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Knock-Knock

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Everything posted by Knock-Knock

  1. Well yea, but where did I measure lock line against your own vector? Its vector against vector for Angle off, and contact aspect angle against your radar lock line (LOS in below image). Went looking for a good image showing / explaining angle off, and that fits what I scribbled in that image on previous page. Just doesnt add up in-game (Mirage) in all cases, or am I completely missing something.
  2. But no, doesnt fit. Just went in and grabbed a bunch of shot with various angles, to help.
  3. What? Angle of Tail is based on your vector, to the contacts vector. Target aspect is based on radar lock line and contacts aspect. Why would you sum those up, they are two different things?
  4. This is how I have understood it, see attached:
  5. Its when they include their own server.lua and snapview.lua into the miz file. I find that incredibly annoying too, and I flat out avoid those servers, once I have run into them.
  6. Disable FFB in the menu too.
  7. Could it be Force Feedback related?
  8. I think you ran into this one, FPS Drop with Radar Altimeter: https://forums.eagle.ru/showthread.php?t=230460
  9. Elwood clarified the Mirage radar on their Discord today:
  10. Knock-Knock

    livery

    If you place custom liveries in the game folders, then it will be replaced during a game update. Goes for any file. So instead use your Saved Games folder. So incase of the Mirage, that would be here: C:\Users\yourname\Saved Games\DCS.openbeta\Liveries\M-2000C or C:\Users\yourname\Saved Games\DCS\Liveries\M-2000C If the folder doesnt exist, create it.
  11. I must not understand what Harlikwin asked then?
  12. Hadnt flown it for a while, so wasnt aware that hadnt worked. But does now. I have been practicing Mk82 deliveries for a couple of evenings now, trying to find good approaches of designating target, and then of course keep it stable in roll for accuracy etc. Cant remember if the diamond designator was a little off in the past, but it is now. Dont designate with its center, use the lowest point, plus a pixel or two - actually handy, cause then you arent blocking the target. Havent tried GBU-12's, so no idea on those. Beluga's and Snakeeyes work fine with CCIP, and so does rockets and AG gun too (AG gun needs a little fiddle, doesnt select first time around it just goes into ACM modes).
  13. Yep.
  14. I could swear I saw a Viggen pass underneath it :)
  15. It is a commercial product and its 'Youtube movies', so you have to buy or rent it, to watch it. And I guess its regional, cause it doesnt show up here. Well or maybe its a free view in given regions? It is this one:
  16. Im seeking some clarification on mixed loadouts, caused Im a bit confused. From the manual: Yet there are 3 standard loadouts, BLG-66 Support, Mk-82 Support, Mk-82S Support, that all contain 2x Magics, 2x 530D, 4x given A/G, and they work. So, this is as it should be, its supposed to work?
  17. Hmm.. I dont know actually, cant remember - think so. Just old habit to give it two clicks, so not really looking to see.
  18. Picture knicked from here, article (danish) about a new book about Danish F-16's and their pilots. https://bog.dk/thomas-met-kristensen-f-16-pa-vingerne-med-danske-jagerpiloter/
  19. Same as before. Works here, both on the VTB and in HUD. Turn the IFF Power switch all the way to the right (Cont), and use IFF Interrogate / Nosewheel steering button to interrogate. Diamond inside the 'V' contact on VTB is friendly, and 'A' inside lock box on HUD is friendly.
  20. I wonder if this is actually a bug? With memory on the contacts, then especially in close range and heavy maneuvering, this/these contacts would not be a very true representation, until the next sweep/update, and you could be trying to lock ghosts. At least with the current functionality, you always know what you get, and in close (where the party is at with this bird) when you have selected your target, you just go into narrow azimuth and 1 bar scan, and its not disappearing, plus you wont be chasing ghosts. The almighty AWG-9 in the Tomcat has TWS restrictions. You wont get sufficient data in wide search pattern with 4-6 bars, you have to be in narrower search etc. Plus this RDI, how old is the one we are simulation? 1984 when fine tuned, but otherwise from late 70's? Its probably a quite limited unit, compared to what we have been used to. Plus its made for intercepts, so you would focus on a single or small group of contacts with narrow search and 1 bar probably. Im not surprised if this is actually intended functionality. But Id admit, as a 'creative freedom' I would fade contacts out over say 2-3 seconds. So when a contact is updated its at its strongest and then it immediately starts fading out over set time etc. Maybe not as design function but perhaps to simulated after glow (is it a cathode tube actually?).
  21. - Skip to 7 min mark for CM specific.
  22. Thank you, appreciated :thumbup:.
  23. @Timghetta For what its worth, I think you absolutely nailed the Mirage cockpit. Immersion level just went up ten fold, and the canopy / HUD has the best in game look and balance of reflections, glare, tint, transparency, both with shadows on and off. Thank you.
  24. Loving the new pit. Very well done :thumbup:
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