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Jabbers_

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Everything posted by Jabbers_

  1. Watch from this time index
  2. Except that's not how it works, every frame is rendered, it doesn't decide to not render a frame cause you didn't move your head. Old school windows games (pre GPU) worked this way back before GPU powered graphic pipelines because your CPU had to do all the work, and that was slow, so they would render just the changed regions. But not DCS, not any current aged game. As for the OP, a lot of the top and bottom of the image rendering in VR is distorted due to the curvature of the lens, so its necessary and may appear that its over rendering, but either your face isn't close enough to the lens to see this space, the distortion from the lens is making it not appear.
  3. Forgot the cropped one, sorry
  4. Screenshots come out the size of your desktop resolution with the trick I showed in that video for streaming. But still portrait, and still distorted near the top and bottom. But cropping the center makes for some nice photos because the resolution is so high. Ill try and post one in a little bit.
  5. Use OBS check this video for how to set it up, roughly last 1/3 of the video sfoPmAGPkGo
  6. I forgot to mention it in my post, but I want to thank @Alex O'kean for helping me figure all this out, wouldnt have been able to do it without him!
  7. Hey guys (and girls?) I wanted to share with you guys something I've been working on for my stream, and probably future YouTube content. I managed to figure out how to do real time mixed reality streaming by having a real time static rear view shot of my plane shown behind me while streaming/recording. I tested it out live for the first time last night on Blue Flag and it came out really nice. There are some issues with the lighting and shadows here and there, and the performance of DCS tanks when on the ground and in multiplayer (i go from 80fps to about 30fps) But the immersion for the viewers is great. Here are the VODS from last night (stream crashed so it got spit in 2) Part 1 - Part 2- And here are some clips from the mixed reality stream Stream asking for a Barrel Roll - https://clips.twitch.tv/VastStylishFoxOpieOP Rifle 3x - https://clips.twitch.tv/DreamyRelatedLlamaAllenHuhu Lumberhax Headon with an SU-27 - https://clips.twitch.tv/OpenOnerousDuckCoolStoryBro Missile Evasion Leveled Up - https://clips.twitch.tv/SmallObedientChamoisHeyGirl Eventually I'll share this technique, gonna get some use out of it myself first (it's only fair) but also I need to spend some time tweeking it to get it just right, and maybe find a way to fix the shadow/lighting artifacts in the process. Hope you enjoy.
  8. This series is mostly outtakes/highlights from my stream (or offline) gameplay. Enjoy P.S. NSFW tag is due to language
  9. This series is mostly outtakes/highlights from my stream (or offline) gameplay. Enjoy P.S. NSFW tag is due to language
  10. This series is mostly outtakes/highlights from my stream (or offline) gameplay. Enjoy P.S. NSFW tag is due to language
  11. @Salsam ya sorry, http just requires a bit more work then I want to put into this right now. With the addition of the Core 2 stuff Oculus just put out, it kind of negates a reason for this project, as you can have any window from your desktop you want now visible in game
  12. While i do have many reasons for my settings (MP, Streaming, etc) I do not feel they are a 4/8... lower PD makes things look way worse to me, but to each his own. Also no issues here with preload radius at max on 2.5. I would like to point out that in all of these "Performance" discussions, machine spec is of 100% relevance, and generally 80% of the time left out of the conversation sadly. Having done extensive testing in VR prior to the release, I can personally say that for my machine specs and situation the settings stayed relatively the same, except I actually upped trees, grass and shadows a bit since there was extra room FPS-wise for me. P.S. @StrongHarm using a 1-10 scale for performance numbers is completely relative to you, and not anyone else. If you wanna do a test like that in the future, use a number that matters, like avg FPS (this is all anyone cares about, highest settings possible to have 45+ or more FPS) 1-10 is not helpful, i have no idea what a 6 or 8 look like to you in terms of quality and performance.
  13. Good find. good to know more specifics, thanks.
  14. DCS runs on 2 threads, Multithreaded optimizations have not been implmented from what I can tell. Windows will try optimize any application running on a single thread across multiple cores, it will attempt to "distribute the load" as it sees fit. This is whats happening here. My understanding of DCS is that it runs everything on 1 thread, and sound on another thread. As an example I wrote a simple app that creates a thread and quite literally infinite loops to saturate the processor, this single thread can be seen running on all of the cores on my machine. As you can see from the image, all 4 cores are working, but not to their full extent, this is typiical. It basically tops out at around 25%, and 4 cores... so quick math 1 / 4 = 0.25, yup, they are distributing the load. Now assuming I added a 2nd thread, we would probably see 50% utilization. Hope this helps. Code for reference (if you are into that kind of thing) class Program { static void Main(string[] args) { Thread t = new Thread(DoWork); t.Start(); Console.Read(); } private static void DoWork() { while (true) { // Just work hard. } } }
  15. I toyed with this, was really annoying, especially if you missed the comment. I just bound a key throgh joytokey to my hotas to open close it. Never experienced this. It's possible its not installed properly, if you can send me in a PM your dcs.log I can try to help. Or hit me up on discord, link is in my signature.
  16. I don't think so, seems to be the same for me, i didnt really need to change my settings at all.
  17. In theory, the update that broke it was in prep for 2.5, i dont think it will break again, I'm hoping to be able to test it before wednesday tho... life getting in the way right now though.
  18. Simple solution, don't use steam. Install DCS from the standalone, its better this way anyway cause you get access to early access modules. DCS runs on the Oculus SDK, not SteamVR when you have an Oculus anyway, so better to do this.
  19. Did you try putting your Oculus on and using the menus through the Oculus?
  20. Nah should be fine, I'll test it before 2.5 is release anyway.
  21. I finally got around to fixing this https://github.com/jeffboulanger/twitch2dcs/releases/tag/v1.0.3-beta Enjoy... i need some aspirin.
  22. Cltr + Pause/Break will bring up your ingame FPS
  23. Right but you are generally getting less frames then those games. What is your framerate ingame? Also turn off ASW (Left Ctrl + Num1) see if that then matches your framerate inside the HMD to what you see on the desktop. Also, any game in VR recorded at 30 FPS will experience this kind of jittery playback. If you cannot push close to 60 FPS in game, your recordings will suffer. I know, this because of all the VR streaming/recording I've done over the past 1.5 years. Once i switched to 60 FPS everything was SOOO much more tolerable.
  24. I didnt watch the whole thing, but it looked like VR video to me, nothing wrong with it. The shakeyness is from your head movement, your eyes compensate for this ingame. If you can record at 60fps it looks better. Are there specific time indexes you want us to see? I wastch like 1 minute.. looked normal.
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