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Everything posted by Knock-Knock
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Should mention that my first impulse was some fortifications for armor positions, but then checked up at the Iraq / Iran border, but nothing there resembles this.
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Just spotted these boomerang shaped features on the PG map, and they are there on Google maps too. Any idea what they are? https://www.google.com/maps/@26.9232501,55.4698945,2970m/data=!3m1!1e3
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Cannot make HUD SOI if either MFCD is in sensor mode
Knock-Knock replied to Warmbrak's topic in Bugs and Problems
Nope, flew it yesterday and day before yesterday in latest OB, and it all worked as it should. Was slaving to markpoints with TGP and Mav's, and had no problem making HUD SOI with those MFD pages active. -
Anyone come across this beast?
Knock-Knock replied to Alligin's topic in DCS: Nevada Test and Training Range
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Could make a 'One sticky to rule them all' and in that is links to all the threads that are sticky today. Then new stickies are sticky for a month, after which they unsticky and will be linked to in the 'One sticky to rule them all'.
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Can try with this one. I made it and been using it for just that - and gave it a wrapping of sorts :) Mission Briefing: Black Sea Intercepts.miz
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And actually no. Just read the comments of Part 2, and Part 1 is removed due to copyright issues. Part 2 is too actually, the one they link to from their website: http://checkertails.org/ But some further digging, from their facebook page, they link to a google drive where you can grab all 3 parts. https://www.facebook.com/groups/174579884765/permalink/10157720501704766/
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After having watched the first two links above, I think link 2 first then link 1 is the more correct order. 2nd link (Checkertails Part 2 - The History of the 325th Fighter Group in WW2) follows them from beginning to end, including many pilot and crew interviews. Link 1 is more pilot and crew interviews. Great great stuff.
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Came across this excellent documentary last night. Indepth interviews with 325th Checkertail pilots and crewmen. 2h36m 2h35m And I believe this to be the 3rd part, its archive footage of 325th. 2h42m
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Looks like you have zoom assigned to an axis, and that is fluttering a bit?
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2021 (and earlier) DCS Newsletter Discussion Thread
Knock-Knock replied to NineLine's topic in DCS 2.9
Its the new free map that we dont know the location of yet. -
Figured id post it here instead of the big video thread. A nice little gem that.
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Ok. When its ready. https://forums.eagle.ru/showpost.php?p=4083956&postcount=609
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Can we please have those missing keybinds in the future ?
Knock-Knock replied to lucky-hendrix's topic in DCS: F-14A & B
Have a look here: https://forums.eagle.ru/showthread.php?t=235229 -
ED, please get rid of this ugly FARP Hill!
Knock-Knock replied to Crash *'s topic in DCS Core Wish List
+1 -
[KNOWN ISSUE] AIM-7M F/A-18C & F-14B Comparative Test
Knock-Knock replied to *Aquila*'s topic in Bugs and Problems
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Start with flying in formation with it. Ignore refueling to begin with. Just fly behind the tankers wing tip and practice that. When you can park it there and hold it steady for a few minutes, then you can progress to the actual act. No need to try and hook up, if you cant keep the jet in place for quite some time. Fuel flow is not very fast. Stay relaxed, like very relaxed. Try and turn your attention to your bodies tension now and then, and when you feel you are tense, wiggle your toes and fingers. One of the keys to this is to stay relaxed, cause only then can you make the small inputs required. Never chase the basket. Park it behind the basket, like in formation (remember wingtip practice), and ask for rejoin. When basket is rolled out, park some 10m or so behind it, and hold it there. When steady and you are relaxed too, just slowly progress forward, and only do very very small adjustments. And dont chase the basket, just slide forward. When connected, roll up the hose a little, as in progress forward and up a few meters. Find visual fix points, somewhere its comfortable for you to look and keep looking. Fix point being something on your canopy rail or HUD and the tanker, align those, and keep it there - again, dont chase it. Small relaxed movements. Half the trick of formation flying / AAR is anticipating your own jets movement / inertia / energy. Especially when its loaded up. Stop the motion before hand.
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Thats pretty much normal DCS behavior. My initial FOV is higher than my saved FOV. Then I hit my 'zoom normal', and Im at my preferred FOV that has been saved with a snapview. 85 sounds about right for the default F-14 zoom, looking at the 'CameraViewAngleLimits = { 30.0, 140.0 }'. The camera settles in the middle of that, afaik. So 85. So nothing of the above sounds out of the ordinary. But I recommend to use snapviews: Make sure your save snapviews is enabled in your settings. Then when in cockpit and your zoom has defaulted to the 85. Edit: Oh, and center then pause TrackIR if you use that, or similar. Use * (numpad) and / (numpad) to adjust FOV. RSHIFT+RCTRL+* (numpad) and / (numpad) moves camera for/aft RSHIFT+RCTRL+8 (numpad) and 2 (numpad) moves camera up/down 8 (numpad) and 2 (numpad) adjusts the orientation up/down (pitch) When happy, save the snapview with RALT+0 (numpad). It saves to SnapViews.lua file in your C:\Users\yourname\Saved Games\DCS.openbeta\Config\View folder - or DCS if you dont use openbeta. Incase you mess things up, you can just delete that snapview in saved games there, and try again.
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Just realized I had the terms remembered wrong. Its not PLM, but PAL I use (the 4-bar scan pattern).
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I had the same problem with the Viggen for a long time, but not any more. I have since then deleted my unit payloads in Saved games. I didnt pay attention if this was the actual cause or if something changed in an update, that solved it for me. But I think its worth trying. C:\Users\yourname\Saved Games\DCS.openbeta\MissionEditor\UnitPayloads Rename your F-14B.lua and see if that changes anything. It stores your custom loadouts for the various tasks.
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Host needs to allow certain permissions in server settings. Think its object export and player export?
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Time More isnt working correctly anymore
Knock-Knock replied to Knock-Knock's topic in Mission Editor Bugs
Oh well, I guess I can just use a Continuous Action -> Random (1) instead, and save a lot of triggers (and time). After numerous tests, it triggers anywhere between a few seconds to 6m20 was the longest I had. I wont have a ignore, well maybe if the dice falls 'my way'. -
Time More isnt working correctly anymore
Knock-Knock replied to Knock-Knock's topic in Mission Editor Bugs
Oh man, now I just have this stinging sensation that I have been fooled all along. Cause I remember sitting with AI vehicles driving into a zone with then 10 sec or so time more etc, to delay an action. But I could just have been fooled by the mission time, since I made short tests. Now for the flying on the wing, I have those trigger 'small', so I need to get in real close. Im pretty good and going very close and keeping it there, but here it triggers a waypoint change (returning to base for landing), and since AI is so abrupt, I might just keep that little bit of extra distance and not realizing I might even be outside the zone.... oh man if this is the case. i have place hundreds of triggers in those two missions, haha.... Oh man I really hope that isnt the case, cause using time since flag and having multiple choice, ouf, thats a lot of extra triggers.