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Everything posted by Sharkku
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If you run out of fuel completely on the carrier deck, you can't refuel again. You get the "Copy" acknowledgement from the crew chief when requesting refueling, the refueling noise is played, and you get the "refueling complete" report, but the gauges aren't moving, and you can't start the aircraft afterwards. This happens both on the Stennis and the Supercarrier. I haven't tested on land. Including a trackfile, but I doubt it is of much value. Open Beta 2.5.6.49314 refuel bug.rar
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Oh, you absolutely can start her up with just mouse and TM HOTAS Warthog. After activating engine crank, you have to wait for spool up to around 25%. Then you have to advance the throttles past their idle detents. On the TMHW throttle quadrant, retreating the throttles past the detent is achieved by lifting them and dragging back. This works as button press button #29 and #30 left and right throttle respectively. Bind button #29 to "Throttle (right) - OFF/IDLE" and button #30 to "Throttle (left) - OFF/IDLE". Now when starting, you need to have the throttles behind their idle detents, and after cranking, you advance them, and the engine should ignite.
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It's possible to just switch the carrier to Supercarrier in mission editor. But I'm sure Bankler will release a version for Supercarrier soon enough.
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Very nice! Well done, we are tied! ;)
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I bet it's the Apache...
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Want to reproduce this weather condition seen on the launch video
Sharkku replied to Cthulhus's topic in DCS: Supercarrier
Most likely not available to us mere mortal customers (yet?). Fingers crossed for future updates! -
Agree, I really want those reflections as well! They make that last cat-shot look absolutely gorgeous! The only thing that hints it's not reality is the water, and the froth. Still looks unrealistic. The rest... is way past the uncanny valley!
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I would like to think it would work with OvGME as well, but I'm not familiar with OvGME. It's simply a .rar-archive with the edited file, and relative path saved within. If OvGME works in a similar way as JSGME it should work.
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Disrespectful, and completely unnecessary. People are not cry-babies, those are perfectly valid complaints. I happen to be a real life pilot, and I want to use this sim with as much immersion as possible, without artificial overlays. It should definitely be optional, and it's frankly unbelievable that ED has imposed such a feature on its customers. So don't go calling people cry babies, it contributes nothing, and only serves to make you look immature. And you should learn the difference between "hear" and "here" before making arrogant comments like that.
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Solution by astazou. I made an edited file according to the instructions above, archived and ready for JSGME. See this post: https://forums.eagle.ru/showthread.php?p=4340476#post4340476
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Solution by astazou, previous page. I made an edited file according to the instructions above, archived and ready for JSGME. Attached. FLOLS overlay off.rar
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I concur, big thank you, ED! It's awesome already, and I know it's only going to improve!
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You're absolutely not alone! Seems like an oversight by the dev team, hopefully it will be fixed soon.
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Seriously? To turn it off there is a file edit needed? Not even a checkbox in settings? Granted, a simple edit, but still... Big thanks for finding it, astazou.
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DCS: Supercarrier First Impressions & First Missions by Spudknocker
Sharkku replied to Eldur's topic in DCS: Supercarrier
Yeah, flying in VR is currently like having 20/60 vision or something. But on the Stennis, the IFLOLS is visible enough to use, even in VR. With the Index, it's not so bad. -
DCS: Supercarrier First Impressions & First Missions by Spudknocker
Sharkku replied to Eldur's topic in DCS: Supercarrier
Very nice video! Thanks! However, I'm more than a little concerned with the IFLOLS not being visible, to the degree you need an artificial IFLOLS overlay. I want immersion above all, since I fly in VR. An artificial overlay like that seems very immersion breaking. Is the "real" IFLOLS usable at all? -
Suggestion: Sell two of your monitors and get a VR headset instead. Then you can look all around you. Awesome for helicopters as well, the depth perception really helps with smooting the landings.
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Oh, damn, you are finished. Nothing more to strive for. I pity you. ;)
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Nice! I guess we are tied! ;)
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:D Thank you! You'll get there as well eventually... But I got a new personal best today. Hit that magic 70-mark! 70/75. Edit: BTW, check that second to last pass... I got a 65 even though I boltered. So it's possible to screw up at the last moment even with a good approach! :D
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Glad I could help!
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Turns out I'm an idiot. I was using a VR shaders mod recommended in this guide: Those were causing the crash. When removed, everything works, albeit at a slightly lower framerate. I'm sorry for bothering you!
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I have this issue as well. I tried a repair/cleanup, but the issue remains. dcs.log-20200507-002928.zip
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Thanks, Bankler, for this mission, and its continued support! I launched DCS for the first time after a long hiatus, and I was dismayed when this mission didn't work anymore. But then I found out it was updated! It's almost all I'm doing at the moment, grinding landings in this mission. So enjoyable, and I really appreciate that it's so difficult to get a perfect score, that is egging me on to continually improve. My new personal best is 67/75, was quite happy with that landing!