-
Posts
4004 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Mr_sukebe
-
Is a gaming mouse useful in a flight sim?
Mr_sukebe replied to Ramstein's topic in PC Hardware and Related Software
Just a quick point that using high polling rate on mice can result in stutters in DCS with some systems. I dropped the polling rate to 125hz on my Logitech unit and I’m sure that it helps. -
F-16 Waypoints off by 20nm after 1 hour flight?
Mr_sukebe replied to MeanJim's topic in DCS: F-16C Viper
Thoughts: - in an hour you might well have travelled 500 miles. 20 miles variance is a 4% error for an Ins system. I’ve no idea how accurate real ones are, but that’s just a thought - as I understand it, INS is accuracy tends to worse with a lot of manoeuvring, that might not have helped - I can’t remember if the INS in the F16 accounts for wind. Even if it does, it won’t be 100% accurate I might well be wrong, but I wouldn’t be surprised if that’s common for INS systems. One the bright side, the F16, does have a way to update accuracy on the fly using known preplanned map locations. -
Early access…
-
The colour? I can see that we slightly clipped the wings, which I assume was to help roll rate during carrier landing.
-
My initial thoughts after 2-3 hours flying time: Nice job visually. I seem to remember seeing some options to choose a 2k resolution set of internal texture, which is probably a good thing for people using GPU with lower VRAM levels Flight Model. I thought it was OK, certainly not bad and for Early Access, it's fine. Feels like it could do with more polish, but hey, it's early access There's a few "areas of opportunity" with the control bindings, i.e. I'd like to see my axes options, it's missing a few, and some don't work (have raised a bug report about that) The engine cooling seems to be "early access" as I accidentally overheated it, with no apparent engine damage. Casmo mentioned that he'd not experienced any issues, which could be the fact that he's a much better pilot than I'll ever be, but is also possible that engine damage isn't yet finalised I was able to start it up and take off, just based on having previously flown the P47 a decent amount. Watching Casmo's first video helped me with a couple of elements that I was struggling with (i.e. use of the mixture) No real issues on take off or landing. Made my first carrier landing tonight. As already mentioned, it's a bit of a brown trouser feeling as I expect the wire to catch me towards the rear of the ship (as per on the supercarrier). On the Essex, it was a good deal further down the deck, which rather took me by surprise BTW, when putting the hook down, ensure the gear is already down, as otherwise the hook won't extend FFB seems fine, though I did wonder about the shake of the stick whilst firing the guns. In a real aircraft, would that happen, whilst the rest of the airframe seems unaffected? My guess is not I have all of the other warbirds, and do enjoy flying them. The Corsair is a very interesting addition and being a Brit, and having read about the use of the F4U by the Royal Navy Pacific Fleet, I'm really happy to be able to experience it in VR. Thanks Mag3!
-
There most certainly is a Show Pilot Body binding. Unfortunately it's not currently possible to assign that to a HOTAS/controller (at least for myself). However, I was able to add a Keyboard binding, and that DID work.
-
In the mission editor, we appear to have two versions of the F4U available. Any idea what the differences are (apart from the name)? My guess is that the earlier one was used by the USM, and the later one by the Royal Navy.
-
Just calling out what I'm guessing are binding issues: No default keyboard bind for Show Pilot Body I was unable to bind any HOTAS/controller button to the Show Pilot Body No bind option to Charge/arm the guns (left/right) I was unable to unlock the wings after landing on the Essex carrier using the bound button No binding available for the Gunsight Numerous lighting knobs would benefit from having axes binding options The binding for the Rocket Panel cover didn't work for me The right panel has 6 switches covering the various external lights (e.g. tail, wing, formation). I bound those to one of my panels and none of them worked
-
Put the mixture in the middle position worked for me, as it how Casmo was using it.
-
Can we please have: axes controls for all of the lighting knobs, ie. gunsight brightness, and the various internal lights on the right panel Controls for the buttons that are seemingly missing them, e.g. how to charge the guns Control of the Radio and Nav system Opening the pilot desk
-
Thanks for the feedback. If they had a UK distributor, I'd probably be ordering one right now. Unfortunately, they don't even quote on the website about the shipping cost from the US.
-
The seat is a Simfab unit. Here's one: https://www.ebay.co.uk/itm/364747761321?var=634319885241 Don't order from the above link. Apparently it's shipped from Bulgaria, which does make me wonder... Let me get my tape measure out. I've no idea if it'll fit. I'm currently using an MX5 seat on an aluminium profile base. Should be viable. Looks more comfortable than the NLR seat.
-
That’s a BIG extension, so it’s most probably got a LOT of grunt to take account of the potential leverage. Any idea what the seat is?
-
A few thoughts: Simplifying DCS doesn't feel like a prudent approach. I'm assuming that most of us are here because it feels like the closest we'll get to being in a real aircraft FC3 approach? Maybe, but then it's a sideways approach, and with WW2, is simply replicating what's already out there in that good, WW2 sim, or for that matter, the arcade versions. If ED wanted to do that, I still think that the easiest approach would be to just buy the developer of the good WW2 sim and incorporate their aircraft into DCS I do wonder if we're too focused on the technology and should maybe consider more of "the dream". What I mean by that is for example: Car manufacturers love to show us these ads of families taking their Suv into the wild outdoors. The fact that it'll probably spend most of it's life shuttling the kids to school is irrelevant Racing sims, the dream there is to get yourself into the GT academy or a place in a real racing team Want to play in Tier10 tanks? Yeah, this way.... The examples are part of the way that people are sucked in and motivated to "git gud", and none of them talk about the fact that every one of them requires time, effort and similar. For myself, my personal dream that onboarded me into DCS was wanting to learn to fly a helicopter in the most realistic environment possible. I did my research, looked at loads of videos (this is back in 2015), considered the civ options, and ended up buying a Huey. Crashed it a lot (of course), but the dream was what motivated me to keep practising until competent. So maybe more streaming of missions would be a good thing, to raise awareness and possibly display "the dream" that someone might have, whether that is to learn to fly a chopper, get into Warbird fights, or conduct a night strike in an F18. Maybe a simple walkthrough guide on how to become a competent pilot would help? In my case, I'd just read Chickenhawk, and tried to practice in roughly the same order that the author said he'd been taught. At the end of the day, half the battle on learning to fly is basically the same for all aircraft, i.e. awareness of how to navigate, deal with the weather, basics of aerodynamics etc, so why not have a simple step through guide that covers the basics, regardless. Sure, post that, you need to spend the other half learning all about the airframe you're going to fly, and how to actually use it well.
- 58 replies
-
- 1
-
-
- more beginner-friendly
- easy
-
(and 5 more)
Tagged with:
-
Why report it? I don't believe it's DCS. I think that it's Windows. In addition, we have a very simple workaround. It's worth making people aware.
-
What’s the polling rate of your mouse? If you have a Logitech similar to mind, try reducing the polling rate to 250 or 125.
-
Moza inconsistent information about supported grips
Mr_sukebe replied to trev5150's topic in Input Devices
+1. Love mine, and that's coming from a Virpil base. -
There’s a whole bunch of WW2 German ships available within a mod. Can’t remember who did them, but they look awesome
-
I have to say that I'm more excited about the Corsair than I am about the Mig29
-
Better still, bring out the 109F/G versions such that we can keep the late 44 K4 and D9 for Germany defence
-
June 2025 - DCS VR Optimization Stutter/Jitter Generic Checklist
Mr_sukebe replied to Dangerzone's topic in Virtual Reality
Feel free to merge in anything that I captured here: As long as we have a decent guide, I don't really care who the thread owner is. -
Pixelated clouds are moving and flickering
Mr_sukebe replied to Mik75's topic in Weather System Bugs & Problems
Have you read any of that thread? If so, did you notice the recommendation about trying DLAA? -
Pixelated clouds are moving and flickering
Mr_sukebe replied to Mik75's topic in Weather System Bugs & Problems
With those settings, can’t say I’m surprised. Take a scan here: -
Moza inconsistent information about supported grips
Mr_sukebe replied to trev5150's topic in Input Devices
Just to add, I’ve recently moved from a Virpil alpha to an alpha prime on my AB9. Both work fine.