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Everything posted by nemises
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...also, the weapons release button is seperate from the fire cannons trigger...and, if you have done all as above (master arm, laser, inner/outer pylon selected, weapons mounted, weapons parameters met) then you need to press and hold the Weapons release button, not just "click" it.
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New info on DCS A-10C and on thrustmaster HOTAS!!
nemises replied to kingneptune117's topic in DCS: A-10C Warthog
I dont see why buying an additional USB controller, or even an external USB hub should be an issue for those people who are afraid of running out of ports.... eaither parts are very very cheap.. -
DCS: A-10C Warthog HOTAS simulation capability
nemises replied to sungsam's topic in DCS: A-10C Warthog
Judging from the completness of BlackShark in terms of control options, I would imagine that any and every cockpit function (well..within reason) will be available and functional... If there is a "Master Mode" change function in the real A10c, then for sure this will be implemented in the game. It would then be up to you to select which key press or hotas button to allocate to the function. If you are talking about Context Sensitive buttons (ie a button or keystroke that functions differently depending on the Master Mode or context), then this should also be in the game IF it is like this in the real A10c .... -
..an account of 3 X KA50 vs inbound F15: http://www.104thphoenix.com/modules.php?name=Forums&file=viewtopic&t=2313 Jim, The primary advantage I've noticed in flying the KA50 in a comprimised air space, is, with top cover you can get Audible warnings from those aircraft equiped with RWR and Radar's, giving you enough time to seek cover or go defensive in the Shark. Without this, death comes swiftly and silently.
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New info on DCS A-10C and on thrustmaster HOTAS!!
nemises replied to kingneptune117's topic in DCS: A-10C Warthog
I very much doubt it -
.......WANT
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..does it not have subtitles / text? I guess an option would be the best answer though, as I prefer it to have the russian betty / AI if I'm flying in a russian coalition....it certainly wouldnt stop me from flying if it were one way or the other though, seems a bit of an over reaction..?
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Red Dead-ly duo – 104th server Thursday night 7-8pm
nemises replied to coolts's topic in Multiplayer
haha, nice one Coolts! , good luck! the 104th server is definately enjoying popularity at the moment, but it's nice to have a focal point to play with lots of folk ... you;ll find some very very good teamplayers flying there from all sorts of squads, and flying WITH them is an incredible learning opertunity..... compeltely agree that TeamSpeak (or whatever voice comms) is ESSENTIAL for good SA and flying...the next step up from lone wolfing. -
Hiya, tried to confirm, and ran a small mission (multiplayer , locally hosted), and did get an LWR (KA50 vs Abrahms), unfortunately was unable to test on 104th training server yet...server has crashed! ...:) .. will try later on to confirm.
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Setting a trigger to activate a client aircraft?
nemises replied to 104th_Crunch's topic in Bugs and Problems
The only issue with that (were it to work) is that, since you have possibly deactivated the unit, it cannot be activated again as per the original issue. I strongly suspect you cannot Activate / Deactivate clients (I remember testing this out in 1.01 , and I didnt see any changes to this in the 1.02 release notes) Crunch, could it be achieved in this way...? - The Client units to be "activated" must be on a FARP and not an airfield - Set front condition / switch trigger (if client x in zone AND flag y THEN message"..not yet avazilable") - Client set to 0% fuel and no weapons loadout - On "activation", actually only activate refuelling and re-arming units around the farp, and unset flag Y In this way, the units can be spawned in at any time, but can only be started and flown when "available"..... client will haveto fuel up and arm. not very clean, but a possiblity. Problem with using an airfield, is that all services (fuel, Ammo, radios) are automatically available. -
..yes, this is good thinking, a flot instead of zones .... hmmm
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.....don't be within 100 sq miles of an enemy fighter.
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This is it though, the product was allways intended to have the mission designer give the units intelligence with good mission planning and building. AI, allthough necessary, is still a bit of a cruch for poor mission design...especailly now with triggers. ...still, good things come to those who wait, I'm pretty sure.
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Great!.. welcome here RAMjb :):)
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Great post isoul, Definately comprimises have to be made "in game", by the mission designers... it is a very new thing trying to find "balance" between rotary / a2g ops, and a2a ops... Realism, in most cases, needs to take a back seat to generality.. the missions have to be playable by 2 people or 40 people, and those people can be flying anything from a KA50 for an F15 ... very broad scope! The Best answer , is to allways INSIST on top cover, and get a radr upstairs working with you, and warning you when to to go ground / hide. If you cannot get top cover, then perhaps you need to BE that top cover instead ;) Enjoy though, I thjink as newer and newer missions come out, we are all learning how to "play together" (see how I used quotation marks, and isoul used bold, lol) ...
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Hi Guys, Conjecture aside, Wags and EB have , on more than one occasion, indicated that AI improvements are allways on the cards, and that they are definately looking to improve it..the example I can remember reading is ground unit defensive dispersal ... Wags has definately mentioned that they are investigating this behavior. If there are to be any improvements / changes in this area, we won't see them for quite some time yet though, as I very much doubt there will be any releases for a number of months (DCS modules or patches). Keep the faith, and remember that the guys making this sim probably want this stuff in more than you do !
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it shouldn't because it is calculated per host I believe (ie just the initial positions and firing time / info are broadscast, the local client does the rest) ... it could possibly effect the synchronicity of client position , but that will only cause graphical oddity's (warping) , shouldn't affect any weapons behavior..it should allways remain consistant. *edit* I guess if your client info "I have fired an XYZ from this positions (X,Y) aimed at this target (ABC)" didnt get through correclty or fully, then it's possible? *edit*
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DCS multiplayer host with FC2 client questions
nemises replied to MidSilence's topic in DCS: Ka-50 Black Shark
you should be able to set any of the weasy avionics / easy radios / easy radar (?) in the mission options, if you open the mission editor, load up the mission, and force the relevant option to "on", save the mission and then run it as a server. -
Hi BigDog, Yes if you install the patch, you will have Russian betty though all cockpit labels / controls will still be whichever language you set them to be, however you should definately install teh patch as it has Many many small fixes and improvements in it, as well as making it online compatable with FC2. To that end, do not be afraid to use the tools at hand to modify toe game to your tastes. Modman is a "easy installer" for mods to do with the lockon engine. My suggestion is to check out modamn, download and install it http://www.checksix-fr.com/bibliotheque/index.php?Fichier=6068 Then download the modpack "English Betty" by dragon: http://forums.eagle.ru/showthread.php?t=54051 And use modman to install it... it is very simple to use, and intuitive. both Modamn and the English Betty mod pack are made by members of the community.
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In the case you have a direct / external IP allready , then you may just have to make sure any soft firewall you might be running (Mcafee, Norton etc..) allows the protocls above on the specified port (TCP / UDP on 10308). Unfortunately, it can be a little complicated allowing inbound connection to happen, unless you are a bit tech savvy, but I'mm sure you can do it. Perhaps start by telling us you current IP address on the machine you are using as a server (feel free to not include the last part of the number for privacy!)
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Hi beesting. first, the mission has to allow Multiplayer clients. To do this, place KA50's (or any FC2 aircraft) on the map, and change it's pilot skill level to "Client" (Player is for single player missions only, Client is used for Multiplayer). Save the mission. Next thing to look at is your Internet connection...it needs to allow inbound connection traffic along port 10308. Depending on your own personal circumstances, this will normally meen Port Forwarding port 10308 from your external IP (found by looking at router, or going to http://www.whatismyip.org) to your own internal IP address (found by going start / run / "cmd" / "ipconfig" ... this will output your internal IP address (IPv4), something like 192.168.0.1 for example) If you have a seperate firewall (sucjh as a software firewall) you will also haveto allow traffic from port 10308 to get passed. with these two things done, Open the MULITPLAYER version of the game (Blue KA50 icon on desktop), click on "Server" and then select your mission file and click "fly".. Client's will be able to connect to your server by either finding it in the server browser (you set the name yourself in the "server" options), or by direct connecting to your EXTERNAL IP (the one you found on your router , or http://www.whatismyip.org) After that you should be golden. good luck!
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yep, agreed, allthough, in the heat of the moment it can lead to controller lock up, which is usually followed closely by an unscheduled and unsurvuvable landing. beats the old method though!
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I would (personally) learn to fly without Flight Director... get to use the holds / assistants and trimmer, and then, when comfortable, experiemnt with using FD instead.. FD will save you from getting a tired Trimming finger / thumb / whatever , but it will also have you hitting the ground , or getting off course easier.
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fingers crossed!
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Most FC+DCS MP Missions Don't Have Ext. Power for Ka-50s
nemises replied to Frederf's topic in Multiplayer
yes, ground power needs to be connected by requesting from the maintainence mode now since the latest patch. great stuff