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Everything posted by SUNTSAG
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There are two missions to accommodate both variants of the Spitfire and the same principal applies to the P-51D.
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If you disable civ traffic in your settings you will see the train in the mission
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Hi AlpineGTA, In your options turn off "civ.Traffic" and your train will appear it's a workaround for now. Cheers.
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[NO BUG]Unit Spawns on side of building
SUNTSAG replied to Glide's topic in Ground AI Bugs (Non-Combined Arms)
Hi glide you are very welcome and thank you for the feedback, it's always appreciated. -
reported SCUD Missiles impact location offset from assigned target
SUNTSAG replied to Aarnoman's topic in Weapon Bugs
Plus the fact that to my knowledge the SCUD B uses inertial navigation which is susceptible to drift. The level of drift increases with time in flight therefore the target range will have an impact on where the missile lands. The SCUD Bs maximum range is suggested to be 300km therefore the closer to that maximum range the target is, the further the drift. Launches on targets that are closer in range reduces that drift in sim. Therefore repeated launches at the same location would/could produce the same results. Test it for yourself by reducing the target point distance and watch the drift reduce the closer the target. Just my humble observations. Cheers. -
reported SCUD Missiles impact location offset from assigned target
SUNTSAG replied to Aarnoman's topic in Weapon Bugs
Hi Flappie, The ballistic missile code was introduced to the sim on the 3rd June 2020 (Open Beta update) which made the SCUD launchable. -
[NO BUG]Unit Spawns on side of building
SUNTSAG replied to Glide's topic in Ground AI Bugs (Non-Combined Arms)
Hi glide, Having reviewed your mission this is unfortunately user error and not a bug. You have placed Unit#522 (NAME T-80UD Platoon #054) on the corner of a building. If you zoom in close enough you will be able to see this better. Hope that helps. Cheers.:thumbup: -
Introduced a few patches ago was exactly what you asked for above. Selecting the year during your mission build and then highlighting the watch in the picture below..... will indeed limit your selections to the time period you have set for the mission. Hope that helps. Cheers.
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Hi rayrayblues, Try this it might help. Cheers.
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What's wrong with the Jug, why so little interest ?
SUNTSAG replied to Hueyman's topic in DCS: P-47 Thunderbolt
There is content on the way :thumbup: -
SUNTSAG (Callsign NAKED) - Mission Builders Sanctuary
SUNTSAG replied to SUNTSAG's topic in Mission Editor Tutorials
A revision to a previous video. The process is now far easier to setup: -
SUNTSAG (Callsign NAKED) - Mission Builders Sanctuary
SUNTSAG replied to SUNTSAG's topic in Mission Editor Tutorials
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SUNTSAG (Callsign NAKED) - Mission Builders Sanctuary
SUNTSAG replied to SUNTSAG's topic in Mission Editor Tutorials
Hi Rudel_chw, Thank you for the feedback and the subscription. It is as always appreciated :thumbup: -
SUNTSAG (Callsign NAKED) - Mission Builders Sanctuary
SUNTSAG replied to SUNTSAG's topic in Mission Editor Tutorials
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SUNTSAG (Callsign NAKED) - Mission Builders Sanctuary
SUNTSAG replied to SUNTSAG's topic in Mission Editor Tutorials
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SUNTSAG (Callsign NAKED) - Mission Builders Sanctuary
SUNTSAG replied to SUNTSAG's topic in Mission Editor Tutorials
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(Normandy Map) Runways and Taxi Routes Issue
SUNTSAG replied to SUNTSAG's topic in Bugs and Problems
This bug was fixed for a short while but i have noticed in the most recent update, it's back. Is anyone aware of this at all??? Cheers. -
Hi ED, Western EWR Units are currently pointing to the JTAC scripting, when being setup to function in the mission editor. It means they will not provide BRA calls at all, when placed in missions. (Please see image below) As you can see the unit callsigns listed are indeed JTACs. Both the EWR 55G6 and EWR 1L13 are impacted by this bug whether placed as USAF Aggressors or Georgian units. The Soviet ground based systems seem to be unaffected. Attached is a short track. Cheers westernEWRbug.trk
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Thanks Weegie...feed back is always appreciated. Also on a side note, I have sent you a PM.:thumbup: Cheers
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SUNTSAG - Lockdown Mods/Liveries Collection (New and Revised)
SUNTSAG replied to SUNTSAG's topic in DCS Modding
Hi Captain Orso, to explain the naming criteria: I used. NGUR=No Ground Units Required. Which essentially means you do not have to place FARP vehicle units close by for all the usual functions to work. GR=Ground Required. Which means it behaves as per a standard DCS FARP and the relevant ground units will be required for all the functions to work. As for the ATC elements I believe ED are working on this as a whole. I have noticed sometimes that the FARP ATC name has appeared as the nearest town location, to the placed FARP. So class this as a current Work In Progess scenario. Cheers. -
Hi Squad Central, Yes it will work for Third Reich aircraft also. I did not restrict the units use by side in the lua code. So long as you set it up correctly (as per my video setup instructions) it works perfectly. Cheers.
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DCS P-47D Thunderbolt Screenshots Thread
SUNTSAG replied to Charly_Owl's topic in DCS: P-47 Thunderbolt
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The answer is very simple....that is the designation for EDs currently non launchable missile.....It's ready for when it becomes officially active.
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