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Everything posted by toutenglisse
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Attacking Static Objects with AI's
toutenglisse replied to modog1218's topic in Ground AI Bugs (Non-Combined Arms)
Here a mission file with 1 Ai Su27 with task to attack a warhouse. AI-attack-static.miz -
How do i reset my Graphic settings after failed VR
toutenglisse replied to KilRaven67's topic in Virtual Reality
Delete options.lua located here : C:\Users"your name user"\Saved Games\DCS.openbeta(or DCS)\Config\ It does reset all option settings (incl. VR). -
[RESOLVED]AI WgMn taxi bug with script
toutenglisse replied to toutenglisse's topic in Bugs and Problems
Resolved. I just rebuilt the mission to exact same (quick considering there are only few things in M.E.) and the issue disappeared. Sorry to ones who lost time watching this... -
[REPORTED]Ka-50 ABRIS displays ALL SAM+AAA locations at take-off.
toutenglisse replied to D4n's topic in Multiplayer Bugs
It must be the same than SA Page showing all anti-AC units. The only workaround I know is to teleport these units at start - then they will never show up on these pages. -
Building mission with MIST script - without script the wingman Ka50 has no issue taxiing, but with my mission when I start taxiing the wingman bugs : F2 view shows wingman speed is near 30km/h but he barely moves (0.3 km/h ?). Help ? 2Ka50-PLAY-AI-taxi-OK.trk 2Ka50-PLAY-AI-taxi-stuck.trk
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[REPORTED]VR Performance OB 2.5.6
toutenglisse replied to Gripen 4-1's topic in Game Performance Bugs
I'm noticing an impact on performances due to Lua functions that regularly check groups (like dead or alive). On a Ka50 random escort task I'm building, 2 groups (about 5 to 10 units by group) at a time are checked for being dead or alive. If the functions are ran every 5 seconds, performances are impacted (zero critical usage but fps go to sawteeth instead of flat). If the functions are ran every 30 seconds all is OK. -
Please give ability to remove static reflection textures
toutenglisse replied to Arctander's topic in Virtual Reality
Much thanks, these ones works well in 2D, but are wrong in VR or with any 6dof. On Ka50 they also seem "bugged" (sliced). -
Anyone hitting 5ghz with air-cooled 9700k ?
toutenglisse replied to Svsmokey's topic in PC Hardware and Related Software
I confirm I had 10°c loss when opened case and put filter in front of cpu cooling radiator. -
Just to report but I think it's minor issue. I just had trouble with DCS freezing while testing 1 mission building. I nevertheless tried all the usual "crash" suspects, but it was a command synthax that worked with previous DCS version. I used : mist.groupToPoint('Groupname', 'Zonename', 'on road', nil, 60, true) and mission systematically crashed (DCS freeze - to the point only reboot can work) after couple of minutes when spawning / auto-destroying groups that trigger this fonction. Now I use : mist.groupToPoint('Groupname', 'Zonename', 'On Road', 60) zero problem. Just in case someone encounter this DCS freeze in an other case (so no log, no lua error msg) - because I spent lot of time to find the issue, it can be a synthax obsolete or that became unstable now ? (Mist 4.3.74)
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[REPORTED]VR Performance OB 2.5.6
toutenglisse replied to Gripen 4-1's topic in Game Performance Bugs
Here very short track about the TGP/Mav perf issue over Caucasus in VR. I noticed something about this : here I just turn on TGP-Flir + Mav on displays, and fly turning around banking so both pointers are just below or on horizon. (in A10c) On the first 360° around the perf are totally bad (less than 20 fps, issue accompanied by 4 cpu cores at 100% usage) every time pointers are upon mountains with forest area. During time pointers look to georgia west/sea direction, fps are good. At the exact moment I finish the first 360° the perf are totally OK. The next 360° is perfect no issue. If I restart this it happens again the same. A10tgp-mav-bug.trk -
[REPORTED]VR Performance OB 2.5.6
toutenglisse replied to Gripen 4-1's topic in Game Performance Bugs
Here 2 tracks to show impact of "turbulences wake" in F/A-18c instant action 8v8 BVR, in 2.5.6 (at least on my side and in VR, in 2.5.5 this mission was OK with turbulences). Test3.trk is this mission without "turbulences wake" enabled, Test3turb.trk has the option enabled with halved fps. Tracks I post are direct copies of original tracks before I replay them (I've not watched these copies, if issued I can post originals but I watched them/corrupted them?), I noticed that : 1) tracks seem ok at beginning but quickly they are desync, I chase ghost planes and fire missile toward nothing, might not be an issue to see perf impact. 2) "turbulences wakes" option is hard coded in track, you have it or not enabled in options doesn't matter, a good thing to see perf impact. Also MSI afterburner monitoring of both flights. test3.trk test3turb.trk -
FOR THOSE OF YOU WHO HAVE HUGE FPS IMPACT
toutenglisse replied to dimitriov's topic in Game Performance Bugs
Is it possible that you used to have "wake turbulences" enabled, and that after total new installation you have actually this option disabled ? If so try to enable it again to compare FPS. In several missions with enough air units, running absolutely normally in 2.5.5 with "wake turbulences" enabled, FPS are now strongly impacted on my side, due to "wake turbulences". I now have it disabled in 2.5.6 and these missions run like before. If no relation to this just disregard, it's just something that came to mind. Glad you sorted out. -
Yes you said it better (and I remember I had lost gun on Ka50 once or twice). Question is will damage model be applied to external storage ?
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Question / suggestion. When warbirds are hit for exemple on a wing near a gun, this gun is damaged. But with modern aircraft there is no damage on weapons (except if you loose the part weapons are attached to, for exemple a half wing of a Ka50). Here in this exemple wing is damaged, but Mavs being hit are still operational.
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[REPORTED] Fps drops when the engine is running
toutenglisse replied to hazzer's topic in Bugs and Problems
Just to report that this performance issue seems to have much more impact then prior 2.5.6 Here in exemple in VR I just hover in Ka50 around 4 taxiing FW190A8 or P51D. With P51D all is normal, with FW190A8 performances are somewhat halved. -
[REPORTED]VR Performance OB 2.5.6
toutenglisse replied to Gripen 4-1's topic in Game Performance Bugs
The F-18 8v8 instant action runs near flawlessly in VR (except some occasional stutters due to heavy static clouds), unitl I activate "wake turbulences". With it activated it roughly cut in half GPU usage and performances. (see picture) The same low usage/perf phenom. also appear if several FW190A8 are rendered in field of view (engines running). -
Barthek's CAUCASUS REDONE 2022
toutenglisse replied to Barthek's topic in Texture/Map Mods for DCS World
Very good set of textures, crisp and realistic at low altitude. Much thanks for sharing. -
[REPORTED] catapult broken - Destroys aircraft while trying to "attach"
toutenglisse replied to T-Pap's topic in General Bugs
Here a track. It takes 1 catapult attachement-T/Off before bug appears. Simple case : 1 stennis and 1 F18c. F18catbug.trk -
When I select an AC with Wpts and add 1 WP, and then select another different AC, this new one is labelled as the previous AC (ex : F/A18c Lot20 instead of M2000 in my exemple with 3 pictures). If just selecting an AC but no modify made, then selecting another AC is ok.
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Issues updating after rolling back
toutenglisse replied to Gaseous Maximus's topic in Installation Problems
Maybe you did roll back to stable ? Try this command : DCS_updater.exe update 2.5.6.43503@openbeta