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Knock-Knock

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Everything posted by Knock-Knock

  1. +1
  2. These absolute gold nuggets deserve their own thread. A shame to bury them in the bug section. Thank you for this very in depth explanation IronMike.
  3. I never touch'em, unless Im refueling while banking, then I find it easier with a bit of rudder. But straight and level, never - any module. P.s. I like your Cevert avatar :thumbup:
  4. Stick it on the big screen, lean back, legs up, and enjoy.
  5. Might want to dive into this thread. Heatblur developers answer and explain how the RWR code works. https://forums.eagle.ru/showthread.php?t=237416
  6. Of course. All the best to their family.
  7. The .crypt files are pushed for every module in every update. I think its ED changing encryption, safety thing. Just check Razbams own changelog: https://forums.eagle.ru/showthread.php?t=204693&page=3
  8. Great info, thx. These things with old hardware you dont really think about. Made me think of this video of a guy loading a text based wiki page with a 300 baud modem (from 1964) :). Really makes you understand why, hehe. - Jump to 6m30 mark for all the 'action'
  9. GBU-38 not releasing As with the GBU-12's, the GBU-38's wont release. TOO mode, cold start.
  10. We had ladder, but turned out the host wasnt updated. Host updated and ladder gone.
  11. Aight, thx :thumbup:
  12. Im not trying to start a debate or arguing right or wrong, Im just very curious about what is wrong with the Heatblur AIM-7's? Cause I hit plenty with them. Su-27, MiG-29, F-5E, MiG-21, F-4E, F-14A, Tu-95, Su-24, Su-34 you name it. All AI, and a mix of online (coop)/offline. Id say I launch in PLM, 9 out of 10 times though, dont know if that makes any difference? But its all aspects, and fighters are always maneuvering hard (various skill levels).
  13. Use this link: http://updates.digitalcombatsimulator.com/ When the version matches the changelog number, then its very close, like minutes away.
  14. I only have the Hornet.
  15. So, when can we expect radar love for the Hornet then? When is the radar guy done doing his thing with the new toy?
  16. Thank you for the heads up :thumbup:
  17. Woah, careful there or the wrath will be upon us :D
  18. Is the 'tacan stops broadcasting' and 'just switch your tacan reciever off/on again when it does', the same bug? Ive run into a stopped tacan many times, but just cycle my receiver off/on, and I receive again. I have yet to run into a tacan that I cant receive though, like not being able to pick up Stennis for example - even in MP (coop stuff).
  19. Wondering what is wrong with current too? I pretty much exclusively use AIM-7 and AIM-9 on the Tomcat, and I have no problem plugging planes out of the sky. Bombers and fighters. That said, would love some older variants on the Tomcat too.
  20. Polygon lasso type tool for custom shape trigger zones. Click and drag selection. Undo & Redo function. Ability to edit/add/remove coalitions to a mission. Maybe not what you are looking for, but trying anyway: More static buildings. So many great buildings and building types available across the maps, yet none of those are featured in the ME. Or maybe just replace existing static buildings with all the new models used. The static building models we have available are from the last century. Give static buildings a 'life', so the destruction can be detected and trigger something. Will give a new life to strike and interdiction missions.
  21. You must have a lot of lines.
  22. My thoughts? When the Hornet was released back in the day, it rained updates and fixes. Week after week, frantic pace. This then slows down over time and eventually we have reached the update pace we are seeing now. But there is no foul play, its just the nature of the development progress. The first batch of updates were probably already in the test branch at the time of the Hornet release, and after that its a lot of low hanging fruits and quick fixes. And there are many too choose from, so they can go with many quick fixes and additions and save the heavy for later, which they have and are. And that is where we are now. The updates will become fewer and fewer and wider and wider apart. The Hornet is very functional, not finished by all means, but its certainly combat effective. So its not like no update, or a few update will be game stopping, and I wasnt expecting much last time and this time, due to the Viper release - its just one week since that released. You see no panic, anger or disappointment here. I will enjoy the Hornet in its current state, its future state, and appreciate the updates and new features when they arrive, in their own time. And the above you will see on the Viper too, just more compressed time wise. Todays patch had a lot of low hanging stuff, which was probably already in the hand of the testers when the Viper released too, and the next couple of updates will be frequent. But thats not a sign of the Hornet having 2nd prio, but a sign of the Hornet being 1½ years ahead in development.
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