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Everything posted by Knock-Knock
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[REPORTED]Ladder still remains open during flight
Knock-Knock replied to Guzzo's topic in Bugs and Problems
Same, and on the Mirage too. So seems a more general DCS MP sync problem. -
What a difference that little change makes. Perfect, thank you :thumbup:.
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ED, please consider releasing the Viper in EA with functional AIFF
Knock-Knock replied to Santi871's topic in Wish List
Well it does, but wont have on initial release. -
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[PLANNED 03 October 2019] Viper coming today in OB?
Knock-Knock replied to boedha68's topic in DCS 2.9
Im skipping the pre-order of this one. Not for some cause or anything, but because I see this one as a very good bottle of wine, and I dont want to taste it before its actually matured and as intended. This is because the F-16 is my favorite jet, and my most anticipated module of all, and I wont have that spoiled. -
I know why Maverick is still a Captain (smile)
Knock-Knock replied to Gierasimov's topic in Chit-Chat
A desks speed output isnt high enough to fulfill the 'need for speed' requirements. -
A comprehensive bug report on Polychop’s Gazelle
Knock-Knock replied to Krippz's topic in SA-342M Gazelle
You basically beat me to it. I was just coming back from reading the report (well some of it), to post: What is this, a witch hunt? This is insulting the developers on a very high level. Not cool. Dont care what has or hasnt happened. If I was at the receiving end of this, I would be fuming. -
Mission editor: Invincible to other AI
Knock-Knock replied to ScAvenger001's topic in DCS Core Wish List
+1 I never go red and blue on the ground, for that reason. They eliminate each other in a split second. -
No, but the simulation we live in, runs on some crazy powerful next-next-next-next-gen hardware and pretty advanced coding.
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Really odd. I have never fallen trough the ground.
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From the newsletter: Hihihiiii.... Vicious Vicky come to papa :thumbup:.
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Nice spot. Those I didnt noticed first time around, but that type I have seen on world war 2 photos, in the French regions. Now I dont know if this design was common around Western Europe back then? For example, Caen area. https://www.worldwarphotos.info/gallery/france/normandy-1944/canadians-advance-on-falaise-pocket-gap/
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Just had a quick fly around Normandy with CTRL+F11, and I cant recognize a single asset from the screenshot, and I doubt they would totally revamp those for the update. Ground textures and trees are far better in the screenshot (could be the revamp though). Nah, we are looking at the new WWII map. Mecklenburg-Vorpommern / North Germany is my guess. Also a great area for cold war stuff, cause as Wags mentioned at some point, the new WWII map would also be very useful for more modern scenarios. Oh, and fantastic to see the Jug in the air :thumbup:
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Call me crazy, but I have a feeling that we will fly P-47's on bomber escort to Peenemünde in a not so distant future.
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Oh, is this Germany even? Been looking at English, Dutch, Belgian, French and German water towers. This is the closest in style. https://www.agefotostock.com/age/en/Stock-Images/Rights-Managed/IBR-1396146 - Mecklenburg-Vorpommern, being north Germany, Rostock area.
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You think? Architecture looks very English to me? Cant really recognize many of the houses, and the water tower especially.
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And regarding SAM's being expensive. Interesting to see how their doctrine changed over the time, where Soviet in the beginning, were basically making a long line of SA-2 sites along their borders. This then slowly changed into only protecting major cities housing given military assets. A mix of this can be seen in the mission file I attached further up, I think. Feels like a bit of both era's, where Poti area is the old border defense, Novo is area based, and Tbilisi to a high degree too -they really wanted to protect all the training facilities they had there, with a ring around Tbilisi. Where today is 'a few' in comparison S-400 sites (sure they cover a huge area), and probably SA-11 in close to the assets, as jester mentions. And also, far fewer airbases compared to the cold war era, and I guess far fewer bases of everything compared to then, making it possible to only have SAM coverage in far fewer key places. Guessing it all boils down to attack doctrines of the enemy, where the early days of the cold war was all about swarms of bombers saturating the skies, high level. That then changed to low level bombers and strikers. And now I guess its all about pinpoint strikes with primarily cruise missiles followed up by many small groups of strikers with precision guided stuff, and only later when the air is more safe, bombers?
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Is VID in VR Hopeless? Labels unavoidable?
Knock-Knock replied to Nealius's topic in Virtual Reality
Yea I cant get those to fit either, and stopped trying when just using DOT symbol. With DOT symbol I noticed that at a certain range, the label is quite offset, and then when you reach X distance, they snap to be almost on top. Maybe a few pixels to the side. So Im guessing similar happens when using the default approach, that the CenterCenter isnt kicking in until you are at a certain distance to target. -
Any idea how mobile their S-300/400, SA-11 and SA-6 actually are? They are all vehicles, but Ive always wondered how fast would they be able to change location and be ready in the new location, transit time aside.
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Is VID in VR Hopeless? Labels unavoidable?
Knock-Knock replied to Nealius's topic in Virtual Reality
Yet a very frequent topic is, "I cant see anything, I cant spot the enemy. Fix it ED!". Then suggest the use of simple subtle labels and you get burned at the stake, cause that is not 'realistic'. But sitting carefree at my desk with a toy and shooting missiles on a monitor somehow is. The realism card is getting really old. And same/equal for all is too, cause we all use different equipment. Some sit with a small laptop and a 30$ joystick, others a complete cockpit with 3 projectors, and recently, various degree of visual VR quality too (not to mention the hardware behind it, being able to hold it at minimum 45 fps constant with decent graphics settings (shadows on helps spotting and MSAA too), or barely able to run 30 fps alone over water with lowest possible settings). -
Going by fargo007's file, then they had a S-300 up at Anapa until 2003, and one more south of Gelendzhik. Also saw that on the site I link too, that some of the SA-5 sites had been replaced with S-300. So I would and am using S-300's where they had SA-5's back in the day. I just reuse these old sites for modern stuff, and only place where needed. So If Krymsk is active/used, then I place a SA-11 site on one of those old locations that fit etc. Cant remember where I saw it, but that showed that now it was just a single S-400 site in the Anapa area, and another one on Crimea.
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Is VID in VR Hopeless? Labels unavoidable?
Knock-Knock replied to Nealius's topic in Virtual Reality
Mmm, cause real world pilots are owls with bionic eye implants and with incredible stamina. Can pull 9G all day long. -
Great file fargo007, thank you :thumbup: I went trough https://www.ww2.dk/new/pvo/pvo.htm (and various Wiki pages) for Soviet SAM locations in the 1962 to 1988 period, for the Caucasus region. The above site has coordinates for their location, and what type they were, so I placed triggers. 'Yellow' are the various SAM sites 'Red' Radio Technical are Early Warning sites. 'Black' are facilities of 'interest', potential strike targets if you like. Not actual positions, I just put them where a static building would fit, but the city is correct, or as close to as I could get. 'White' is given airbase and units that were active there. 171st at Gudauta didnt have MiG-21 though (had Su-15), but for gameplay purpose. Soviet template.miz