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Knock-Knock

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Everything posted by Knock-Knock

  1. I only have the Hornet.
  2. So, when can we expect radar love for the Hornet then? When is the radar guy done doing his thing with the new toy?
  3. Thank you for the heads up :thumbup:
  4. Woah, careful there or the wrath will be upon us :D
  5. Is the 'tacan stops broadcasting' and 'just switch your tacan reciever off/on again when it does', the same bug? Ive run into a stopped tacan many times, but just cycle my receiver off/on, and I receive again. I have yet to run into a tacan that I cant receive though, like not being able to pick up Stennis for example - even in MP (coop stuff).
  6. Wondering what is wrong with current too? I pretty much exclusively use AIM-7 and AIM-9 on the Tomcat, and I have no problem plugging planes out of the sky. Bombers and fighters. That said, would love some older variants on the Tomcat too.
  7. Polygon lasso type tool for custom shape trigger zones. Click and drag selection. Undo & Redo function. Ability to edit/add/remove coalitions to a mission. Maybe not what you are looking for, but trying anyway: More static buildings. So many great buildings and building types available across the maps, yet none of those are featured in the ME. Or maybe just replace existing static buildings with all the new models used. The static building models we have available are from the last century. Give static buildings a 'life', so the destruction can be detected and trigger something. Will give a new life to strike and interdiction missions.
  8. You must have a lot of lines.
  9. My thoughts? When the Hornet was released back in the day, it rained updates and fixes. Week after week, frantic pace. This then slows down over time and eventually we have reached the update pace we are seeing now. But there is no foul play, its just the nature of the development progress. The first batch of updates were probably already in the test branch at the time of the Hornet release, and after that its a lot of low hanging fruits and quick fixes. And there are many too choose from, so they can go with many quick fixes and additions and save the heavy for later, which they have and are. And that is where we are now. The updates will become fewer and fewer and wider and wider apart. The Hornet is very functional, not finished by all means, but its certainly combat effective. So its not like no update, or a few update will be game stopping, and I wasnt expecting much last time and this time, due to the Viper release - its just one week since that released. You see no panic, anger or disappointment here. I will enjoy the Hornet in its current state, its future state, and appreciate the updates and new features when they arrive, in their own time. And the above you will see on the Viper too, just more compressed time wise. Todays patch had a lot of low hanging stuff, which was probably already in the hand of the testers when the Viper released too, and the next couple of updates will be frequent. But thats not a sign of the Hornet having 2nd prio, but a sign of the Hornet being 1½ years ahead in development.
  10. It would indeed. Some clever naming to a trigger zone for example: StartCamera_300_+2_45 300 being heading to look and +2 is orientation, 2 degrees up, and 45 is FOV.
  11. Actual fixes and updates to the Harrier. There has been nothing since July, except the training missions - which were available on the forum for testing.
  12. For single player its the unit with lowest ID that is active, in the order of air, land, sea, and the camera is always looking north. But in MP, clients will see something entirely different. Havent figured out how it picks the unit. So an air unit can have a higher ID than a land and/or sea unit, and it will be the unit seen.
  13. Nah, I have a hard enough time with my brains random failures :)
  14. Posting this again. 29% of earths surface is land, of which 33% is desert. Land surface area is 148 940 000 km2. 49 150 200 km2 is then desert, or a 7000 by 7000 km square. But no, I dont think I have come by any. Checking google maps, the only green areas are on the coast of the Caspian Sea. Some near the Iraqi border too.
  15. Isnt only at longer ranges. All the way to 0, I wouldnt get any contact on the radar in the above described jamming scenario.
  16. Goddammit I love clean Vipers!
  17. And just for the hell of it, I get the same result against MiG-29S. Lock it with F-15, when jamming, jump into Hornet. Scope is clean.
  18. Seems its jamming. Just did a test with Su-27 and J-11's in pairs. One with jammer, one without, headon at 100nm separation, spawning in with 2 min interval. First forced ECM always. No result. I would pick them up at 78nm in the Hornet. Control with F-15, and I saw no jamming on radar. Funny thing, it didnt detect them until around 50nm. Then put AI back to just standard CAP, and started with F-15. As soon as I lock one with ECM pod, it would start jamming. I then jumped into the Hornet (air starting all btw), and scope was clean. Was face to face with them, scope clean. But when I do it with just Hornet, lock them up so they would be jamming, I dont loose track. I can still track them when breaking lock again. And I can repeat this as often as I like. Start in F-15, wait for them to appear, STT lock the contact on the right (has the ECM pod), and it'll start jamming. Jump in Hornet.. and nothing, even within 78nm, and all the way in to my nose. So maybe its a late start Hornet into a jamming environment or something? Attached the test I used. Hornet vs Flanker ECM.miz
  19. Depends on the definition. If its totally custom design, then I mind. If it is a Danish F-16A Block 10 livery on a F-16CM Block 50, or a some classic Navy designs from 60's and 70's slapped on a Hornet, also fine with me, or 'soon' to come US Navy and Marines F-4S on our F-4E, also very very welcome :)
  20. In the VR section? :) They usually add the module once it reaches the stable branch.
  21. I think its all the canopy and HUD (glass) reflections (the baked and the cockpit global illumination one), it makes them very milky, especially at X angle to the sun, and this is washing the image out, reducing contrast. Try to pause and switch to ALT+F1 and see the difference with and without canopy/HUD. And its something you really notice if you have to run the game without shadows due to performance. It gets a lot worse without shadows. So imo, to help this, ED and 3rd party devs have to reduce canopy/HUD opacity and reflections a great deal.
  22. Oh that is indeed good stuff too, the Spyglass zoom. Thank you for that too :) 3 quick ones. Normal, regular zoom, spyglass zoom.
  23. Oooh, nope havent. Thx for the headsup :thumbup:
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