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Mr_sukebe

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Everything posted by Mr_sukebe

  1. I believe so.
  2. One of those is a mod, the Mirage 2& is a 4th gen jet and the harrier we have is seriously modernised version.
  3. Nobody else experiencing this?
  4. Can’t say that I’m convinced that we already have a plethora of mid Cold War strike aircraft and personally I’d love to have a Jag
  5. Agreed, it’s one of the first things that I wanted to be comfortable with. Having said that, it can be “vaguely” economical if you cruise at say Mach .8 at 30k’. I did a 600 mile round trip strike mission with just the centreline a couple of days ago, though I refuelled post take off.
  6. As already mentioned, jettison dial to "stores" and hit the jettison key. Personally I have the Jettison Stores bound to a button, along with the jettison. Works a treat.
  7. There certainly is.
  8. Good spot. The 118 bounced through to blades of my Mi8 yesterday
  9. New items added
  10. By radar aspect, do you mean the range and azimuth? If you do, then that’s already possible.
  11. Virpil CM Grip and TM Thrustmaster grip now both sold, my thanks for that.
  12. Can that remove the default pages? Thamiel. I have already asked if it was possible to have the KBs as a tickbox "option", but they didn't seem to like that idea.
  13. Note: this is NOT related to an issue with DCS, though it could certainly be creating one. I've just booted my PC, and opened Oculusdash. I couldn't help but notice that OculusDash.exe is using circa 80% of my GPU resources (i.e. it's processing power, NOT it's VRAM or rendering capability). If that's true, that's going to be severely impacting available GPU resources for DCS. Anyone else seeing this? I've already raised an issue to Oculus on their website. https://communityforums.atmeta.com/t5/Get-Help/OculusDash-exe-very-high-GPU-usage/m-p/1198302#M306838 Edit: have just tried using SteamVRLink, and that's reporting as being even worse, i.e. at 90%. I'm assuming that those GPU numbers can't be right.
  14. If you need glasses to drive, then chances are they’d help in flying in VR. Don’t try to use a set of glasses that you might use for close up reading. Been there, done that, doesn’t work. My opinion is to use lens inserts, which are IMO far more comfortable and avoid the potential that lenses in glasses have for scratching the lenses in your Pro (did that on my CV1).
  15. ***Updated, 24th July*** Having a bit of a clear out of gear that I'm currently not using. Free - Oculus Rift S - Boxed, but very well used and really needs a new set of padding for the headband. Must be collected £160 - MFG Crosswinds - Now sold £160 - Virpil Mongoose T50 throttle - Can be posted £40 - USB button box - one of these: https://www.ebay.co.uk/itm/256366203883?itmmeta=01HZ1KRCKNDKNR27Y16BTYWRRM&hash=item3bb09dd3eb:g:ZWEAAOSwpMNesxWI All of the above work fine. Postage is £6 for the USB button box and £15 for the T50. Happy to post within England, Scotland and Wales. Please do NOT ask if you're outside of those countries. If you wish to collect, I'm in Surrey, which clearly would avoid postage costs. Any questions, please do ask.
  16. Have you taken a look at any of the VR optimisation threads?
  17. You’re saying that you’re got your graphics nearly maxed out in VR, and then wonder why you’re having performance issues? my suggestion is to go have a scan at some of the VR optimisation threads, which have some great advice
  18. Again, my thanks guys. Very much appreciated
  19. That really is weird. Will be trying that out later today.
  20. Thanks chaps, hadn’t realised that. Time to rework my custom loadouts
  21. I see that the centre tank carries nearly the same amount of fuel as a pair of wing tanks. Any thoughts about the pros and cons? My initial “guess” is that maybe the centre has slightly lower drag and might roll faster as it’s closer to the centreline. Haven’t done any testing yet. Using the centre prevents carrying bombs under the fuselage, which might be preferable for delivering bombs one at a time to avoid trim issues. Thoughts?
  22. As mentioned, my guess is that it’s a combination of how many USB devices that you’re using AND how many possible commands could you bind. Basically you’re looking at a matrix of one multiplied by another. I’ve no idea why it’s so CPU intensive. I’d expect it to have more impact on RAM use, but that’s clearly not the case. Hopefully ED will track down the root cause.
  23. For anyone experiencing Control Mapping issues, please use the tickbox “Folded views” and only expand the controls that you’re binding.
  24. Within the controls section for my Phantom, I can see a warning symbol about the binding for the First Person Pilot Body - Toggle. By default, mine was empty. Even if I add a keybinding or binding for a HOTAS button, the warning symbol is still displayed. No, it's not a priority issue and it hasn't stopped me doing anything, but would be nice to get rid of.
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