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Everything posted by nemises
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Having great success with Night Attacks!
nemises replied to Scooternutz's topic in DCS: Ka-50 Black Shark
great stuff, keep it up! -
DCS: A-10C Warthog HOTAS simulation capability
nemises replied to sungsam's topic in DCS: A-10C Warthog
I dont think broke ass students are TM's target audience somehow :) -
two questions about A10-C and DCS/FC Series
nemises replied to chromium's topic in DCS: A-10C Warthog
... I think the excersize of building FC2 (ie "porting" Lockon to the DCS engine) is an indication by Ed of their intention to try and keep it running. The theory going that now each aircraft is considered a "module" linked off a core engine ... as long as the mode of communication between Mudule and Engine is not altered significantly, then any engine updates should "seemlesly" flow with each Module. In practise, I'm sure it is more complicated than this, but I believe FC2 was more than just a "Last Hurrah" for Lockon, and more of a move to integrate it into the DCS work long term. -
...allthough I believe Mumble is open source?..whereas TS3 is licensed ... Mumble integration would allow a much greater level of customisation by ED I believe (if I understand Open Source corectly, which I may not...Moa?) as compared to a Liscensed product, though it also implies a "lesser" level of support by the developer ... Still, I've experienced some amazing things using Mumble, say for example, true world intergrated 3d positional and attenuational sound sources ... not usefull in a Sim where all voice comms would come from headphones anyway, but indicative of the flexibility of the product. I also thing Mumble sound is the best quality I've ever used, however that could come down to the individual settings used by the server (ie a higher bitrate vs a lower footprint). However, even were it not inherently intergrated with the product by ED, it should be possible (with exports) for an external product / build of Mumble to support multiple comm sources based on Game frequencies, and exporting the VHF / UHF frequencies selected in game. TS3 could also do this. Agreed though, that were it integrated into the game, uptake of usage should be much higher.
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I'm sure, at worse, a user Mod could increase the amount of dust / dirt per impact to your personal requirement, but you must also think bigger picture. ED will include as much detail as is required to their personal level of satisfaction ... if it doesn't happen to match yours, you must , perhaps accept that the decissions made by the developer are taken at a level beyond , and consider many many many things never even seen or heard of by the average (lets say 99%) of users. I've no doubt, that the amount of detail ED obsess over and eventually poduce will be more than adequate to satisfy, but if you have special needs beyond, then go ahead and make a mod to adjust :)
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The Dev's have previously mentioned that they are looking at Mumble / Murmer intergration. http://mumble.sourceforge.net/ This is good news, mumble is a great tool from the other opertunities I've had to use it (Project Reality intergration for eg) ... fingers crossed with ED's updated radio stack this could make an appearance and REALLY throw the cat amongst the pigeons
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Red Dead-ly duo – 104th server Thursday night 7-8pm
nemises replied to coolts's topic in Multiplayer
please...lets not do this. (not directed at you Coolts...some sort of weird proxy opinion war about to break out ) -
open to suggestions - please help
nemises replied to InFireBaptize's topic in User Created Missions General
consider changing the curve then, in the Axis Commands section ... if you flatten the curve out a little in the X axis (curve wise, not Joystick Axis wise!) , then any inputs near 0 will be reduced...this will apply in both the +Rz and -Rz as shown by the curve. That might help with accidentally inputting rudder, and consequently trimming in rudder also.... unfortunately what can happen is you will double transform input by trimming in a little bit, then trimming in a little bit more witout realising...sudden ly its more thatn the AP Stabs can handle, and you are riding a bucking broncho. -
open to suggestions - please help
nemises replied to InFireBaptize's topic in User Created Missions General
When you trim with the AP Heading hold on, you are instructing the Blackshark to try to maintain the current heading (this is one of the 4 blue square buttons on the right hand side) ... the Diamond in the HUD indicates the currently set desired heading...thats why it moves whenever you press the trimmer, as you ar re-setting it to current heading. I'm not sure what you mean by "when I turn waypoint off" .. I assume you mean you deselect any waypoint on the PVI ?... this will have no effect on normal flight, it will ony,change where the RMI needle is pointing on the HSI, and also would change where the Shark would head towards IF you have Route AP mode engaged ®. The 3 switch settings you talk about above are to do with what the want the ROUTE auto pilot to do when engaged...wither head direct to the Waypoint (desired heading), or fly a direct route to intercept the desired track (desired track), or just keep flying straight on your current heading. The most usual setting to use is "desired Heading" , however "desired track" is also usefull if your waypoint route is very specific (mountains, known SAM sites etc) -
Hiya, Yes you can "auto slew" the shkval to saved target points in the Datalink.... after a target is stored, you can use the "ingress" function to autoslew the shkval when you uncage it to whichever datalink target is currently selected. The BS doesn't have a Chaff dispenser, only Flares, hkwever, as you have suggested, a tank uses a laser range finder and ballistic calculation to judge it's shot, so unless you blind the gunner with your flares, it's probably not going to help.... having said that, where theres tanks, there might also be Igla's / Stingers (shoulder mounted heat seeking AA missles) , so dropping flares is allways a good option!
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open to suggestions - please help
nemises replied to InFireBaptize's topic in User Created Missions General
Hi Fire, Very sorry, I cannot view your track at the moment (on netbook), however the key thing for you to check here is your rudder trim!. Please, press ctrl-enter to bring up the controls matrix, and leave it open at all times! without the pysical feedback a real pilot has, this is the only way to be able to tell which control surfaces have been trimmed. The other thing to do is make sure you are trimmed to a hover first BEFORE engaging auto hover...autohover is really only to be used for maintaining a position when heads down (ie looking at the Shkval etc..) ... if you are trimmed poorly and engage Auto Hover, then the auto-stabs will be unable to counter the trimmed in commands. One other thing to check is that your AP channels are all on and FD is off, as the Auto hold controls are overridden by FD. One OTHER thing to check ;) is the wind!...wind cocking can occur, and if the wind is very strong, you will need to trim in rudder to counter :) Best of luck, and hopefully this isn't all stuff you have allready tried -
First Post - Several Questions
nemises replied to TheThumper's topic in User Created Missions General
Hi Thumper, for 1) There is actually mobile trigger zones that you can attach to a unit ... this will help simulate a "unit spotted" trigger effect (if coalition in mobile_trigger_zone x) for eg 2) unsure sorry, not used that feature 3) for a clean install on the same system, you do not need to deactivate or re-activate, it will remain activated (though may prompt you on first run, and you should get a "this serial number is allready activated on this system, do you want to continue" PS, welcome , and look forward to seeing some missions from you! :) -
..you need to be able to tell what a vehicle is by looking at it .... then , depending on the mission, you need to know if that type of vehicle is friendly or not (depends on coalitions). So, If you are flying a Turkish KA50, and see a russian T72 tank (you know it's a T72 because you can recognise the shape of the tank), are Russia the bad guys?..ok then shoot it.. Alternatively, to begin with, you can turn ON labels (shift - f10) ...this will not work on online missions though unless the server allows for labels (probably not)
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Ithink it's fine.... the fact is, the way we fly the shark is probablyNothing like how it should be flown in combat. So with that in mind, I think it is ok to use FD if you orefer it. I personally don't use FD 90% of the time, and only really engage it if things are about to get seat-of-the-pants
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Hi Shackman TS3 is a completely seperate program from FC2 , and is fully stand alone. When you download the program from http://www.teamspeak.com/ , you should get a file called "TeamSpeak3-Client-win32-3.0.0-beta22.exe" ... this is an installer, and should run up an engine, to prompt you through the process of installation. If this isnt firing up, you might need to download the file again, incase there is an issue with the one you got first time round (incomplete download for example). Once it is installed, you should run TS3 from either the new desktop icon, or program menu , and configure a few things (your identity..ie the name you will show up as when you join a Teamspeak server), and a "Push to Talk" key...this is a key that when pressed and held will transmit your voice to anyone else also connected to the same TS3 server and "room". During installation the program will also automatically prompt you to go through a Microphone and speaker setup wizard, which will make sure all your peripherals are working ok. Once that is done, you can connect to a TS3 server .... for example the 104th TS3 server (details found here: http://www.104thphoenix.com/modules.php?name=Forums&file=viewtopic&t=7 ) You would Join the TS3 server specifically used for whichever FC2 / DCS server you were going to fly on..this is because, thats where everyone else who is flying on that server will also be talking. Once you've joined the TS3 server, moved into the approporiate room and said Hi to everyone, you would then join the FC2 server ingame. Voice comms are Vital for the flying experience and learning opertunities...you should not feel shy to join, just jump on in a TS3 server and start asking questions... people are mostly very friendly, especially if it's obvious you are new. Hope this helps!
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I think Dragon (?) did a series of Training-day missions .. have a look in the missions sub forum here to find. As for Nav in the shark, the procedure you are talking about (INS update points) are, unfortunately, not functional at this stage...you can perform the procedure, the INS (Inertial Navigation System) does not accumulate errors, making the procedure redundant for now...unsure if this will be back in the game at a later stage. Good luck with the learning, there are many many things to learn... mamke sureto keep an eye on Miguez's excellent upcoming video tutorials (first is allready available for free) at http://leadingedgetraining.us/index.php?option=com_virtuemart&page=shop.product_details&flypage=flypage.tpl&product_id=71&Itemid=110&vmcchk=1&Itemid=110
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...a silent takeoff procedure is good , so that the comms can be filled with mission relevant tx/rx rather than startup cues I guess? ... we use a similar startup procedure (though lockon ised) , and are able to use the time to pre-plan the flight whilst spooling and still keeping up with the Joneses
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good suggestion...this would allow more than one person at a time to work on a mission, which would be very usefull for some squads who host large missions...they take a lot of time to develop in series.
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Yeah, fingers crossed, printed manual sure looks good on the shelf!!! Nope, living in London also (along with 80% of all Kiwi's lol)...pm'd
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There is no difference to using 20nm or 40nm other than what is displayed on your radar screen..this is just for decluttering purposes...the radar can still "see" as far as it can see regardless. So, if you have a target at 15nm nose on (high prf) and you are set to 40nm "scan display range" , and you see a blip, then you change down to 20nm scan display range, the blip will still be there, as all that has changed is what is displayed on the radar screen..no actual radar settings have changed.
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yeah, agreed...I like the logistical stuff, and I'm sure it'll turn up again further down the line.
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have to check in 1.02, but it should work..however, the INU drift functionality has been removed from the sim (pre-release) for unknown reasons, which means that INU fix points are redundant (other than of course as a procedural tnhing for a time when the functionality might return?)
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hasn't been mentioned yet , wouldn't expect it to be discussed till closer to release. The decission to produce a printed manual only came very late in the KA50 cycle (infact post release) as an after market addon type affair, and even then it was just an experiement driven by Jim and Wags to see if it could be a value add (ie...if they sold enough to justify the cost of production) ... who knows what the financials were on the KA50 manual, but that could effect whether or not the A10c manual would be available printed at all, and then if color or not. (PS, hey Obot! ... nem from HO here!)
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any news / updates on the status of Locerf 10-2 ? ... has finished yet? ... Cmon fols!...in these days of instant gratification, I expect a full debrief and tacviews / tracks / videos/ts3 recordings by now!!
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I've also noticed this same behavior since the patch.