

BarTzi
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Everything posted by BarTzi
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First of all, let's have all of the low vis liveries :) Some iconic squadrons are strangely missing, like VFA-25.
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Read the posts from KlarS again. It was very well explained.
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Yeah, it's confusing. Especially when the deployed baskets make you forget you have to call ready pre-contact :P If you try and tank like that your probe will go through the basket.
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[NO BUG]GBU-31(V)1 and GBU-31(V)3 should no longer be available.
BarTzi replied to BarTzi's topic in Bugs and Problems
You are correct. Nearly all bombs have arguments that control the type of texture and type of fuze. That's how we got a screenshot of a grey gbu-54 when it was added for the a-10. The coating is already in the game, and this thread was opened mainly because: 1. If you don't plan on enabling the coating for those bombs now - adding the bombs (v2, v4) does nothing more than confuse people. 2. If you do add the coating now - add it to all of the bombs, and find a way to make the bomb list less cluttered. We only have the textures, and the bomb itself is not selectable. Also, when you add the different type of fuzes to that list it gets a bit... too much to handle at its current implementation. -
reported earlier HMD target designation shifts - Slant range related
BarTzi replied to GVakarian32's topic in Bugs and Problems
+1. Also - try to designate a target using the air to ground radar, and then switch sensor priority to the hmd. It will shift the target position by more than a few miles. -
[NO BUG]GBU-31(V)1 and GBU-31(V)3 should no longer be available.
BarTzi replied to BarTzi's topic in Bugs and Problems
I respectfully disagree. The plane is in early access still. RAZBAM just removed the X2 gbu-16 (on one pylon) options from their harrier, which will have an impact on every mission that used that loadout. The loadout shouldn't be unrealistic just because of previous missions. I'd like to also mention that I'm only bringing this up because the (v)1 and (v)2 are the same bomb, and (v)3 and (v)4 are the same bomb. It's just confusing. Also, keep in mind we should be getting more options for the fuzes (the ones that are on the JDAM right now are not very common nowadays), which will create even more subversions of the bombs, and more clutter if it's not cleared. -
It's one box. I just picked the worst frame possible. It's taken from the Jolly rogers cruise video: As for ATFLIR and mark points, are you referring to the small triangle looking icons with numbers next to them? If so, those can't be mark points since you can add more than 9. Those could be target points, which is another thing.
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The first one shows a radar contact afaik.
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Edit: should be in the bugs forum. My bad. When the selected air to air weapon cannot be used (usually it's when you set the master arm to safe), the name of the weapon is crossed out on the HUD. It should also be the same for the JHMCS. hmd weapon status.trk
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I think it's a good idea to bring this up as work is being done on the HMD as we speak. We currently miss two small items that could bring us closer to a more complete HMD in DCS. The first is the time window, which shows the time as displayed on the hud. You can see it on the bottom left side of the HMD here: The second is the ATC notification, when the ATC is on, which can be shown here:
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Yeah, we shouldn't expect anything, as it shouldn't be a major content patch (it's not a monthly one).
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The correct procedure to arrive at the initial for a CASE 1?
BarTzi replied to CommandT's topic in DCS: Supercarrier
Are you saying most online servers have zero winds? -
Tracers are a very cool addition to DCS. It's awesome, and I'm glad it's in the game. However, I don't think it's the default loadout used by real-life pilots today. It might be just my opinion, but I think that as long as we are not getting additional types of rounds, the default round type should be changed to 'no tracers', instead of the one called 'default', which is basically the same with the addition of yellow tracers.
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I don't think boxing or unboxing it will change anything. The JTAC is another system. The coordinates the JTAC gives you are not affected by boxing precise.
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Thank you very much, guys. I didn't know that.
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I want to better understand which contacts do and which don't end up being displayed on the HMD. As Wags said, the HMD will display 7 D\L contacts in total, not necessarily 7 in the field of view. I think it's safe to say that it doesn't select them randomly. ED/Devs/community managers/testers - if you could share this with us it would be great!
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I think this was changed in the update today. impalor, can you confirm?
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[INVESTIGATING]F/A-18 gun range and HUD cues are too short
BarTzi replied to Spectre1-1's topic in Bugs and Problems
Which is exactly why I posted the video from 2003-4. -
Carriers have specific radio callsigns. When you initially talk to the ATC in DCS, it will always refer to the carrier as 'Courage' ("401, Courage marshal, case III recovery, ....."), which is the callsign for the Stennis if I'm not mistaken. It seems to me that the ATC should use the actual callsign of the carrier when you initiate the CASE III\II sequence. Track is attached. incorrect carrier callsign.trk
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There shouldn't be. Afaik, unless in CQ, you won't be assigned an altitude to hold at from marshal.
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[INVESTIGATING]F/A-18 gun range and HUD cues are too short
BarTzi replied to Spectre1-1's topic in Bugs and Problems
As much as I tried, I couldn't replicate this in DCS. IN RNG is always much closer to the target and the pull-up cue is much closer to the VV. -
[INVESTIGATING]F/A-18 gun range and HUD cues are too short
BarTzi replied to Spectre1-1's topic in Bugs and Problems
This is a recording of Hornets strafing in 91 (gulf war). I think this is something we can use to compare: