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Everything posted by SUNTSAG
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SUNTSAG - Lockdown Mods/Liveries Collection (New and Revised)
SUNTSAG replied to SUNTSAG's topic in DCS Modding
Hi Aureliuz, It has been and still is working for me without any issues at all. So long as you update the file following each update there should not be an issue. I know some people may think they can get away with simply copying the entire .lua file and pasting it back after the update and this is where potential issues will creep in. Cheers. -
Mod has now been repaired and can be found here: https://forums.eagle.ru/showpost.php?p=4328279&postcount=6
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SUNTSAG - Lockdown Mods/Liveries Collection (New and Revised)
SUNTSAG replied to SUNTSAG's topic in DCS Modding
The release of the latest OpenBeta patch broke the launchable V1 mod. It has now been fixed and the update is in the original post: https://forums.eagle.ru/showpost.php?p=4328279&postcount=6 I have also added a new mod in the same post, for a 88mm Anti Tank weapon. Cheers. -
WWII Assets Missing in Module Manager
SUNTSAG replied to Angelthunder's topic in DCS: WWII Assets Pack
Angelthunder, The assets once purchased can be used on any map you wish. Cheers. :thumbup: -
Let's not forget the Allies use of captured vehicles and vice versa. An additional level of realism with a markings update :thumbup:
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Fear not this can be fixed. I could include the buildings and units from the previous mod too.
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SUNTSAG - Lockdown Mods/Liveries Collection (New and Revised)
SUNTSAG replied to SUNTSAG's topic in DCS Modding
Hi Grajo, Yes I did try out your mod originally including the sight. I went through many many options getting the effect I settled on here in this modification. So many variations in fact that I don't recall if adapting your original offering was part of the final product.....and I still don't now. As you are aware the end result of any mod goes through many variations on a theme prior to settling on what is felt to be the ideal. As I do not know 100% that your initial offering (SIGHT ELEMENT ONLY) was not adapted I will amend the text of post 2 to reflect crediting you. Cheers. -
I guess the ED code is in it's early iteration and other units will need to have their code adapted to suit. Still the Mod does get engaged by all relevant units both land and naval based. So it's an alternative until the fix. Cheers.
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Hi WildBillKelsoe.....Thanks for the feedback, it is appreciated. Hopefully ED will get around to improving the Spitty cockpit glass, fingers crossed.
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I have now updated the Normandy version, which means they are now two completely separate entities for placing on any map. I have added a new download link to the first post here. Many thanks.:thumbup:
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DOWNLOAD LINK: https://drive.google.com/file/d/1M3LP_I4TxKrSe9wW28SF4-TsEbJ2p0AI/view?usp=sharing Once you have downloaded the mod and extracted it, place the files in your Saved Games/DCS.openbeta/Mods/Tech. Inside the folder named "CHANNEL_CHAINHOME" is a folder called "StaticTemplate". If you don't have a StaticTemplate folder already simply cut and paste it into your Saved Games/DCS.openbeta. If you already have a StaticTempalte folder simply copy the contents of the one provided with this mod to your own. Now simply follow the instructions provided in the video. Enjoy.....Cheers. NORMANDY MAP OPTION: I have also updated the previous Normandy map version of the Chain Home Mod (Full models included - Towers and Buildings) DOWNLOAD LINK: https://drive.google.com/file/d/1Oj6lsgM6HtkG9h0yjracc8DIMl_1mWuC/view?usp=sharing Once downloaded and extracted the same installation process as described above applies. I have also provided an updated "STATIC TEMPLATE" for this map too. Thanks.
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Ah I see the PONGO in you strikes again.......don't forget your own knife fork spoon and plate and don't let the door hit you on the way out LOL :megalol:
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Yes it's a mod and you seem to have a downer on mods...... Each to there own I guess and there is nothing wrong with that. The reality is we produced this a long time before the introduction of the Channel Map to fill a gap in the sim. That's what we do, until ED has time to get around to filling the gap themselves. I have been working on a further temp measure for the Channel map, now that we have physical sites. I guess it's an added dimension that some will hopefully enjoy, until ED have time to put these elements into place. Cheers.
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Allied & Axis FAC/JTAC Mod -WWII Assets Pack Required
SUNTSAG replied to SUNTSAG's topic in DCS Modding
My pleasure fellas :thumbup: -
Allied & Axis FAC/JTAC Mod -WWII Assets Pack Required
SUNTSAG replied to SUNTSAG's topic in DCS Modding
Thanks AG-51_Razor appreciate your support. I got ahead of myself and the download link is in the updated first post as well as the updated video. Enjoy...Cheers. :thumbup: -
Allied & Axis FAC/JTAC Mod -WWII Assets Pack Required
SUNTSAG replied to SUNTSAG's topic in DCS Modding
AG-51_Razor....Fear not it does actually work. I am amending the mod right now to include troop based FACs as well as the current vehicles. I will hopefully release this tomorrow (UK time) together with a video of whats available and how to set it all up in the ME, so that it works. I hope this will help? Cheers. -
Allied & Axis FAC/JTAC Mod -WWII Assets Pack Required
SUNTSAG replied to SUNTSAG's topic in DCS Modding
Hi AG-51_Razor, Thank you for your interest in this mod. I have noticed that recently the FACs ability to deliver WP has been removed from DCS and no airborne unit will lay it down to mark a target. It was working for JTACs however. I tested this out with a Spitfire about three weeks ago and it was working. I will however test again today and find out what the outcome is. I have noticed that responses can also be airframe related and dependent on it's specific lua code. Which aircraft were you using? Cheers. -
Thanks Basco1 I am glad you are finding it to be an improvement and finding it useful. :thumbup: Cheers Mr Red I am really pleased you are enjoying it. Makes the effort worthwhile. :thumbup:
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Hi mjmz, Thank you for your interest in the mod. The in sim version of the SCUD-B now launches in Open Beta but if you want the additional functionality of the mod (CA compatibility - Rearming - Patriot batteries will engage) then download it here: https://forums.eagle.ru/showthread.php?t=273049 Thanks.
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Here you go mate: https://forums.eagle.ru/showpost.php?p=4328273&postcount=2 The download contains cockpit mods for both the Spitty and F86. It also has a Spitty sight mod that needs to be loaded via JSGME/OvGME. Hope this works for you. Cheers.
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Hi Mr Red, I've been beaten to it LOL.....Post number 2 is indeed the relevant update along with many other items LOL. :thumbup:
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SUNTSAG - Lockdown Mods/Liveries Collection (New and Revised)
SUNTSAG replied to SUNTSAG's topic in DCS Modding
Hi which mod do you mean there are a number here. Only a small few need OvGME the rest are saved games compatible which makes them IC friendly. None of these mods break IC at all. -
SUNTSAG - Lockdown Mods/Liveries Collection (New and Revised)
SUNTSAG replied to SUNTSAG's topic in DCS Modding
So the sounds are there it's just you feel they are not loud enough! Your messages suggested there was no sound at all. Talk to ED the sound files associated with this weapon are theirs and perhaps it is something they are working on already as the SCUD-B is not complete as yet. Cheers -
Hi All, In an attempt to use an EWR unit to act as a Chain Home Radar. I placed said unit on the map but the usual options for activation are missing entirely. Fully tested on all other maps and they work fine. I realize the actual CH is probably in the pipeline but IMHO until then this should be a valid alternative for mission builders. Thanks.
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'description.lua' packaged with mods?
SUNTSAG replied to fitness88's topic in Utility/Program Mods for DCS World
description.lua files are associated with additional liveries that may have been supplied with the Mod. It allows you to select alternative paint schemes for the models provided. All mods and modules will work without them but no alternate liveries will be available. Hope that clears it up for you. Cheers.