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Knock-Knock

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Everything posted by Knock-Knock

  1. LOL. Reminds me of the mid 80's, with the Commodore 64, its tape recorder (Datasette), ABC Turbo, and then choosing between having a tape full of games, or half a tape full of games, cause you had to fast forward to a given number, and start loading the given game :D
  2. The Fighter Pilot Podcast #45: F-16 Fighting Falcon On this episode, retired US Air Force Reserve Colonel Mike “T-DAY” Torrealday, who amassed over 4,000 flight hours in nearly every block and variant of the Viper over a 29-year career, joins us to discuss this amazing fighter as a continuation of our ‘aircraft series.’ T-DAY describes the many variants, flight envelope, ordnance inventory, and so much more. https://www.fighterpilotpodcast.com/episodes/045-f-16-fighting-falcon/
  3. Thank you :thumbup:. Looks like I can finally start sharpening my pencils then, cause I have been waiting for the reload to work, for a very long time. I couldnt be arsed to restart the program every time I needed to check what Im doing - not the workflow Im used to.
  4. We get updates, be it build updates or mini-updates, when they have something to show or release. As simple as that. And then it can be every 2 weeks, 4 weeks, 6 weeks, 8 weeks. Who knows. Its there when its there.
  5. Does the texture refresh work by any chance?
  6. There are no visual ques on the map that informs me what direction the wind is coming from. Im really missing chimney smoke, and oil refinery / platform flare stacks.
  7. Actually not that unrealistic, judging by his experience here :) Jump to 1h14m50 and listen for a few minutes (well listen to entire interview for that matter, is really good and very interesting).
  8. It this really still a thing? Ive been flying the Mirage quite frequently the last couple of weeks, and I have yet to encounter it. And Im high alt for intercepts often, for quite some time, and then when coming in for landing, I switch Radar Alt on.
  9. Wondering about the slim turnout, when ever the server rotates to Operation Clean Sweep. Is it because people think its a bad mission, or is PG considered a bad map, or maybe both, or are map sales just very low? Im puzzled.
  10. I think the F-5 is a fantastic mud mover, a mini Thud :). I use it for strikes and interdictions, larger scale targets like buildings - oil refineries, factories, bridges, rail yards, communication towers, warehouses, trains, supply columns. Never single units, not really cut out for that, but is good practice though, hitting a single unit with a pair of mk82's. - Some snakeeye practice.
  11. Both the F-5 and MiG-21 is what this server is about really. The backbone of this place basically, added a good pinch of MiG-19 and Viggen. Mirage is to new and advanced for the Cold War server philosophy. Generally anything with a good radar (pulse doppler) and SARH missiles is a no go.
  12. These replies are of course very subjective, but F-5E hands down. Pure flying fun, and incredibly rewarding to manage the manual bombing.
  13. Mm, sadly, cause that I would throw money at in a heartbeat.
  14. Since we got a big one last Wednesday, I only expect a few fixes and hot fixes (Viggen) today.
  15. Isnt it? :) Ive been spending a few hours every evening since the final release into OB, with just flying around the map, low, high, fast, slow, intercepting various AI, shooting them down, flying in formation with them, be it high or low, or just plain ignoring them and doing my own thing, what ever it was at that particular moment in time. From all perspectives the map is just fantastic, and especially Iran has some really amazing terrain features, that is well worth exploring from any altitude. My favorite thing has been flying low, like really low in the F-5 and just caressing the terrain features, while listening to endless streams of 80's synth. Be it ridges, valleys, flat plains or recessed dried out riverbeds (nice touch btw), and ripping the laundry off the strings in the various villages. Almost reaching a state of therapeutic trance. Really well done, ED map team. Very much looking forward to future maps of yours :thumbup:.
  16. Its a game feature / function to assist, in other words, an aid. Not a cheat. Seriously, the word cheat is being misused like mad around these parts.
  17. Hi Aplen. How is your endeavor into Persian Gulf missions going? I think that place, Iran especially, is perfect for your Cold War missions and gameplay. Hiding, searching, hunting, fighting between all the ridges, crossing the big flat plains to get to which ever etc. And really good performance out there in the nothing areas too, which there is lots of.
  18. Big difference between rendering a 3D scene with volumetric? clouds and a video. As long as the video streams of the disc, and only does that in that main menu, and stops when loading into a mission/server, and gets the hell out of the memory, then I think that would be a very cool idea :thumbup: Have several, make a playlist, have it shuffle, which ever. I would like that too.
  19. Oh wow, so the thread got moved on my experience with Tacview taking some performance? Yea I was surprised too. Dont know if just here or its a general thing. But with Tacview running, I couldnt run unit/object heavy missions, like the 476th NTTR Target range. It contains vast amounts of units, objects etc, and my fps always tanked on there, so was impossible for me to run/enjoy it. Then I read somewhere about someone saying that Tacview takes some performance, and that the more units, the more costly with Tacview. So I switched it off and ran the 476 Target Range, and now I could use it just fine. Also, did some tests a while back, trying to get the bottom of performance loss with units. I would place 500 late activated units (BTR-80) way north on Caucasus map, while I sat facing in the opposite way on Senaki ramp, and note down the fps. Then every 15 seconds or so, Id activate 100 units, and note the fps, and so on and so forth. For every 100 units, I basicaly lost 7-8 fps (starting at 90). Didnt matter if the units were set to Uncontrollable or static BTR-80's, or just sitting there. Thought this was a DCS problem. Then after reading the above with Tacview, I tried this again with Tacview disabled, and activating the units had no impact on fps. These were AI units, but not moving. Well if the units are late activated, then they arent doing their thing yet. So as long as you dont have many units active at the same time, you should be ok I guess. But its a very dynamic environment so its hard to say, its due to this or that. 300 moving units will hit hard for example. And also, is this performance loss happening to all clients, some clients, and are their performance ok on other servers etc.
  20. I couldnt say honestly, is entirely up to you, if you want one or the other. Each has their advantages and disadvantages. I used a single 1080p 40" TV with TrackIR for quite a while. That then grew to 3x 40" TV with TIR. Advantage of the triple setup was that it was very immersive, which is my target. As immersive as I can get it. The triple setup was performance costly though, and I had to run similar to VR low settings to stay above 60 fps, which for me was the TIR tracking smoothness threshold. But also for the flying down low in the mud, 30 fps or so doesnt cut it down there, or during ACM for that matter. Below 60 fps the tracking just isnt smooth, nor is the flying when you have something to measure it to. When I switched to VR some 3 years ago now, I got rid of the triple setup, and just kept one TV. VR is by far the most immersive, but its even more performance sensitive, and any kind of visual ID is almost impossible, until you are basically humping their wing. Ive never seen DCS in 4K, but judging from those that have here on the forum, well its awesome too, but its biggest disadvantage seems to be spotting. But thats me.
  21. Oh for sure. But even with 3x 1080p rendered separately, dont underestimate the power required. You can already now get a small taste, and that is to set display resolution in the DCS options to 1024 every frame, and then fly with the mirrors on, in the F-14, down low in Dubai -just for worst case scenario, and see what it does to your performance. Now imagine that performance hit once more, and even more cause you are rendering 1920x1024x3 and not 1920x1024+1024x1024x2 (with the 1024x1024 and lower view distances and shit, cause mirror uses different lod distances and stuff). Just to complicate an answer :).
  22. Well, that will come at a performance cost though. 3x 4k is a lot of pixels and memory, plus 3x 4k viewports rendered separately - unless you want a lot of visual distortion.
  23. I found that running Tacview while in a mission took away a lot of fps. In your case with 4-500 units, Id have maybe 50-60% performance compared to a clean mission. Disabling Tacview gave back a lot of fps. So if you run Tacview, try with it disabled and see if that helps.
  24. There is: https://forums.eagle.ru/showthread.php?t=29207
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