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Mr_sukebe

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Everything posted by Mr_sukebe

  1. With the AB9, none. Two reasons: - I found the side to side throw of the grip to be excessive with the 250mm extension - longer extension influences the torque being applied at the grip as you’ve got more leverage Just site the AB9 at an appropriate height. i have a Virpil 250mm extension and right now it’s gathering dust
  2. well spotted! I’ll get my coat…
  3. My thanks for the update. Learn something new every day
  4. Does that mean that it has been? If so, excellent.
  5. As mentioned, there's a whole bunch of variables that affect the indicated airspeed, including: Power settings, e.g. throttle, prop, mixture, using water, supercharging setting Altitude/temp and the resultant density of the air Drag from configuration, e.g. weapon loadings, canopy open/closed, opening of cooling vents etc, trim
  6. Mr_sukebe

    Mirror

    There's a general DCS setting, I think within graphics or gameplay that you can disable them, though that is for all aircraft. It would be worth checking the special options for the aircraft within Mission Editor. Some aircraft have a tickbox in there too.
  7. Interesting. You got a source for that? Don't get me wrong, not trying to argue with you, just curious about the source.
  8. +1 just watched one and thought that it was excellent. My thanks
  9. Option B, do what the US did, and give them to the US Marines, for use from island bases
  10. LOL. Another obvious name for a kneeboard folder. RC> Thanks for advising.
  11. The key binds for changing the pilot view up and down don’t work and the aircraft is missing the key binds to move the view forward or backwards
  12. The last comments I read from ED was to assume no benefits initially. Probably a very prudent approach. My understanding is that CPU loading is typically lower for apps using Vulkan when compared to go DirectX. Additionally, when Xplane11 added Vulkan support, I saw a big improvement is smoothness and frame rate. In short, long term, should be a good thing, but play safe with expectations when it first goes live. With the complexity of DCS, chances are that there will be a few snags.
  13. Mr_sukebe

    Junk mail?

    Have you selected to receive notifications about followed threads or similar?
  14. Just a quick point that using high polling rate on mice can result in stutters in DCS with some systems. I dropped the polling rate to 125hz on my Logitech unit and I’m sure that it helps.
  15. Thoughts: - in an hour you might well have travelled 500 miles. 20 miles variance is a 4% error for an Ins system. I’ve no idea how accurate real ones are, but that’s just a thought - as I understand it, INS is accuracy tends to worse with a lot of manoeuvring, that might not have helped - I can’t remember if the INS in the F16 accounts for wind. Even if it does, it won’t be 100% accurate I might well be wrong, but I wouldn’t be surprised if that’s common for INS systems. One the bright side, the F16, does have a way to update accuracy on the fly using known preplanned map locations.
  16. Early access…
  17. The colour? I can see that we slightly clipped the wings, which I assume was to help roll rate during carrier landing.
  18. My initial thoughts after 2-3 hours flying time: Nice job visually. I seem to remember seeing some options to choose a 2k resolution set of internal texture, which is probably a good thing for people using GPU with lower VRAM levels Flight Model. I thought it was OK, certainly not bad and for Early Access, it's fine. Feels like it could do with more polish, but hey, it's early access There's a few "areas of opportunity" with the control bindings, i.e. I'd like to see my axes options, it's missing a few, and some don't work (have raised a bug report about that) The engine cooling seems to be "early access" as I accidentally overheated it, with no apparent engine damage. Casmo mentioned that he'd not experienced any issues, which could be the fact that he's a much better pilot than I'll ever be, but is also possible that engine damage isn't yet finalised I was able to start it up and take off, just based on having previously flown the P47 a decent amount. Watching Casmo's first video helped me with a couple of elements that I was struggling with (i.e. use of the mixture) No real issues on take off or landing. Made my first carrier landing tonight. As already mentioned, it's a bit of a brown trouser feeling as I expect the wire to catch me towards the rear of the ship (as per on the supercarrier). On the Essex, it was a good deal further down the deck, which rather took me by surprise BTW, when putting the hook down, ensure the gear is already down, as otherwise the hook won't extend FFB seems fine, though I did wonder about the shake of the stick whilst firing the guns. In a real aircraft, would that happen, whilst the rest of the airframe seems unaffected? My guess is not I have all of the other warbirds, and do enjoy flying them. The Corsair is a very interesting addition and being a Brit, and having read about the use of the F4U by the Royal Navy Pacific Fleet, I'm really happy to be able to experience it in VR. Thanks Mag3!
  19. There most certainly is a Show Pilot Body binding. Unfortunately it's not currently possible to assign that to a HOTAS/controller (at least for myself). However, I was able to add a Keyboard binding, and that DID work.
  20. In the mission editor, we appear to have two versions of the F4U available. Any idea what the differences are (apart from the name)? My guess is that the earlier one was used by the USM, and the later one by the Royal Navy.
  21. Just calling out what I'm guessing are binding issues: No default keyboard bind for Show Pilot Body I was unable to bind any HOTAS/controller button to the Show Pilot Body No bind option to Charge/arm the guns (left/right) I was unable to unlock the wings after landing on the Essex carrier using the bound button No binding available for the Gunsight Numerous lighting knobs would benefit from having axes binding options The binding for the Rocket Panel cover didn't work for me The right panel has 6 switches covering the various external lights (e.g. tail, wing, formation). I bound those to one of my panels and none of them worked
  22. Put the mixture in the middle position worked for me, as it how Casmo was using it.
  23. Can we please have: axes controls for all of the lighting knobs, ie. gunsight brightness, and the various internal lights on the right panel Controls for the buttons that are seemingly missing them, e.g. how to charge the guns Control of the Radio and Nav system Opening the pilot desk
  24. Wow, he really is an absolute superstar! Just think of how many people this guy (assuming he’s a bloke), has already and continues to help, and for nothing. i do wonder if we should setup a trust, encourage people to donate $10 to it and buy him a new PC, car or whatever.
  25. Thanks for the feedback. If they had a UK distributor, I'd probably be ordering one right now. Unfortunately, they don't even quote on the website about the shipping cost from the US.
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