop
Headwarp replied to Lixma 06's topic in PC Hardware and Related Software
either try a clean install or preferably try DDU then install the latest drivers. I had issues going from 417.35 to 417.71. -
Force feedback alignment bug with curves
Headwarp replied to hazzer's topic in Controller & Assignment Bugs
The problem therein lies that I'm not a coder and I've never created and FFB device that runs off of direct api. Is this an issue that microsoft could add to the api for? If so, how do we convince them to do so when they stopped selling ffb products themselves years ago. Polychop tried to find a solution but they really just created a deadzone afaict. If i knew where to point ED to a quick fix i'd have done so long ago myself. Like is there a way to simply add to or subtract from the overall length of the axes we're controlling when an msffb2 or g940 is plugged in? Where to even begin. I've flown the viggen and the mig-21 with ffb. Pretty much the same muscle memory involved as flying prop planes with the ffb stick. Best thing one can do for now is just learn to be real gentle, barring that try SimFFB which I think has it's own "trim" settings or you can set the stick through to centering force and add curves that way. -
Yep.. it's the goggles fault :pilotfly:
-
lol if i could turn my chair even like 5-10 degrees I'd have a much easier time looking behind me. The holy grail for me would include higher FOV and maybe some curve around the side of your head, so i'm not met with a black wall when i look right or left with my eyeballs rather than my neck like I would when looking behind me when I'm driving. Solution? Wingmen or spotting the enemy before they spot you lol. I was flying another sim but I had a blast in VR last night. 3 sorties, 3 kills with multiple assists, thrilling experiences of blood thirsty teammates being within inches of me as I squeeze a short burst and watch them connect on the enemy while going into a displacement roll. It would've been DCS but I got friends who haven't realized the power of the dark side yet. Still way better in VR than not. would do again 10/10.
-
Lol. I wouldn't jump the gun just yet. AMD's flexing, could be what pushes intel and nvidia to rethink the design. But I'm not a stock broker myself. Mentioned in a PM I don't have the issues with RST that you're having but looking at the support page for my mobo, my sata controller drivers are 17.0.1.1075, no 16.2 to be found. 15.9, 16.8. Maybe you found a driver that left some stuff behind it shouldn't have? I can't say I know of a ddu type program for intel. But some time spent with the registry might point to some answers. I'd talk to Asus about it personally.. as dreadful as the stories I've read of customer service might be. Either that driver install is corrupt or your sata controller could be defective imo. Had similar troubles with my 2500k rig towards the later years of ownership. Nothing of the sort with this one. I did a windows factory reset recently, which pointed out to me my OS install previously had some conflcits all the troubleshooting I know to do didn't touch. Factory version was 1809 surprisingly enough. Wasn't too bad, although my connection allows for really fast downloads and my methods knock out control binds fairly quickly. *edit* strix z370E had a sata controller driver update jan. 24th. Same drivers I'm using.
-
I'm still not used to AMD being so HOT like they have been lately SIR. :surrender: My apologies to the OP for letting it slip my mind to check for future motherboard compatibility. Seriously.. x470 or b450 and a ryzen cpu. get the gpu you WANT. + 16gb minimum dd4 ram.. SSD at some point if not already in possession. save up for a ryzen 3000 series. Very happy camper. Put that ddr 3 ram up on ebay or reddit, and the ryzen cpu when you upgrade.
-
I was just about to make a similar comment. If you go with the AM4 board right now, and even a less expensive ryzen cpu, AM4 boards are slotted to be compatible with Ryzen 3000 series. 3000x are slated for 4.5-5ghz. I'm with Bitmaster. This is probably your best route. So you can buy a new cpu later on if you want to, and skimp on the processor for the needs of your budget for the time being. AM4 compatibility up to the year 2020. The drawback - no PCI-E 4.0 support. Not even a concern.
-
Depends on the bundle. Newegg.com is a good place to shop as well if in the US. Amazon may have better return policies but any new hardware should have like a 3 year manufacturer's warranty. Of course shipping costs if you're an amazon prime subscriber couldn be factor. Just be sure to browse newegg not their 3rd party market place, look for this at the top of the page everytime you look at a new item. Click screenshot below to see what I mean. "Sold by: * Newegg" https://www.newegg.com/Product/ComboBundleDetails.aspx?ItemList=Combo.3845854&Description=ryzen%202600 $230 Ryzen 2600+ B450M mothebroard combo. 1060 6gb should be fine for 1080p resolution. 1070 will be a bit better. CPU speed could be a bigger deal powering a 1080p monitor. No matter which way you go here, it's all a step up from that ol' 1100T. Don't over think it. Any of the options described are an upgrade for you. Stay comfortable..
-
You're going to need a new cpu motherboard AND ddr4 ram unfortunately. Your old machine is using ddr3. I mean, $380 for a 9600+mobo. $200 for a 2600x + maybe $70+ or more for the mobo. $164 for 2600, same mobo cost as above. any with your 1070 will probably do you well. the 9600k would perform the best. Factor in another $100 or more for a minimum of 16GB of ram. You know your budget. Get what you can afford. If you're still using HDD instead of SSD, you're going to want one of those as well. But you can get it later. Make sure you at least meet the minimum requirements for PSU for that 1070, which is 500w. I think he was talking about the Ryzen 2600, as op was asking about R7 2600 and 2600x ( in fact said 2600x) p.s. overclocking isn't that hard to do with efficient cooling and motherboard specific guides are all over the place.. It's budget performance at it's best, food for thought for later down the road.. but I'd want more than minimum PSU requirements to handle peak wattage load.
-
Based on that fact.. get your GPU first. See how things go. If the ryzen 2600x is the best you can afford it will probably be a nice upgrade from your phenom II 1100T. But the 9600k is a much stronger choice if you can manage the budget. Which not all parts need to be bought at once. Pilotlasso we're not comparing it to an 2500k though. 8th gen and 9th gen intels are quite a big difference. 9600k vs 2500k - the difference is even bigger than vs your ryzen 1700 https://cpu.userbenchmark.com/Compare/Intel-Core-i5-9600K-vs-Intel-Core-i5-2500K/4031vs619 DCS cares about single threaded performance, and architecture by now has developed to where the 2500k is slower even at equal clock frequencies.
-
https://cpu.userbenchmark.com/Compare/Intel-Core-i5-8600K-vs-AMD-Ryzen-7-1700X/3941vs3915 any processor can be broken down into single threaded and multi-threaded performance. At stock speeds the 8600k is 27% faster. On average overclock speeds, it's also showing the 8600k as 34% faster. in single core speeds. The ryzen winning for multi-core. Then you can scroll down and see on average 34% and 33% faster integer and float point processing. favoring 8600k vs 1700x Ryzen 7 2700x https://cpu.userbenchmark.com/Compare/Intel-Core-i5-8600K-vs-AMD-Ryzen-7-2700X/3941vs3958 12% single core speed advantage, 11 % faster quad core speed. 23% faster overclocks. 23 and 25% faster integer and floating point speeds in favor of the 8600k. Also looking at cost.. 2700x is still $310, you can get a 9600k for $259 USD. Although a z390 mobo will be at least $130USD. Ram prices shouldn't be any different between brands. Until Ryzen 3000x comes along 8th/9th gen i5's are imo the stronger choice for DCS W. If the desire is for "right now"
-
Truth be told any chip within the last couple of years should be a huge upgrade for the OP. But the 8600k does have the potential to offer more performance in DCS than current gen ryzen, and is likely going to react more favorably to higher overclocks. As well as offer better single threaded performance out of the box.
-
Quick google search brings up plenty of posts of people struggling to break 4ghz with the ryzen 1700x.. I'm guessing the 4.5ghz was the 2500K? 8600k can get pretty fast. 4.5ghz on an 8th gen cpu is a bit faster than 4.5ghz on a 2500k.
-
8600k will net you higher performance in DCS as well as FSX. It will most likely be able to OC to at least 4.7-4.9ghz as well. Current Ryzen chips just can't get that fast. Ryzen 5 3000x series will be able to however. It boils down to Directx9 and Directx 11 being dependent on single threaded performance. I meant to mention the potential of newer i5's in your other thread. I got sidetracked by the thought of the upcoming ryzen chips.
-
Optimization for AMD specs
Headwarp replied to steelrfan85's topic in PC Hardware and Related Software
PCIe is backwards compatible. So you're good to go for a 1070. -
Optimization for AMD specs
Headwarp replied to steelrfan85's topic in PC Hardware and Related Software
The RTX 2060 performs comparatively to a GTX 1080 for $350 USD, with 6gb of GDDR6, 2070 has 8GB of GDDR6 and is inbetween 1080 to 1080Ti performance for $500. RX580 8gb or 1060 6gb might be found for around $200, but I think the bare minimum I'd recommend right now is the 2060. $20-$50USD more than a new gtx 1070 with gtx 1080 performance, also offering a slightly higher memory bandwidth @ 336GB/s over the gtx 1080's 320GB/s https://www.techpowerup.com/gpu-specs/geforce-rtx-2060.c3310 I can't speak for the accuracy of this article, but they show the 2060's relative performance as an average of 3% higher than a 1070Ti, and 3% lower than a gtx 1080 @ 1080P. 14% more performance than a 1070. a 2070 by comparison, with 8gb of GDDR6 is showing 15% faster than a gtx 1080 or 18% more than a 2060 @ 1920x1080 for another $150. Article in that regard seems about in line with what I've seen from people doing comparisons on youtube. You might be able to luck out used. I like warranties personally. AMD might push out some new GPU's throughout the year as well that might be rather impressive cost for performance looking at the Radeon VII benchmarks if you feel like waiting it out. @$700 the Radeon VII isn't looking bad at all vs RTX cards. But probably not that budget friendly.. so we'll have to see what AMD releases gpu wise in 2019. It's definitely time to replace the GPU. I haven't had less than 4gb of VRAM since like 2013. And gpu's are using gddr6 and HBM now, dcs can put that to use. CPU was released in 2010. A GPU upgrade MIGHT make the game playable, but you'd probably enjoy an upgrade to ryzen or just about anything manufactured in the last couple of years to go with it. DCS likes single-threaded performance with DX11, although that could change when vulkan comes. Ryzen 5 3000x series are purported to be pretty beastly, also expected to be coming sometime this year. Just looking up the clockspeeds the X series is going to run at I just had a slight nerdgasm. Just personally, depending on your budget I'd think less about total investment and think more in terms of buying a part here and there within a weekly/monthly budget until you get yourself a build that should hopefully last you at least a few years, starting with the GPU, followed by a cpu, motherboard, ram, maybe a decent PSU depending on your current wattage and at least the minimum recommended wattage for your gpu and most definitely a solid state drive to run DCS off of (it's nice for the OS drive as well..boot so much faster than an HDD). I wish I could break it more gently, but this hobby has its costs. You might be able to reduce costs with used goods and less recent hardware, but the more recent the hardware the more peace of mind imo, warranties, driver support, more recent cpu architecture. -
Just wanted to confirm, F11 cycling causes clouds to completely disappear, along with any cloud related stuttering. I was reading the WMR thread and saw Nineline talking about the SteamVR loading screen from time to time using his Odyssey quite a while back.. and I think this is the cause, as it's the only time I experience it myself. Using my monitor it's a stutter.. periodic momentary freezes of the client. Any mission involving static clouds. I haven't dug into the cloud density settings of each mission I might fly with this stutter.. but I'm inclined to think its within the range mentioned previously within this thread.
-
Force feedback alignment bug with curves
Headwarp replied to hazzer's topic in Controller & Assignment Bugs
This has always been the case with FFB and not limited to DCS as far as I know. Same thing happens if I add curves in my other combat sim that I won't mention by name. I tend to just be extra gentle with my controls and fly without curves. Even though it's more sensitive, I can feel stalls coming on with it and I tend to fly better than a spring loaded stick with curves. I almost never stall, as I feel them coming on. Closest I'm ever going to get to flying by feel. For fixed wings though I only bust out the msffb2 for prop planes, but if it had more buttons I'd use it for everything. I've developed a method of tapping the stick fore and aft with a finger or thumb rather than rest my hand on the grip when using as a helicopter cyclic for hover/ground control and get to fly a little more freely with the cyclic when in cruise. Can feel a little too touchy when aiming rockets or guns from a fixed position, but after developing muscle memory to be gentle it's doable. I also kind of visualize the R22 cyclic. During hover and taxi it's like they barely move the cyclic in this video, making very small adjustments throughout the entire flight. Even through the turns you can hardly notice cyclic movement. I'd love it if we COULD add curves to an ffb stick.. but how to code that is beyond me and it's something ffb users have been dealing with for the lifetime of the sim, and other sims. -
Radeon VII, what do you guys think ?
Headwarp replied to BitMaster's topic in PC Hardware and Related Software
I'm going to get pretty hands on with it when the BFV patch comes. In the FFXIV benchmark at 4K, TAA seems perhaps slightly sharper if you look really hard, but the difference between it and DLSS seems negligable to me just looking at the edges of the car model. I mean I really had to look to see the difference, which typical gameplay doesn't usually involve such inspection. For comparison the same benchmark using FXAA produced immediately noticeable jaggies and shimmers along the edges of various surfaces of the car model. But - 4k on my monitor is more like 2560x1440 + dsr so, hopefully BFV allows for DLSS at my native resolution where I'll have a better ability to gauge. Minimum framerates went from 60 to 80.. which I'm not scoffing at regarding 4k resolution. So BFV has a resolution slider, which I just played with a bit in regards to the videos' mention of 1800p being upscaled to 4k via dlss. The more you downscale said resolution the more you begin to notice jagged edges. I lowered it to 75 just to play around with raytracing at acceptable performance levels, and ultimately didn't like the experience. But, doing some math.. 1800p is 3200x1800, and 3200 is 83.3% of 3840 and 1800 is 83.3% of 2160. So, I dove in and took to the practice range and there is a visible difference between 83% and 100% of my native resolution. It's hard to describe, 17% less resolution again requires inspection to notice and I go from like 140-168fps to 160-188 fps. (dx12 no ray-traycing) The difference in this case was more noticeable than my experiences between TAA and DLSS in the FFXIV benchmark but tis a different game, running at a different aspect ratio and resolution. I guess what it boils down to is how well the AI neural network handles anti-aliasing for the upscaled image to retain the performance of said lower resolution, and how comparable to TAA it is. I think it'll also be good to measure the performance of DLSS 2x and I hope it's an option in BFV, as it will basically be applying the effects of DLSS to my native resolution, and that should tell us what ngx and tensor are capable of in the regard of taking AA load off the back of the streaming processors. nVidia claims at least 64 samples per rendered pixel for dlss. In DCS we have the option of 1.5 to 2 samples per rendered pixel currently. Looking at something like DSR which renders more pixels, rather than samples of pixels but has a similar effect on performance, goes up to 4x. https://developer.nvidia.com/rtx/ngx So I'll give that an honest shake with the upcoming BFV patch as I play with DLSS and share some hands on experience rather than continue to speculate. Edit* My apologies in advance to forum mods - I'm more interested in the anti-aliasing specific features than I am the titles mentioned. **another edit - I just wanted to state clearly, I'm glad AMD still has a dog in this fight. I don't think any of us were expecting this kind of performance from the next amd card. RTX and DLSS were not the selling point of the 2080Ti for me. I'd held out long enough..and knew I'd be making a purchase when nvidia launched their next line. Spent the previous year watching 1080Ti's sell out and be listed for more than I paid for my 2080Ti. I'd held out long enough with a 980Ti @3440x1440 and recently picked up a VR headset that wanted more juice as well. At the same time I kept hearing about Deep Learning AI for professional use and I'm like "so.. what does this thing have use for in gaming?" . I bought the fastest option I could and while I was salty at the pricetag, I've recovered from the expense and am loving the crap out of my GPU. DLSS is kind of just an added surprise, and MSAA performnace ever since DCS went to deferred rendering IMO has been asking for a solution. Personally, if AMD counters DLSS, both companies have their own version of Machine learning anti-aliasing, and if it offers an improvement over MSAA i'd hope both could find their way into the sim. Proprietary tech or not an fps boost is an fps boost, it's not ED's fault if one company's tech causes a player base to gravitate towards a brand. That's up to the brand and what they bring to the competition. I get not supporting hairworks, turfworks, and silly stuff like that. But when talking image quality and performance provided by a feature said company will do the brunt of the work to implement such.. YES PLEASE. Get on that "will support" list and be seen by every person who clicks on nvidia articles. I'll create my own thread for discussing DLSS, pending the chance to experience it. But that plea is really only if turns out to be good. So pardon me for much interest in what AI enhanced graphics cards can bring to the table, and I'm sorry for that turning into the focus of my posts in this thread. I'm all for AMD sticking it to intel and nvidia even though I'm set on hardware for several years. There's always something better around the corner. My 8700k was outmatched by the 8086K in 9 months. By 9th gen after a year. It's an endless dance I don't think too much about as long as my needs are covered. -
I wouldn't exactly call it cheating. You can turn your head pretty far with a hatswitch or mouse as well lol. The lack of owl neck with VR can likely be overcome by a swivel chair too >.< I'm just in a fixed racing seat myself.
-
Radeon VII, what do you guys think ?
Headwarp replied to BitMaster's topic in PC Hardware and Related Software
We'll see. BFV is getting DLSS tomorrow apparently, Anthem is touted to release soon and will be getting DLSS support as well, and according to nvidia, RT+DLSS is going to be very close to equal with performance of both features off. I can only imagine that means DLSS without RT is going to equate to a performance increase over all.. with a 2060 supposedly able to claim 90fps @2560x1440 without either feature as it stands. And leaves the thought of DLSS 2x, without any ray-tracing. afaict doesn't involve any upscaling. I'm very curious about how that compares to current AA methods in both quality and performance. If the image quality is acceptable and provides a significant performance increase.. I'd have to say developers not moving to support such a thing is kind of stubborn. I'm looking at you, MSAA performance hit with deferred rendering. *cough cough* This is undoubtedly going to be a thing with future generations of nvidia GPU's. Hopefully all goes well with the BFV patch tomorrow and I can share my experiences with that. And that's not an argument against you buying an AMD card in the future Bitmaster. Innovation is risky. I'm content taking part in the first steps of a new tech being utilized in the gaming world, and the 2080Ti still has the cuda count for games that won't utilize tensor/RT cores. It's been a long time since hardware really tried to change things up to this level. It's good that AMD is catching up after a slump of nvidia dominating the gaming gpu market, and this time with a reasonable pricetag. Despite the shifty launch from nvidia and the high pricetags while they felt they could get away with it.. they are laying groundwork that could change gaming as we know it at the level of development, and even streamline things like lighting and shadows from a database of real world physics. And their low range offerings right now aren't exactly horrible. If I were on a tight budget a 2060 doesn't look too bad at all. And I'm all for AMD bringing more bang for the buck, causing nvidia to rethink pricing and counter. We'll see. Personally.. I'm just thinking PC gaming is going to get pretty yummy throughout the next decade. At which point I might just be too old for it lol. -
Did you go into steamVR settings, and lower the global application resolution slider to 100% in the video tab after checking "Manual override?" Do that first. Then tweak dcs settings. Also make sure you're not trying this in the mig-21. It's cockpit is causing me some fps loss. Make sure you're not on a mission with a bunch of static aircraft as well.. as one or more of them may have an issue causing an fps loss.. they may have fixed that much by now though I'm not sure.
-
MFG Crosswind Pedals F-15c Curves?
Headwarp replied to Nascar's topic in PC Hardware and Related Software
I use like a curve of 25 or more for my pedals personally. Even then the nose wheel can be a little touchy on takeoff.. best to just align as straight as you can before pushing the throttle up. -
"Wall of text" I.e. "I can't read a few paragraphs but im going to respond to it anyway".. good argument about your entry barrier into VR. Look man I could care less if you use VR or not. Really. YOu do you. There are plenty of posts in this thread from people who have used both trackIR and VR that shine VR in a positive light. My experience with it is nowhere near as complicated as your description of it. It has flaws.. but it's awesome. If that's too much for anyone.. trackIR is a must have imo. Need those extra buttons on the hat switch. Can't put it more simply than that. And I've been around computers since I was 3 years old, I've had to budget and other time's I've been more fortunate. It's the way of life. This stuff is all second nature to me and I'll confess that.. but VR setup is less complicated than installing windows, system and gpu drivers. There are thousands of posts here about all the difficulties people have with DCS in general..regardless of on a monitor or VR. Point? Straw argument. (not digging every single trackIR issue post i can find..but this took about 2 minutes of effort, despite there never having been a trackir specific section of the forums ever like there has been for VR from day one..) https://forums.eagle.ru/forumdisplay.php?f=453 https://forums.eagle.ru/showthread.php?t=159874 https://forums.eagle.ru/showthread.php?t=229871 https://forums.naturalpoint.com/viewforum.php?f=60 Just glancing at the natural point forums, the first page of the TrackIR5 thread we immediately encounter people who find trackIR not so simple. There are people who have much to learn about personal computers on forums world wide. Keep in mind.. there's no telling how many of said issues are caused by improper PC maintenance to begin with, rather than TrackIR itself. Same could be said for VR. In the long run.. no hard feelings. *Edit* leaving it at this post one way or another - All hardware, and all software has potential for error. I've had plenty of issues with TrackIR like light or reflections causing it to be twitchy, or having to adjust curves because I changed the position of the camera.. or having to speed up curves because at the distance the camera is at, my head is turning to a point where the led clip is blocked. Yaw and roll curves being too sensitive. I spent much more time tweaking settings for trackir than I ever have VR thorugh the course of various windows installations and reorganizations of my desk. I did experience microstutters that were probably related to trackIR, where a solution for such has been found by the playerbase of locking FPS to no more or no less than 60FPS. As mentioned previously, in another sim it caused stuttering when using force feedback. Nothing I've ever really complained about but all I've ever done with my WMR headset is plug it in, which windows automatically installs drivers. Install SteamVR, install WMR for steam. edit a cfg file. Set SS slider to 100% and set P.D. to maintain a minimum of 45fps in DCS. Takes 5 minutes if you know where to look. That's a one time thing unless steamVR or wmr software gets an update. The rift and Vive are even easier to setup, aside from the physical aspect of placing the tracking sensors. But I'm not knocking anyone for using trackir. It's extremely useful if you don't have VR or some kind of alternative. Again, another product where the pros outweigh the cons. The value of those pros and cons are highly subjective. TrackIR never really took off outside of the simming world. And it probably took years to convince the majority of simmers to start using it, because it would have been one of the most expensive peripherals for their PC. You said you bought yours in 2010. If there were no "early adopters", or perhaps you'd call them "TrackIR enthusiasts" that opportunity might not have been there for you. Just because you bought one doesn't make it a trending market. VR is best suited for the Sim market, but is not limited to that. Like I said...this same argument in one form or another happens with every new piece of PC technology that is released. Nah.. we don't need a monster voodoo.. nah we don't need a widescreen.. nah we don't need multi-core cpus... nah we don't need trackir, Soon after quad cores are a bare minimum, 16:9 is a standard, less than 1gb of vram is sacrilege. Now we're at "nah we don't need VR" and there're probably not many simmers who haven't experienced either trackir or VR at this point. All the power to the people who want to wait it out. All the power to the people who want to see what they've been missing out on. I personally am on no campaign to stop people from endorsing technology that's going to take PC gaming into the future. That is how the way is paved. The more that do, the more developers sell games for it. It used to be that devs would jump on new tech and turn it into something magical. Now it relies more on the people willing to spend some dough and pray developers don't give it minimal effort. Thankfully, DCS World seems as much a project of passion as it is a method of earning a living for ED, a company that I would be willing to bet had a large impact on total TIR units sold, and in very recent posts by the Eagle Dynamics team, they are poised to do the same for VR. At least that's my opinion. I'm pretty sure the title of the thread invites the comparison of the two. Man do I also need to grab old forum posts outside of DCS World from people who already had the TrackIR hardware asking for support in various games before current gen VR ever existed? I know of at least two titles I've personally asked for implementation of TrackIR support.. one of which was listened to.. the VR experience is more fun in that title as well. Imagination can be used for positives, if you have one. Technology is driven by it. And does it really matter if VR wasn't specifically designed for DCS World or simming if that's where people take a liking to it and it drives some business to a headset manufacturer's way as well as the potential for driving some VR customers towards DCS World? And what does it matter that they aren't the same thing, when one replaces the need for the other, while offering the perspective of being inside a virtual aircraft instead of behind a monitor, and doing a better job of headtracking? What does it matter when the developers of DCS World themselves are saying "Hey..this is cool we're going to do this" And I don't think it's unfair to compare the rise of TrackIR from it's time of inception to VR in it's current state being less than 3 years old. If we had this kind of technology at that point in time I'd put my money on VR being more popular than TrackIR is today in simming. The point being.. TrackIR had it's naysayers just like you. Now it's a "Don't strap in without it" item in this community, except to those of us who are enjoying ourselves in VR. And I see more and more people picking up VR headsets in these forums and in my personal group of friends who like to sim. I doubt I'd be very far off in saying TrackIR got its start pretty much just like this. And there were naysayers.. that claimed it would fail. Personally, rather than take the word of forum members, of which we don't know their level of competence in personal computing, take a stab at it yourself. The artifacting from motion reprojection MAY be too much of an issue for you. The lack of sharpness you're used to with your monitor MAY be too much for you, and nobody would fault you for returning an item you don't enjoy. (be sure and take the time to read the fine print on the return policy from the retailer you might purchase from) But words won't tell you that.. if they could I'd have bought a rift day one when sims started utilizing them. Instead I waited 2 years. Although. I do enjoy the increased pixel count of the Odyssey. Did words prepare you for TrackIR? I know my mind was blown when I used it the first time, despite youtube videos and information gathered from forums. The general consensus of a good 99% of the people I've encountered who are both computer literate and wearing a VR headset within their budget and simming is "We get used to it.. because I haven't flown without it since I got it." And the best part about it is - it only gets better from here. And even some of the not so computer literate people I've been able to get setup within 10-20 minutes on Discord just by telling them what settings to adjust. I mean.. in upgrading the vulkan api do you not think they're going to do further optimization for VR in the sim? Are you afraid you're going to lose trackIR support or something? If your intent is to make me say "You're right I don't like my VR headset".. sorry for ya. I gave my trackIR unit to a family member within a week of getting my headset and I don't regret it one bit. Lean back..take a look at the overwhelmingly positive responses for VR in this thread.. and maybe ask yourself why you feel this need for an overwhelming total number of posts disputing hands on experience with speculation? I mean.. i'm a little bashful.. I shared my opinion pages ago. It hasn't changed.. what are we doing here? I think we started with a conversation about framerates and their perceived effects from headset to monitor. Having had actual experience with that 45 fps framerate myself in a VR headset in DCS World, it seems it is far from the worst gaming experience in the world. To many of us..it's the best experience we can get in DCS World for the time being. And at least for me personally, anyone's welcome to disagree with me. But it won't change the fact that I am enjoying my VR headset. And as much as you want to think that judgement is clouded somehow, I'm very much not alone. Then you've got guys like Bitmaster, who has proclaimed in other threads he can't handle long periods of VR and therefore doesn't like it. But.. not for reasons of "setup time".. talking physical nausua/headaches.. i've experienced it myself without motion reprojection but for the most part i can spend hours in the headset and be fine. i mean..he's a tech savvy guy. Us VR users seem to be okay with his choice, as much as I am with your choice to stick with TrackIR as well for whatever reason. I'm done beating a dead horse. You have a nice night and enjoy your flights. TrackIR or VR.. however you want to do it. Hope we can still have fun if we cross each other in the skies.
-
:thumbup: