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Vatikus

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Everything posted by Vatikus

  1. I have found out that if: - you are using LysB, you can drop them only once per spawn. Clearing CK37, etc. does not help reseting the system. If you do not despawn, you will be unable to release after first drop. - in RAKT mode, they seem to always fall short - manual states that zone 1 ab should be used for m.9 delivery. I am unable to achive that mach at all in zone 1. - manual states FALLD LAST should lit, it does not.
  2. I've read in pocket guide: I gave the documentation and answer to that in: https://forums.eagle.ru/showthread.php?t=194145
  3. It would be nice that we finally get multiplayer sync clouds. DCS is probably the only mp fsim out there which does not have this.
  4. RagnarDa, I think stuff like that should be also included in the manual. So user does not need to hunt around for the information. Just a suggestion...
  5. Vatikus

    G limit

    You are correct to be surprised and you are right... The sweep is a function of speed & altitude.
  6. AV_Partizan, thank you for the link! ... I really hope this functionality will be by default without any need to use mods or hand editing...
  7. I think we had presented quite a strong case that Belsimtek's interpretation is wrong.
  8. @baltic dragon Would it been possible to go for font which is not as narrow (vertical stretched)? The sample is very hard to read. Otherwise I look forward to the complete manual...
  9. Vatikus

    ARBS

    patent: https://www.google.com/patents/US3699310 MIL spec: http://mil-spec.tpub.com/MIL-A/MIL-A-85055/ http://mil-spec.tpub.com/MIL-D/MIL-D-85056A/
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  10. it was great fun everyone! ... :)
  11. vanilla latest 1.5.7.x
  12. Can we please teleport to 2017 and be able to set coalitions anytime during mission editing?
  13. release 1.5.7.x the mission was super simple... 4 ships and a viggen... and this effect was on both rb15s which were fired with delay between them
  14. I did some tests with rb15... as one can see from the screenshot, the rb15 took some heavy fire, yet w/o any ill effect. Is this gameplay feature or ?
  15. SA3 is very badly simulated in DCS... you can add max. engagement altitude to the bug list... as of now, it will not engage target above 6km alt, while the missile should reach 3x that limit in real life.
  16. Well if RCS of a missile is detectable at given range, it should be seen. It's better to do it right at the start and not just have it removed for gameplay. Remember stealth a/c is detectable by GCI and it has lower RCS than a missile. I think if proper GCI radar update rate would be simulated, it would filter out most of the missiles by itself.
  17. At mission load out I have entered popup waypoint and flew. When done I have gone back to editor edited something and launched new flight, I did not reenter popup this time, however when following the route, HUD pointed me to a popup waypoint from previous flight. The waypoint indicator did not change to Ux only HUD did.
  18. Look at the instruments! It shows exactly and there is zero guessing in interpretation. But for you, I've uploaded now a complete screenshot to show you that I know to read and understand what km/h means :music_whistling:
  19. I did some info searching, and if we look into the technical description of the bk 90 ( https://drive.google.com/open?id=0B8bCDRcq9BVeUGxlNW5CaFhFQ2c ), it mentions that it uses Kalman filter, which in turn means that it can predict that it is flying up the slope so minimal steering would been required for corrections. The DCS version thinks it should be flying over horizontaly flat terrain and the result is what I have showed in the screen capture above. I am fairly certain that it is a bug.
  20. It can happen that master caution lights will be on at the respawn while in MP. I have noticed it few times... changing slot does not cure the problem - only restarting DCS works. Unfortunately as it is so random, I cannot be more exact for reproduction steps.
  21. @LazyBoot, yes alt QFE was set correctly, and that impacts only release parameters As one can see from the tacview.... 500agl was set for the bk90 ... and you can also see that canister had enough of speed (~770CAS).. it seems that canister altradar is not looking ahead at all.
  22. I will add to this topic... Stores released indicator light (FÄLLD LAST) if using BK90 will not lit
  23. Did anyone successfully bomb targets which were on hill with bk90? I've tried setting bk90 approach alt to 500m with high speed, but it did not help. Bombs were unable to climb. Does that mean that bk90 can be only used if there is relative flat ground or ?
  24. As priority will be on fixing alpha harrier release, forever is pretty accurate time frame, yes :D
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