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SUNTSAG

ED Beta Testers
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Everything posted by SUNTSAG

  1. Hi everyone, I hope you have all enjoyed the holiday period. A number of practice missions relating to the use of RP-3s, did not make it in time for the recent Open Beta release. For those whom are not quite so familiar with the mission editor, they are now available here until released in the next patch. There are missions for all to enjoy…… two missions contain WWII Assets and two do not, with missions for both the Caucasus and Channel maps. Each mission is both Single Player and compatible with on line play with friends, should you wish to upload them to your public or private server. The missions include practice elements using the different types of RP-3 projectile available. Some are “AIR STARTS” as well as a number of load your own RP-3s “GROUND STARTS”, which are linked to a “Live Firing Range” option. Please enjoy, Many thanks. Mosquito FB VI-FWAF-Channel-NAPR-RP-3 Practice.miz Mosquito FB VI-FWAF-Channel-APR-RP-3 Practice.miz Mosquito FB VI-FWAF-Caucasus-NAPR-RP-3 Practice.miz Mosquito FB VI-FWAF-Caucasus-APR-RP-3 Practice.miz
  2. You have two options available to you either "GROUP AI OFF" or "UNIT AI OFF" and using those will turn off the search lights. Hope that helps. Cheers.
  3. A perfect location for this scenario A real throat choker of an SBD
  4. If you are spawning the aircraft as a ground start at an unmanned strip, then do what is required for all aircraft in DCS and place an invisible FARP with the relevant units and the ground crew will prime your engines on request. Hope that helps.
  5. You are very welcome and I am glad they are proving helpful. Thanks for stopping by and providing your feedback, it is appreciated.
  6. Hi Elwood Blues, In both of the 4-Ship flights or sections all the aircraft loadouts are overweight. As soon as that issue was resolved the AI starts to taxi for me in OpenBeta (Both Spittys and Ponys). Attached is an updated version of your mission. Hope that helps, cheers. Amended-Elwoods WWII Caucasus Missions Ver F.miz
  7. Hi JagHond, Thank you for stopping by and providing your feedback it is always welcome.....and the videos are my pleasure. I just hope they are useful. Cheers.
  8. Yes all my tests are in the latest OpenBeta version and I use voice attack to execute the following keybind commands RCtrl+RShift+NumPad Up which raises my seat position. Cheers.
  9. I have tried it in both the formats I have available to me as follows: 1920x1080 and 2560x1440 with the same results.
  10. I am unable to replicate your issue and here are a couple of images to reflect what I am seeing and able to do. First image is standard and second image is seat raised.
  11. Thank you for highlighting this issue and it is now reported. Cheers.
  12. Hi All, hopefully this video will shed some light on what the AI is doing and how to stay in formation based upon that premise. Many thanks.
  13. Thank you for providing feedback for this particular mission, it is appreciated. I have flown the mission in its vanilla state and I haven’t encountered any issues with the AI not bombing when instructed. Assigning the AI as ground attack has nothing to do with how they decide to respond to the request to attack the target as can clearly be seen in both the attached .trk file and the short video which was made from that .trk file. So the mission is not “half baked” by any stretch of the imagination. Forgive the flying during the .trk file creation as I had not bound all the controls in OpenBeta….plus I am not the best P47 pilot. As for the navigational issues you have encountered, I will update the on screen briefing document to include reference to following the gyro compass heading during the mission; as that is not clear from the outset. Doing so does get you to the target location, when following the onscreen navigational prompts. If you still have issues with the AI then please provide a .trk file for review and I will take a look for you. Many thanks. P47RRR.trk
  14. Hi AI CZ, You do not require the WWII Asset pack to fly any of the Instant Action misions. They only contain units that are part of the DCS core build, available to everyone. Many thanks.
  15. Hi Art-J glad we have the route cause sorted. I made the missions and they advance following the instructions that are known to function and they are always based on code activations within the aircraft lua coding. Your starter switch issue could be that when the switch is activated the action is not being completed so you will need to check that…it’s only a possibility.
  16. Hi Art-J I have reviewed your trk file and notice that your RPM levers are fully forward as you start the mission therefore the trigger is being activated on mission start. This may suggest you have the pageup key bound to your HOTAS or a switch and it is being activated at mission start. Could you please check and report back? Many thanks.
  17. Good morning all there is no bug related to the comms menu selection and it does work as designed. Providing you follow the on screen prompts and the voice over's provided, the mission will advance. Please see the attached images. If your language versions do not provide this information please advise. Many thanks. Art-J could you please let me know which elements are advancing and jumping ahead and I will take a look. Many thanks.
  18. Simply use the templates that have been provided in the ME
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