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Everything posted by SUNTSAG
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@edudix It's all perfectly possible using functions that were integrated two years ago and I have attached a sample mission showing it in action. I hope this helps. Cheers. Mapobjecttriggers.miz
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Hi @Draken35 here is my original Chain Ho me-Channel Map template. I hope it helps. Cheers Chain Home Radar Sites - Channel Map.stm
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Bomber gunners do not shoot enemies when close
SUNTSAG replied to EnvyC's topic in Bugs and Problems
Hi All, Testing using that mission will not produce accurate results, because it was setup using specific trigger zones; as to when the bombers are allowed to engage. It was setup this way to accommodate the inclusion of a difficulty level option and the gunners were so accurate at the time of production, that the mission would have been unplayable. Many thanks. -
@DST Naval and ground troop helo ops are not currently compatible within DCS. Therefore for your specific mission requirement, you are going to have to have the AI emulate it as best they can. I have attached a simple example mission highlighting how I would do it, with the information you have provided. I hope it helps. Cheers helomi8&24.miz
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Can Not Get AI Tanks To *NOT* Shoot - RESOLVED
SUNTSAG replied to DD_Friar's topic in Mission Editor
@DD_Friar If you set the weapon hold as the first instruction then it should stop the issue you are encountering. Please refer to attached image and example mission. I hope this helps. Cheers. M1A2TEST.miz -
investigating Tank Engagement range broken
SUNTSAG replied to WirtsLegs's topic in Ground AI Bugs (Non-Combined Arms)
I am not exactly sure why or what is happening in your example mission but I made my own similar version and it seems to work as intended. I spawn in target units at varying distances throughout this short mission. Please see attached. Also If I am not mistaken the intercept range setting applies to SAM units only I believe and I have attached a further example mission showing that working as well. I have used setting of both 100% and 40%, I hope this helps. Cheers. engagementRangeBugmymission2.miz testintercept.miz -
Using the X:START LISTEN COMMAND to detect the user pressing PTT
SUNTSAG replied to Rudel_chw's topic in Mission Editor
Hi @Rudel_chw the only way I can think of to achieve multiple user presses of the same switches is as per the attached simple mission format attached. I hope this helps. Cheers. PTTF15E.miz -
Flak units and search lights do not need to be in the same group in order to engage bombers and here is a quick sample mission demostrating that. I used the ground unit templates that are available in the mission editor to set this up. I hope this helps. Cheers. flaktestsearchlights.miz
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@Nealius My apologies I read your OP as wanting to move to a specific waypoint after firing. In that case it is possible without the additional items provided in the first example mission as per attached. The unit will simply take it's time in perfroming the assigned options. Cheers. gradtest2.miz
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Where are the CA ships in game version DCS 2.8.8.43489 Open Beta?
SUNTSAG replied to jackd's topic in Bugs and Problems
This has the potential to be user error as the Tug is selectable during 1944 so long as the watch is not selected at the bottom of the screenshot. Therefore I cannot recreate your suggested bug. I hope this helps.Cheers -
@Nealius The attached working basic mission is how I would approach this scenario. I hope it helps. Cheers. gradtest.miz
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solved Only 1 of 2 units is spawning since latest OB update
SUNTSAG replied to CH4Pz's topic in Mission Editor Bugs
@CH4Pz there is no bug and simply user error. I understand you are new to the ME so to help you out, I have attached an image that explains exactly what the "CONDITION" settings in DCS actually represent. I hope it helps for your future mission builds. Cheers. -
There are so many variables attached with such a requirement that it makes it difficult to deliver a complete solution. Is there an engagement prior to reaching the zone? Is the flanker running for the cover of the SAM site? Should both aircraft re-engage once the flanker has left the protection of the SAM site? I have a basic solution in the attached example but I have no idea if it meets all your needs. In this example the aircraft will re-engage when the Flanker leaves the protection of the SAM zone. ENGAGEDISENGAGE.miz
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Let B17 drop all the bombs? Only dropping one
SUNTSAG replied to Limaro's topic in DCS: WWII Assets Pack
Attached is your mission with a few minor amendments. The changes I made are highlighted on the F10 map using the "Draw Tool". I hope it helps. Cheers. WWII_Amiens2.miz -
Yes it is fixed
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reported Gunner Issues - Accuracy and engagement problems
SUNTSAG replied to RafaPolit's topic in Bugs and Problems
Tested in latest OpenBeta using the locations you mentioned and no issues on my end. Simple example miz attached. Cheers. wwiiembark.miz -
Uboats can dive already. Please refer to attached simple miz example using latest OpenBeta. Cheers. UBOATDIVE.miz
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US and UK QF 3.7 AA Gun still not firing also on stable 2.8
SUNTSAG replied to ac5's topic in Bugs and Problems
I have tested the 88s in the latest Open Beta and found no issues. I have attached a simple sample mission, showing them working as intended. Also don't forget, there are unit templates available to use in your missions, which will take the guess work out of the type of units required within your group to have them work correctly. I hope that helps. Cheers 88stest280523.miz -
I am not sure if this is exactly what you are trying to acheive but I will post a manually created option for you that can work. There is a "UNIT SET LIFE" trigger available which is based upon a percentage. In the image provided I have set the units life to 30% at mission start. A simple .miz file is also provided and I hope this helps. Cheers UNITAISETLIFE.miz
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No FARP is required simply use the "LAND" adavanced waypoint setting and remember to use meters as your altitude settings for spawning your troops, as per the attached simple example mission. I hope this helps. Cheers. testheloland.miz
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SUNTSAG - Lockdown Mods/Liveries Collection (New and Revised)
SUNTSAG replied to SUNTSAG's topic in DCS Modding
Here is a link to the version I am currently using, I hope it helps. Cheers https://drive.google.com/file/d/1MCEWJsMv066zrUPtyJzYw8daeiwbg1bB/view?usp=share_link -
Trigger an action when both throttles are moved to OFF position
SUNTSAG replied to Gierasimov's topic in Mission Editor
@Gierasimov Try this and see if it works for your mission. The switched condition set up means, it will trigger a message each time the throttle is all the way back. -
Limiting How Much Fuel AI Will Get During Refueling
SUNTSAG replied to Novan's topic in Mission Editor
No scripting was required in the example mission provided. 1. AI starts with 40% fuel and needs tanking. 2. When AI fuel reaches 60% it stops tanking and the tanker stops tanking it. 3. AI breaks off and forms up right of the tanker. 4. When AI fuel is less than 60% it stops flying in formation and proceeds to a designated waypoint. Only three triggers were required to set this entire sequence of events up, plus some additional triggered actions and stop conditions. HARRIER AIrefuel.miz -
The BGM 109-C is a precision weapon with a built in CEP of 10m (32 feet). It has guidance systems of GPS inertial navigation and terrain following radar. It is NOT an area bombardment weapon and is designed to eliminate specific and known targets or threats. Hence the reason why, “RADIUS”, does not apply to this weapon. Due to its precision nature, you must allocate multiple targets via fire at point; if you are trying to destroy numerous targets in a given area. The attached mission attempts to replicate that. cruisemissiles.miz
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Hi @HotTom I have reported the issue with the RP-3 25lb AP Mk1s, as I managed to recreate. Many thanks for the heads up.