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SUNTSAG

ED Beta Testers
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Everything posted by SUNTSAG

  1. https://drive.google.com/file/d/1MCEWJsMv066zrUPtyJzYw8daeiwbg1bB/view?usp=sharing Here is a fresh link to my most recent version. Cheers.
  2. Thank you for your post and the issue is now reported internally. Many thanks
  3. Hi, here is a link to an updated version of the mod. Cheers https://drive.google.com/file/d/1eWR_Uzz4niumM1RiQoECuQlsZnBjgDGL/view?usp=sharing
  4. Here is a fresh link to an updated version of the Mod. Cheers. https://drive.google.com/file/d/1xLOIGM6Jic3VqY-G5G159bitb_Ss7RoJ/view?usp=sharing
  5. Perhaps this might help. See what you think. Cheers.
  6. @xqzroThe comms menu will open automatically after a short pause in the top right of your screen. You then select the F10 option with your mouse. It will then open a sub menu and you can then select any of the following using your mouse: F1=EASY, F2=MEDIUM or F3=HARD. Once a difficulty level has been selected, a message will appear on screen telling you which option was selected. Hope that helps. Cheers.
  7. Hi everyone, I hope you have all enjoyed the holiday period. A number of practice missions relating to the use of RP-3s, did not make it in time for the recent Open Beta release. For those whom are not quite so familiar with the mission editor, they are now available here until released in the next patch. There are missions for all to enjoy…… two missions contain WWII Assets and two do not, with missions for both the Caucasus and Channel maps. Each mission is both Single Player and compatible with on line play with friends, should you wish to upload them to your public or private server. The missions include practice elements using the different types of RP-3 projectile available. Some are “AIR STARTS” as well as a number of load your own RP-3s “GROUND STARTS”, which are linked to a “Live Firing Range” option. Please enjoy, Many thanks. Mosquito FB VI-FWAF-Channel-NAPR-RP-3 Practice.miz Mosquito FB VI-FWAF-Channel-APR-RP-3 Practice.miz Mosquito FB VI-FWAF-Caucasus-NAPR-RP-3 Practice.miz Mosquito FB VI-FWAF-Caucasus-APR-RP-3 Practice.miz
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  8. You have two options available to you either "GROUP AI OFF" or "UNIT AI OFF" and using those will turn off the search lights. Hope that helps. Cheers.
  9. A perfect location for this scenario A real throat choker of an SBD
  10. If you are spawning the aircraft as a ground start at an unmanned strip, then do what is required for all aircraft in DCS and place an invisible FARP with the relevant units and the ground crew will prime your engines on request. Hope that helps.
  11. You are very welcome and I am glad they are proving helpful. Thanks for stopping by and providing your feedback, it is appreciated.
  12. Hi Elwood Blues, In both of the 4-Ship flights or sections all the aircraft loadouts are overweight. As soon as that issue was resolved the AI starts to taxi for me in OpenBeta (Both Spittys and Ponys). Attached is an updated version of your mission. Hope that helps, cheers. Amended-Elwoods WWII Caucasus Missions Ver F.miz
  13. Hi JagHond, Thank you for stopping by and providing your feedback it is always welcome.....and the videos are my pleasure. I just hope they are useful. Cheers.
  14. The issue has been reported. Many thanks.
  15. The Numpad element is one in the same 8 is Up.
  16. Yes all my tests are in the latest OpenBeta version and I use voice attack to execute the following keybind commands RCtrl+RShift+NumPad Up which raises my seat position. Cheers.
  17. I have tried it in both the formats I have available to me as follows: 1920x1080 and 2560x1440 with the same results.
  18. I am unable to replicate your issue and here are a couple of images to reflect what I am seeing and able to do. First image is standard and second image is seat raised.
  19. Thank you for highlighting this issue and it is now reported. Cheers.
  20. Hi All, hopefully this video will shed some light on what the AI is doing and how to stay in formation based upon that premise. Many thanks.
  21. Thank you for providing feedback for this particular mission, it is appreciated. I have flown the mission in its vanilla state and I haven’t encountered any issues with the AI not bombing when instructed. Assigning the AI as ground attack has nothing to do with how they decide to respond to the request to attack the target as can clearly be seen in both the attached .trk file and the short video which was made from that .trk file. So the mission is not “half baked” by any stretch of the imagination. Forgive the flying during the .trk file creation as I had not bound all the controls in OpenBeta….plus I am not the best P47 pilot. As for the navigational issues you have encountered, I will update the on screen briefing document to include reference to following the gyro compass heading during the mission; as that is not clear from the outset. Doing so does get you to the target location, when following the onscreen navigational prompts. If you still have issues with the AI then please provide a .trk file for review and I will take a look for you. Many thanks. P47RRR.trk
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