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Knock-Knock

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Everything posted by Knock-Knock

  1. Nah you shouldnt either. Maybe it has been bugged then, cause it really worked like that for a period. I experimented heavily to find a way to do what I wanted a few months back (july it seems), and placing a Time More after a condition added a delay of set time, and it worked, cause I can tell a few seconds apart from 3 minutes, especially while trying to maintain a close formation. Shame if that isnt the case anymore though - for me at least. And it has been working like that until very recently. I have a small trigger zone attached to a given plane (unit inside moving zone), which triggers a random flag (1 to 4). Each value is then tied to a time more. 30, 60 and 90, while the 4th doesnt exist (want no change/reaction). Now I would fly next to a plane (intercept), close, inside 164 feet, and it would randomly 'react' after a given time, depending on what flag values was picked. Some even as much as 5 minutes, and others just a few seconds. And it worked. Attached shot of what Im trying to explain.
  2. I just prefer the pure focused 15C over the E, so yea, I really really want one too :)
  3. No it hasnt. An empty condition with a Time More works from mission start. But place a Time More after another condition, and it would be time since that condition (thats broken now). I have two very trigger heavy mission based around this, and it worked like I describe. Now it doesnt, thats how I discovered that something was a bit off. Well actually while making a new similar mission.
  4. Well the AI ships dont have collision with the static ships, but the given plane/heli do, but not with the super structures. Guess that its only a problem for the none-carriers that have a heli on deck?
  5. Yea I have been experiencing the same today. As soon as I enter visual range basically, they will attack.
  6. Edit: Can ignore this. Appears I have fooled myself for quite some time. In latest OB, it appears that the TIME MORE trigger condition doesnt work correctly anymore. Instead of time more since condition, its time more since mission start now. For example. FLAG IS TRUE (1) -> Message to ALL (Flag 1 is true) TIME MORE (20) 20 seconds into mission start and Flag 1 is true, the message will appear. Not 20 seconds after Flag 1 is true (as it used to be). I know I can use Time since flag, but the above is just a test example, cause I was pulling my hairs as to why things didnt work. Ive attached that described test. Pay attention to the messages and mission time. time more.miz
  7. I believe the Radio override switch has to be in 'HOT MIC' (middle position) on the ICS panel (just underneath the Autopilot switches)?
  8. +1
  9. These absolute gold nuggets deserve their own thread. A shame to bury them in the bug section. Thank you for this very in depth explanation IronMike.
  10. I never touch'em, unless Im refueling while banking, then I find it easier with a bit of rudder. But straight and level, never - any module. P.s. I like your Cevert avatar :thumbup:
  11. Stick it on the big screen, lean back, legs up, and enjoy.
  12. Might want to dive into this thread. Heatblur developers answer and explain how the RWR code works. https://forums.eagle.ru/showthread.php?t=237416
  13. Of course. All the best to their family.
  14. The .crypt files are pushed for every module in every update. I think its ED changing encryption, safety thing. Just check Razbams own changelog: https://forums.eagle.ru/showthread.php?t=204693&page=3
  15. Great info, thx. These things with old hardware you dont really think about. Made me think of this video of a guy loading a text based wiki page with a 300 baud modem (from 1964) :). Really makes you understand why, hehe. - Jump to 6m30 mark for all the 'action'
  16. GBU-38 not releasing As with the GBU-12's, the GBU-38's wont release. TOO mode, cold start.
  17. We had ladder, but turned out the host wasnt updated. Host updated and ladder gone.
  18. Aight, thx :thumbup:
  19. Im not trying to start a debate or arguing right or wrong, Im just very curious about what is wrong with the Heatblur AIM-7's? Cause I hit plenty with them. Su-27, MiG-29, F-5E, MiG-21, F-4E, F-14A, Tu-95, Su-24, Su-34 you name it. All AI, and a mix of online (coop)/offline. Id say I launch in PLM, 9 out of 10 times though, dont know if that makes any difference? But its all aspects, and fighters are always maneuvering hard (various skill levels).
  20. Use this link: http://updates.digitalcombatsimulator.com/ When the version matches the changelog number, then its very close, like minutes away.
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