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Mr_sukebe

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Everything posted by Mr_sukebe

  1. Mr_sukebe

    Tornado

    It’s lined us by Heatblur after the Eurofighter. Likely to be another 2-3 years
  2. How does the 705 compare within DCS? Does it make any noticeable difference? I've seen the benchmarks, which suggest that it's as good as it gets at the moment, but have no idea how that translates into real world performance.
  3. Oh yes. It's awesome. Don't get me wrong, I'm not very good in it, and it takes some effort. I'm MUCH less effective than say in an F18. For all that, it's brill.
  4. Agreed, just part of the entry cost to flying in the best flight sim currently available to the public. I don’t really see the cost being the end of the world in the context of the cost of our PCs, GPUs and flight sim hardware
  5. Compressed files need to be uncompressed to use and takes CPU and RAM resources to do it. With DCS, that’s likely to result in stutters and lower frame rates. I can’t help but think that if you’ve the cash to purchase pretty much every module, that a 2TB drive would be a good move. They’re now under $200 for a decent NVME2.
  6. My thanks for the suggestions. Using the DCS VR preset resolved it. The toughest test that I believe I currently have is the F4 on the Falklands from cold, and it passed that with flying colours. Whilst the graphics were dialled down against previously, there wasn't a humongous difference, and the trade off was definitely worth it. Roll on the 7800x3d that I'm currently planning.
  7. Here's a slightly weird issue that I'm currently experiencing with my QP. Starting around a month ago, I have a sporadic issue with the left eye view going a bit weird and suffering from lag. To clarify: My QP is tethered using a USB cable to my PC. GPU = 3080ti My assumption is that I'm starting to get my often CPU bottlenecked, with my 9700KF I do have and use both Oculus Tray Tool and Oculus Toolkit I've previously used Quad Views DFR, but don't seem to need to at the moment My Frame Rate bounces around. On the ground, usually around 30 ish, at altitude, 72fps It seems to be triggered when I have lag spikes, which I'm guessing are caused by temporary low frame rates when accessing textures and similar. So I don't always experience it It doesn't affect my right lens/view, only the left The only way to clear it is to exit DCS (which doesn't solve it) and reboot the Oculus Desktop Application Anyone else experienced this? The fact that it's NOT solved by exiting DCS suggests to me that it's NOT a DCS issue, which is why I've not raised a DCS ticket.
  8. I got the impression that the PSVR2: - uses Fresnel lenses, unlike the newer Quest 3, Pico4 etc. The result being an image quality that’s worse than a Q3 - couldn’t use it’s eye tracking with a PC If the above is correct, then whilst it’ll be nice if you already own a PSVR2, but would be a bit counterproductive if you’re looking to buy a new VR headset, as the Q3 is cheaper. If Sony got the eye tracking to work, then at least you should be able to get a good frame rate. Failing that, feels like a hard sell
  9. Thanks for confirming, much appreciated!
  10. I’m currently in the process of buying components for a new PC base unit. The x670e motherboard that I’m looking at supports x1 gen 5 PCIE NVME drive, and a further three Gen 4 NVMEs. I already have a a Samsung 990 pro (gen 5) and 980 (gen 4), both of which are 2TB in size. My initial intent was to put DCS on one of them and Windows on the other. Thoughts? Options that spring to mind: - Windows and DCS on the same Gen 5 drive - windows on the Gen 5 and DCS on the gen 4 - DCS on the Gen 5, windows on the gen 4 My guess is that as DCS addresses some pretty damn big texture files, that Option 3 would be most appropriate, as whilst Windows gets a slower drive, that hopefully most of what it needs will be in RAM by the time that DCS is loaded. Any views/experiences?
  11. Crosswinds now sold, and Rift S collected. Virpil throttle now on Ebay.
  12. I’m hoping that ED are using the premise of “under promise and over deliver”, which IMO is a great way to reduce hype and failed expectations.
  13. Maybe this is the opportune time to get those cool external screenshots whilst it’s as is
  14. Being fair, whilst not accurate, it looks awesome whilst out flying
  15. No issues here beyond ensuring that I have enough powered USB hubs to keep them running. I have Virpil throttle, collective, stick and panels, WW panels, TM rudders, Total controls panel and an F18 replica panel.
  16. I now use a pair of TM TPRs.
  17. Sounds like you’re up and running. Two points that spring to mind, which won’t help performance, but might be useful: - out of the box, I found the QP very uncomfortable. My solution was a pack of 4 Zeltauto straps (£11 on Amazon). I use three over the headband and makes it massively more comfortable - the inbuilt audio is crap. Koss KSC75s. They’re dirt cheap and not amazing quality by a long way. They do however work fine and again are for me, comfortable to use
  18. MFG Crosswinds now provisionally sold.
  19. Looking forward to trying this out later today
  20. I’ll leave that assessment to a DCS developer.
  21. Me too, but if these were relatively easy to do, it might widen the usage of DCS, bring in more players and thus help fund future full fidelity modules.
  22. F16a Mig25
  23. Utterly awesome. This community really does have some amazing contributors.
  24. Please come and add a log file to help them diagnose the issue.
  25. I was just using the ME with the Afganistan map. Whilst adding some statics, the game stalled and had to be exited using Task Manager. Whilst checking in Task manager, DCS was using circa 20GB of RAM (showing as 9GB) in processes, was using ALL of 1 of my CPU cores, 50% of another and then a bit more (8 core CPU). Seems a little excessive for a flat screen editor. Log file attached. dcs.log
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